Chapter 239 Mouth Cannon
At the beginning of the tour, all participants gathered between the Greenland Shelter and the various foundations under their jurisdiction to tour.
But later, after all the shelter and the virtual stadiums under the jurisdiction were built, the tour was no longer traveling between the shelter and the base. After all, the transportation was too inconvenient. Now all competitions are in the virtual form of real-time communication. Although they are no longer traveling, they still use the previous name.
In the past two years of tour, all participants do not have to leave the base and enter the virtual PK field connected to the shelter. If viewers at each base want to watch the tour, they only need to wear a virtual helmet to immerse themselves in a competition similar to the real stadium.
In order to make the game more interesting and make the players more excited during the game, the virtual stadium adopts a construction form similar to a football field. All spectators have their own seat numbers after entering the virtual stadium.
Although the audience was divided into several areas in the stands, the audiences of the two bases were mixed and arranged to sit together. While cheering for their bases, they could also show off or ridicule to the audiences sitting next to the other base.
It is impossible to do it. After all, it is a virtual arena and you can't beat the opponent even if you do it.
Half an hour before the tour began, the virtual arena was already full.
The entertainment stars in the shelter either sing or danced to perform pre-match performances. Many songs and dances are in line with the real world, but no one on the NPs found it inconsistent, and the players would not question anything.
For people who are extremely lacking in entertainment activities in the game world, the tour once a quarter is like a festival. Watching the elite groups of their bases fight with their opponents on the field, cheering for their teams, let them subtly feel a sense of belonging and honor to the base.
"I heard that there was an accident in the Luoshatian Tian in your Qingmosy Mountain base and died?"
"Well, he secretly set up a secret laboratory outside, but was killed by a worm fork."
"Then you are still furious at the Qingmos Mountain base? Hurry up and admit defeat!"
"Who said we can't do it if we leave Rakshasa? We still have Yuan Qiang! You can't find Bei!"
"Who is Yuan Qiang? I haven't heard of it. To be honest, in the past, your Qingmos Mountain Base was able to enter the top four, and more than half of the credit was Rakshasa Heaven. Now without him, the Qingmos Mountain Base will definitely be ruined!"
"Nonsense! With the strength of your Manghe Base, our Qingmos Mountain Base is enough to abuse you if we only send four people to the court!"
"Just blow it! Without Rakshasa Heaven, we can kill five times without stopping by just one Yun Feiyang!"
"Kill me! Our Superintendent Fan is the top four soldiers in the entire shelter. Where can you stand and let Yun Feiyang kill you?"
Before the competition began, the audience at the bases on both sides had already started to speak out.
There are also some viewers who, in order to see what they say, spend energy to buy hot air balloon ribbons and other things, write what they want to say on it so that everyone in the arena can see it.
The absence of Rakshasa Tian's death became the hottest topic of discussion in this tour. After Rakshasa Tian's death, Yun Feiyang, the assassin at the Manghe Base, became the focus of the audience. All the audience, regardless of whether they are experts or not, knew that the key to this battle was the assassin Yun Feiyang.
Maybe without the suppression of Rakshasa, Assassin Yun Feiyang can achieve five kills, become famous in one VP battle, and become the most dazzling star in this round of tournament!
The tour is about to begin, but something went wrong at the Qingmosy Mountain base.
In addition to sending five elite team members on both sides, the tour also has to arrange several new students between the 20 and 40 square meters, or ordinary employees as cannon fodders. Every five minutes, nine cannon fodders are sent from the base, and they are divided into three routes, middle and lower, and heading towards the base at the speed of the route specified by the light spot.
The function of these cannon fodder is to rush forward to take the attack of the turret when members of their own elite group attack the opponent's turret, so as to gain the opportunity for members of the elite group to safely destroy the opponent's turret, and at the same time, to restrain the members of the opponent's turret. When there are no members of the elite group on a certain route, slightly block the attack of the opponent's turret members, explore the way for members of their own elite group and provide opportunities to come over to defend.
If there are enough cannon fodder, you can even use the accumulation of numbers to destroy the opponent's turrets in the opponent's base without the existence of elite members!
Cannon fodder can only advance according to the designated route. After the three cannon fodders set off from their base, a virtually designated circular area will appear around the three cannon fodders. Unless they encounter battles between the opponent's elite group members or the opponent's cannon fodder, the circular area will continue to move to the area where the opponent's base is located.
Just like the pawns in chess, they can only move forward, not backward. The cannon fodder's action cannot escape from this designated circular area. Once they leave this virtually designated area, they will suffer 5% of the blood rush per second until they return to the circular area or die.
The purpose of arranging these cannon fodders to participate in the tournament is very simple, so that new students and ordinary employees of these bases can truly participate in the competition, feel the excitement and passion of the competition, and inspire them to train harder in the future, and strive to grow into second-tier elite groups or even first-tier elite groups in various bases.
Generally speaking, a tour is as short as half an hour, and if it is long, it will last more than two hours, and the average lasts about an hour.
During this hour or so, at least two batches of cannon fodder must be arranged for the participating base, with a total of about 0 cannon fodder. In order to allow more newcomers or ordinary people to experience the intensity of the competition personally, a base staff member can only serve as cannon fodder once in a game.
The basic attributes of cannon fodder are very different from those of elite team members, and they cannot be developed and strengthened by purchasing equipment by junglers, so cannon fodder is difficult to control the entire game, but the base is still very particular about the arrangement of cannon fodder.
After several years of tour experience, almost all bases have been discovered, tanks and cannon fodder for warrior professions play the greatest role in the battlefield.
In the wind game, cannon fodder rushed to the front to withstand the artillery fire, providing cover for the high-attack elite group members, so that they have enough time to destroy the opponent's turret. In the wind game, cannon fodder should also try to prevent the opponent's elite group members from advancing and destroying their own turrets.
These are the best things that warriors and tank professions are good at.
Chapter completed!