526 In-Game AI Development
Lin Chi opened the post and only read the first line of text. Then he narrowed his eyes with interest and fell into thinking:
"Hello everyone, I am the Shadow Knife from the Moyu Guide Group, a player in the internal beta of "War Paradise".
Although the name sounds unreliable, the Moyu Guide Group can be regarded as a well-known organization in the game circle.
This strategy group has produced many stand-alone puzzle games, which are known for their fast speed and high quality. It even set a record for the fastest level in the world of "Resident Evil 15" nightmare mode. Their limit speed was not broken until a month later.
Before Lin Chi formed the team, the Stuff Strategy Group also offered him an olive branch. However, Lin Chi refused on the grounds that the time limit was too tight.
If Lin Chi remembers correctly, there is indeed a guy in the Stupid Strategy Group with the ID "Shadow Knife", who is responsible for in-depth research on the game plot and writing detailed plot strategies for the later stage.
——So, the Strategy Group, who is good at analyzing plots, has extended its tentacles into the game "War Paradise"?
Realizing this, Lin Chi immediately became interested and immediately began to continue reading the following content:
"The hottest rookie in the brain imaging game is undoubtedly the newly launched "War Paradise". After experiencing this game, the author's slap strategy group also developed a strong interest in this game. After all, this kind of plot-based battle royale game is rare in current brain imaging games.
Generally speaking, since the development difficulty is much greater than that of ordinary games, there are very few complex plots in brain imaging games. Several multiplayer killing games that appeared before also threw a group of players into the same map and directly launched a brutal fight. Killing games like "War Paradise" that add a large number of NPCs, missions and special plots are very rare."
Recalling several similar games he had played before, Lin Chi fully agreed with Shadow Knife's point of view.
——It is undoubtedly very difficult to directly build a virtual space in the player’s consciousness. The development difficulty of in-brain imaging games is more than one level more difficult than old computer and home computer games.
Even by 2035, the difficulty of developing such games has not been reduced. Before the appearance of "War Paradise", Lin Chi even believed that MMORPGs such as "Blade" were the limit that intrabrain imaging games could achieve.
After flipping through a picture of the game "War Paradise", Lin Chi turned his attention to the text below and continued to read the content of the post Shadow Knife:
"I have to say that the complexity of this game is indeed unusual, and each map has special rules set, which has increased the degree of chaos a little more.
After experiencing dozens of games and fully experiencing the characteristics of this game, the author came to a conclusion: this game may not be developed using the existing game engine, but a product of 'in-game AI development'!"
"This conclusion is quite bold..." Lin Chi smiled.
He glanced at the new reply below and saw a lot of replies like "single nonsense" and "clear TM nonsense".
After all, the legendary "in-game AI development" is basically equivalent to an urban legend in the game world. For players, it is similar to the credibility of "you can see a ghost while looking in the mirror at three o'clock in the middle of the night".
——Because the virtual space created by the brain-computer interface can speed up people's thinking, in addition to being used to play games, this kind of device is also widely used in various mental labor.
Programmers who write in-brain imaging games often produce games in virtual spaces, which is the so-called "in-game development".
Although the human brain has powerful performance, it still has its limits. The ten times the speed of imaging games in the brain is basically the limit that humans can withstand. However, the acceleration of virtual space is far more than that, and can even reach a speed of one million times.
At this speed, human consciousness will collapse directly. Even if a fierce man with "genius" can withstand this acceleration, when he returns to the real world, his mental state may undergo tremendous changes:
——If it accelerates by one million times, the real world will only last for one minute, and almost two years have passed in the game.
Staying in the virtual world for decades, hundreds or even thousands of years, players' thinking patterns and personalities will definitely undergo drastic changes, and the possibility of becoming a madman is also very high.
However, for AI, this acceleration will not affect their consciousness at all. After all, their consciousness is completely stored in the server and is not bound by the physical brain.
The computing speed of existing advanced AI is linked to computer performance, and it can be said to be synonymous with "the bigger the mind, the bigger the stage."
——Although the intelligence level of existing AI cannot create a reliable game. However, a virtual space with only "land" and empty is somewhat similar to the original planet before the emergence of creatures.
What will happen if artificial intelligence is invested in this primitive area, set a task of "creating the world" for them, and then start the highest acceleration?
This kind of concept that sounds a bit crazy is the so-called "in-game AI development".
In fact, AI research these days is actually in a situation where "dance in shackles" is being "danced in shackles".
In order to avoid the evolution of too high intelligence from AI, the existing advanced artificial intelligence development around the world is strictly restricted. Even the production team of intrabrain imaging games will have dedicated people to supervise the game production.
It is one of the strictly prohibited projects that have allowed artificial intelligence to accelerate by one million times.
Because of this, this post was regarded as nonsense by many people. However, when recalling the story told by the "War Observer" to him, Lin Chi agrees with Shadow Knife's inference.
——If War Observer has no nonsense, the world of "War Paradise" may have been created by AI with a million accelerations. Although most existing supercomputers cannot achieve this computing speed. But...
"On August 3, 2033, a "Falcon" heavy rocket from SPACEX disappeared above the moon. Two commercial satellites carried by the rocket and an experimental quantum computer also disappeared in the lunar orbit together."
Recalling the information that Frankenstein had investigated, Lin Chi raised his eyebrows thoughtfully.
If it is a quantum computer, it is actually not difficult to complete such a level of computing. What's more, the ones launched into space by Pulse Entertainment are not just quantum computers, but also some mysterious devices.
——What the hell is it?
Thinking of the name "Black Box" provided by Frankenstein, Lin Chi fell into deep thought. Then he picked up his phone and sent a message to Frankenstein:
Chapter completed!