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Chapter 96 Defects of VR Games

The settings in the game are all strictly based on reality. If you drive in violation of regulations, you will be fined if you don’t walk on crosswalks. If you are accidentally injured, you will have to pay for it if you are sick and hospitalized.

Of course, the only good news is that no one will die in this game, at most they will fall into a coma and then wake up in the hospital.

This game is to make up for the shortcomings of players in the real world, and to maximize the use of the features of VR games.

Chen Mo went out and walked around. Indeed, everything really looked very similar to reality, but some details reminded you that this was illusory.

For example, the player's body is not as delicate as the real human body, but like the CG level of some masterpieces in previous lives. Although it is also very real, it can be seen that this is synthesized by computers.

Including walls, tables, cars, street lights... all the scene materials, although they are also very delicate, can still be seen that this is not a real object, but a computer synthesis.

However, Chen Mo was very surprised to be able to do this level.

Of course, although the name of this game is "Earth OL", it is actually just a gimmick, and game developers cannot really make the entire earth.

In fact, the scope of "Earth OL" is only a city, which is not much different from the map range of "GTA5" in his previous life, and may be a little larger.

Just creating a virtual city, the amount of resources consumed is already extremely terrifying.

After a little experience, Chen Mo withdrew from "Earth OL".

Instead of leaving the game cabin, he experienced another VR game, "Legend of the Sword".

This game is the flagship product of Zen Interactive Entertainment and is also one of the best VR games in China.

Chen Mo also roughly experienced this game. This game is basically equivalent to the fairy tale MMORPG transplant VR platform. In addition to the great feeling of flying with swords, its combat system, gameplay and other aspects are very average, which is the level of ordinary MMPRPG.

Chen Mo experienced seven or eight popular VR games in a row, and then opened the game cabin and retreated.

Some fatigue.

Chen Mo played for more than four hours and felt a little sleepy, but fortunately, he had no symptoms such as headache or dizziness.

This is also one of the problems with VR games, because players must be completely immersed in the game, their attention must be highly concentrated, and their brains are always receiving massive information, so when playing VR games, the player's fatigue level is no different from going to work.

Even in some critical battles or events, the player's concentration is much higher than reality.

Therefore, VR game cabin manufacturers require each player to have a maximum of 8 hours of game each time and then have to rest. Every time they go online, the game cabin will detect the active state of the player's brain. If the player's brain is in a relatively fatigued state, they cannot enter the VR game world.

This is also for the sake of players' health.

However, this also reveals a problem with current VR games, that is, they are tired, which is much more tiring than PC games.

Many people can play computer games all night, and many Internet-addicted teenagers can play for more than ten hours, and they will jump around when they get up, and there is nothing wrong.

However, VR games are not good, VR games will be forced to be disconnected. Otherwise, if players are really allowed to play for more than 20 hours, it will almost 100% affect the health of players.

This is also a problem that technology cannot solve at present, which seriously limits the development of VR games.

Most players have to go to work. They are tired of working day, and have to do housework when they get home, and have to rest well. The time they can really play VR games on weekdays may be only two or three hours.

There may be more weekends, but not much more. After all, it is becoming increasingly difficult for many adults to have a completely relaxed weekend.

It is precisely because of this reason that many people choose PC or mobile phone as entertainment methods in their spare time, because playing VR games will be more tiring.

As for those rich and leisurely tycoons, they have gone to more entertainment activities, such as airplanes, yachts, sea and sky feasts, they will not be addicted to VR games or virtual world every day.

Various limiting factors still have a long way to replace PC games.

In other words, with the current technical level, it is impossible to completely replace PC games.

For this world, VR games were indeed sensational when they first came out, but after watching them for a while, it was just that.

Just like when the first 3A masterpiece appeared, the players were very excited. When the 3A masterpieces were made in the future, the players would be no longer surprised.

...

According to Chen Mo's research, the impact of VR games on PC games in this world is mainly in the following game types.

First, action games (ACT), shooting games (FPS), and fighting games (FTG).

This kind of game emphasizes real experience, and it has basically disappeared on the PC side, and it is completely the world of VR games.

After all, shooting on a computer and shooting in VR games is not the same concept at all, and it is too different.

Second, adventure games (AVG).

There is no need to say more about this. The scenery seen on the computer and the scenery seen in VR, the rock climbing surfing in the computer and the rock climbing surfing in VR are not the same concept at all.

Third, role-playing games (RPGs), this has also been impacted, but not as good as the first two. Because RPG games do not rely entirely on realistic experience, and elements such as social interaction and world architecture in the game are also very important.

The focus of role-playing games is "playing", so the architecture of the world is very important. VR games consume a lot of resources, and the same resources can be used as a game world that is ten times larger on PC. To the extent of richness, VR games cannot completely crush the PC.

Moreover, many game manufacturers will first develop PC versions before developing large-scale VRRPG games. Only if the effect is good will they decide to invest in the development of VR versions. There are also many RPGs that are dual-ended, and can be played with both PC and VR.

So there are still many RPG games on PC, and they live a pretty good life.

Fourth, strategy games, simulation management games. This kind of game is very little impacted by VR.

Because of this kind of game, players need to operate too many places and must always play the game from the perspective of God. Making it into a VR version is nothing more than a pleasure when looking at the whole picture. Unlike the previous types, it can make a huge leap in the game experience.

Moreover, the investment in VR games is too great. It is better to make VR games or make the previous games. It is a waste to make strategy games and run games.
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