Chapter 1028 Be a Real Jarvis
For Chen Mo, consciousness implantation technology is a very critical technology.
Not only this technology allows players to completely eliminate the negative effects of negative emotions such as violence and fear after exiting the game, allowing players to enjoy the fun brought by different games; at the same time, they can completely rewrite the way the game guides players.
Since this technology is strictly limited to the game field, its biggest function is to guide the players' subsequent behavior.
In previous games, the guidance for players was often completed through interface ui + cutscenes.
There are many differences in human ideas. Many times, players cannot accurately understand the designer's intentions. For example, in some levels in games, the route designed by the designer is to unlock a special mechanism from the bottom of the water and then the player can open a hidden door to enter the next area. However, many times, players cannot notice this mechanism at all. They often wander around like headless flies in this area, looking confused.
At this time, it is necessary to guide the players' behavior in a certain way so that they can continue to carry out the game.
The traditional method is done through the interface ui. When the player is trapped in a certain place for a long time, a small arrow will appear on the interface, or a highlighted area, or the player is talking to himself, or other NPC language prompts... In short, this method will prompt the player what he should do now.
Another method is cutscenes. For example, in the plot, when the protagonist encounters a certain NPC, the two sides have to have a dialogue related to the plot and make some actions. At this time, the player cannot speak for the protagonist and do actions. The game must show the plot through cutscenes.
After all, it is impossible for players to know what lines the protagonist is going to say.
But with the technology of consciousness implantation, all this will change.
When the player is stuck in a puzzle scene and cannot pass, the game cabin can directly implant a signal into the player's consciousness, making the player suddenly feel curious about the stone tablet not far away and want to see what is hidden in the stone tablet. After the player has passed, he will find that this is a key node to advance the plot.
Even many cutscenes can be omitted, allowing players to experience these plots from a first-person perspective. For example, the plot is arranged at this time that the protagonist wants to chat with a beautiful woman. Many otakus who have only dated paper-based wives must not know what to say, so the plot is stuck and can only be completed automatically with cutscenes; but with the consciousness implantation technology, what they want to say will automatically appear in the player's mind to complete this more complex communication.
Of course, this kind of consciousness implantation technology is not mandatory. It just stuffs an optional idea into the player's mind. Players can also speak and do things according to their own ideas, which will only lead to different endings.
Consciousness implantation technology, coupled with intermediate artificial intelligence technology, is enough to create a completely real small world where players can enter as the protagonist and experience the entire story as they like.
...
Chen Mo leaned his hands behind his head, leaned his whole body against the office chair, put his feet on the desk, and fell into deep thought.
The amount of information about the unlocked technology points this time is a bit large and needs to be digested carefully.
The new artificial intelligence technology allows him to create a more open and free world where all NPCs will automatically play specific roles and interact with players. But this means that the direction and development of the entire story will be completely uncontrollable, because the choices of each player and each player will be different.
What's more serious is that when players find this to be a world with extremely high degrees of freedom, they will inevitably begin to work tirelessly and try hard to achieve the consequences of various different behaviors, such as... arrogantly challenging a powerful chicken.
If it is a large-scale sandbox game that is driven by gameplay rather than plot, then this approach is OK. However, similar games often have weak plots and cannot show a high IQ npc.
Then the latest artificial intelligence technology is a bit wasteful.
So this has become a paradox. At least when using this artificial intelligence technology for the first time, Chen Mo still needs to be very cautious, not only to highlight the IQ of the artificial intelligence NPC, but also to ensure that the story has a very good plot, and to ensure that the player must complete the entire story roughly along the plot.
"It feels like a very difficult task, but the key is the script."
Chen Mo stood up and took a can of Fatty Happy Water from the refrigerator next to him and opened it.
In fact, Chen Mo planned to make "Dark Knight" into a game at the beginning, but in the end he chose to make it into a VR movie. The key is that there are too many uncontrollable factors in the plot of "Dark Knight". Even if it is changed to a game, the part that players can experience freely is limited to a few battles, and most of the time they spend watching cutscenes.
It is impossible for players to complete those specific conversations for Batman, and it is difficult for the game to show Joker's related plot.
"I originally wanted to make a game that continues to suffer, but now it seems that I'd better push it back a little and then do the next one."
"Make a game that will make players happy first."
Chen Mo turned on the computer and began to conceive some content about the new game.
"We must make good use of consciousness implantation technology and artificial intelligence technology to allow players to have a brand new experience."
"The material you don't have to be confined to games, movies, and TV series. The key is that the script must meet the requirements."
"All NPCs in the game are played by artificial intelligence, follow a certain script, and can have free dialogue with players, and respond differently to different behaviors of players."
"The plot content should be rich enough, with beginning and end, but not too long or too complicated. Players can make some choices, but the entire storyline must be controllable. Assuming there are n chapters of the plot, it is absolutely impossible to say that the player messed up in the first chapter, and the subsequent plots will be affected."
Chen Mo gently stroked his chin: "It feels...it's a bit like the Hollywood popcorn blockbuster. The plot should not be too complicated and relatively linear, ensuring that the players' arbitrary behavior will not make the story deviate from the main line; at the same time, there is a part of the interactive content with NPC that allows players to experience new artificial intelligence technology; the most important thing is to be cool enough and special enough..."
Chen Mo scratched his head, stood up and walked around the office for two rounds.
Then he saw the matrix eyes placed aside.
Holding the matrix eyes in his hand, Chen Mo smiled at the corner of his mouth.
"Well... I'm going to be a real Jarvis? Although it's a movie, it should be good if the magic is changed into a game, right?"
Chapter completed!