Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 138 Conceptual draft of martial arts game

After creating the new document, Chen Mo wrote down the title of the new document.

The design concept draft of "The Legend of the Martial Arts and Heroes".

In Chen Mo's previous life, there were many classic martial arts games. "The Legend of the Martial Arts" may not be the most well-produced, but it is the most innovative, completely different from those martial arts games that are covered with martial arts skins but are actually Western fantasy RPG gameplay.

Of course, "The Legend of the Martial Arts" is not very famous, but when it comes to its predecessor "The Legend of the Jin Yong" is very famous.

In "The Legend of Jin Yong", the protagonist travels to a world composed of 14 Jin Yong's novels. In this world, the protagonist constantly interacts with the characters in Jin Yong's novels, collects items, learns martial arts, recruits knights, and finally completes 14 main tasks, collects 14 heavenly books, and finally returns to the real world.

This game was a sensation at that time, because players could freely practice martial arts in Jin Yong's novels in the game, recruit knights such as Duan Yu and Yang Guo to fight side by side with him, and also complete plots related to various original works.

In addition, the "Legend of Jin Yong" introduces a good and evil value system. When players make different choices, the good and evil value will change accordingly.

In the end, the protagonist has collected fourteen heavenly books and is about to leave. If the protagonist's good and evil value is high, then the top ten evil masters in the Jianghu will come to besiege the protagonist; if the protagonist's good and evil value is low, then the top ten righteous masters in the Jianghu will come to besiege the protagonist.

In the final battle, the protagonist must defeat these top ten masters alone to pass the level, which also gives players a great sense of pleasure.

There are no Jin Yong novels in the parallel world, and the gameplay of "The Legend of Jin Yong" is not as rich as "The Legend of Wulin", and the art level is difficult to conform to the aesthetics of players of this era.

After comprehensive consideration, the production of "The Legend of the Martial Arts and Heroes" is more in line with Chen Mo's current requirements.

In "The Legend of the Martial Arts of the Martial Arts", there is very little content in Jin Yong's novels. Although it is a descendant of "The Legend of the Martial Arts of the Martial Arts", the martial arts sects, characters and martial arts are basically self-organized, and players in this world have basically no obstacles to understanding them.

In terms of art level, although "The Legend of the Martial Arts" is an old game, it was remade in 2015 (renamed "The Legend of the Warriors" after remake), and the original paintings and models of characters have been remade. Chen Mo's current art level is also very high. After beautification, this art level can fully meet the needs of players of this era.

Chen Mo felt that the name "The Legend of the Warriors" was more in line with the content of this game, so he did not use the name "The Legend of the Warriors".

Of course, the most important thing is that the gameplay and plot in "The Legend of the Martial Arts and the plot are very consistent with Chen Mo's needs, especially the gameplay and its own system. It can be said that it is unique among all martial arts games.

As for the remake of this game, there is also a story.

"The Legend of the Martial Arts and Heroes" was first released in 2001. Although it is a well-received game, it has not become a classic work of the same level as "Legend of Sword and Fairy" and "Xuanyuan Sword".

In addition to the relatively niche theme of martial arts, the excessive difficulty of getting started, the unbalanced combat system, and the incomplete plot branches have also become points deductions.

Of course, these are mainly limited by funding issues.

In the end, under the raging environment of piracy, Heluo Studio was once disbanded, and the original studio Oriental Calculation, which was composed of original members, failed to release any classic works, and soon disappeared into the darkness like sparks.

In 2006, someone posted a post on the post bar of Wulin Qunxia Chuan: "Is the company Dongfang Calculation still here?"

Players replied: "It's been a long time since I saw them launch a new game. It won't be a dispersion. It would be a pity if it dispersed."

In 2009, this grave post was pushed up by a reply. The person who replied was Xu Changlong, the main creator of Heluo Studio and the producer of "The Legend of the Martial Arts and the producer of "The Legend of the Heroes of the Wulin".

"Oriental Calculation stopped operating three years ago, but everyone is still in the gaming world, and the core elements are also in a certain game company. As long as we are still there, we have the opportunity to create better works."

For Xu Changlong, he was also surprised.

In these years, like many gamers, he gave up stand-alone games in the tide and turned to the arms of online games, doing things he didn't like, and even became suspicious of the future.

Until by chance, he came to the post bar of "The Legend of the Martial Arts and Heroes" and found that so many people were posting to discuss this game.

He didn't expect that in 2001, there were so many people playing the game in 2009, and they missed it.

It is precisely for this reason that with the support of many netizens, Xu Changlong had the idea of ​​remake "The Legend of the Warriors" and finally launched "The Legend of the Warriors" in 2015, and achieved a good result of a cumulative sales of 400,000 in January 2016.

...

Just like when making "Warcraft", Chen Mo first wrote a concept draft, briefly described the general content of the entire game, and then divided the work to Su Jinyu and the others.

This time, Chen Mo no longer needs to improve his abilities, because this game is actually not difficult to make. Chen Mo has even made works of "Warcraft" at the level, and there is no problem with the technical level of "The Legend of the Martial Arts".

All you need is to straighten out the complex settings and plot branches in the original work, and then reproduce the classic content of the original work to the greatest extent.

Soon, the concept draft of "The Legend of the Martial Arts and Heroes" was written.

In fact, the overall game content of this game is only divided into two types, namely large map exploration and sect cultivation.

The protagonist's character career is divided into three parts: first entering the world (exploring from the big map), learning from the master (cultivating within the sect), and entering the world to save the martial arts catastrophe (exploring from the big map).

The reason why "The Legend of the Warriors in the Martial Arts" is highly praised is because it inserts a cultivation mode into the regular large map exploration mode, and players find that the cultivation mode is perfectly in line with the martial arts content, so it is very welcome.

Of course, to reproduce specific details, you need to remember the help of playback potion, but it is still the same as before. Chen Mo will only give some key basic settings, and the specific plot, values, original paintings, etc. are all handed over to the three assistants.

After writing the concept draft, Chen Mo asked Su Jinyu, Zheng Hongxi and Qian Kun to have a meeting.

"I originally wanted to take a little more rest, but the plan couldn't keep up with the changes. This is the concept draft of the next game, so let's take a look first."

Chen Mo said, distributing the concept manuscript of "The Legend of the Martial Arts and Heroes" to three people.

Qian Kun was a little disappointed: "Well, it's not a game of cheating money..."

Zheng Hongxi is quite interested: "Well? From the setting, the plot is very rich, and this time it is a martial arts theme, with Chinese style."

Su Jinyu was a little confused: "Store manager, don't everyone say that martial arts themes are difficult to make? I feel that there are too many innovative places in this game. Wouldn't it be a bit risky?"

Chen Mo said: "You don't have to worry about this. First, familiarize yourself with the content of the entire game. In two days, I will give the concept map of each character and scene. Goldfish, this time you will be responsible for all the art resources."

"Hongxi, you mainly have a plot. This time the plot is mainly about martial arts themes, and there is also a lot of traditional cultural knowledge, including piano, chess, calligraphy and painting, etc. Prepare more information in this regard. It must be difficult and moderate, not too superficial, and not too profound."

"Qian Kun, you are still mainly responsible for combat systems and numerical planning. This time the balance requirements are not as strict as "Warcraft". There are several martial arts that must be done particularly well, and the difficulty of obtaining is also very high. I will tell you in detail after this."

"Okay, that's roughly it. Take the concept draft back and take a look, figure out the final form of this game, and make more preparations."

After Chen Mo finished explaining, the three of them prepared to go.
Chapter completed!
Prev Index    Favorite Next