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Chapter 186 Design Concept Draft

Chen Mo continued: "Of course, I am not a dictator. You can put forward any opinions or suggestions about the game, but please feel free to be rejected by me."

"Okay, that's roughly so, everyone doesn't have to be too nervous. My goal is to take everyone to make money while lying down. You will find that joining Thunder Interactive Entertainment is the most correct decision you have made."

The new employees responded differently, some were very excited, and some were very calm.

These people have just joined a new company. It is normal for them to have some suspicion in their hearts when facing such a young new boss.

After all, the "chicken soup" link is essential in any company, and most new employees who have just joined the company will be filled.

Whatever you say is "take everyone to make money while lying down", 99% of the boss is bragging.

Chen Mo continued: "I pay more attention to work efficiency. When I was developing Warcraft, I basically only worked for half a year. Now that our team has expanded, there may be some running-in and communication problems, but overall, I hope our efficiency can be higher."

"Next, we are going to develop the first game we are preparing to develop after the New Year. Here is the concept draft, let's take a look."

Chen Mo opened the projector in the conference room and the title of the concept draft appeared on the screen: "Diablo" design concept draft.

New employees have signed a competition agreement and a confidentiality agreement before joining the company, so there is no need to worry that they will leak the secrets, and they will not be so stupid as to give up such a good job in exchange for that little immediate benefit.

As Chen Mo expected, most people were a little confused when they saw this name.

For these people, the name "Diablo" is actually a bit strange, because in everyone's understanding, there seems to be no such god in ancient and modern times, both in China and abroad.

However, Chen Mo is famous after all, and many of the games he makes are of this kind of weird name, so no one has raised any questions.

Chen Mo began to explain to everyone.

Art style.

The core gameplay.

Story background setting.

Plot chapter.

Control the player's emotional rhythm.

Career and combat system.

Extended gameplay and networking functions.

Equipment system and long-term pursuit.

Chen Mo will definitely not explain these things very carefully. After all, this is just a concept draft, and the real detailed settings need to be improved by assistants.

However, Chen Mo basically explained the most essential part of this game. After explaining the advantages and disadvantages of this game, the target players, and the profit model, everyone understood the design concept of this game.

Su Jinyu, Zheng Hongxi and Qian Kun didn't say anything, they were no longer surprised by this.

Even if the concept draft of this game looks very strange now, as long as the game is made, it will become a classic work that is excellent in all aspects. They have seen too many such things.

However, the new employees were obviously confused.

Chen Mo saw this doubt and said, "You can raise any questions you have now, and I will answer them for you. Especially for several main persons in charge, you must ask me if you have any questions. Don't go to work with doubts, as that will affect your work efficiency."

There are actually seven main people in charge here. Su Jinyu fully controls the progress of the game project, Zheng Hongxi is responsible for the plot-related modules, Qian Kun is responsible for the numerical and level structure, Zhou Hanyu is responsible for the quality of art, Fu Guangnan is responsible for the quality of music, Zhao Yunting is responsible for the operation and promotion of the game, and Lin Xiao is responsible for the salary, bonus, daily welfare, etc. as an assistant.

Although Lin Xiao is an assistant, he basically does not participate in game research and development and is only responsible for the company's daily operations.

Zhou Hanyu, Fu Guangnan and Zhao Yunting looked at each other.

Zhou Hanyu and Fu Guangnan are both in their thirties and are considered seniors in the industry. They have very strong professional skills and rich experience. These two people were carefully selected by Chen Mo and dug up from large companies.

Zhao Yunting is a girl. She has been in the industry for about three years, but her resume is very good and has the operation experience of three successful projects.

Zhou Hanyu asked: "Mr. Chen, I have a problem."

Chen Mo said, "Don't call Mr. Chen, you can call the store manager or call my name directly in the future. You can ask."

Zhou Hanyu changed his words and said, "Shopkeeper, my main doubt lies in the art style. For art style, the keywords you give are cult, thriller, horror, bleakness, and weirdness. I also have a general understanding of this style, but as far as I know, there are few people at home and abroad that make this style at present. Even if there are, they are all niche games from Europe and the United States. In China, it seems that no game company has ever made this style."

"If we look at the uniqueness, this style is indeed very unique, and considering that it matches the game theme, this style is also very good. However, I think it may be doubtful whether domestic players will accept this style."

Chen Mo nodded: "I understand what you mean. Indeed, many game companies will give priority to the tastes of most players when making games. Even if there are such relatively depressing scenes, they will try to increase the brightness and saturation of the scene to make players feel more comfortable."

Zhou Hanyu nodded: "Yes."

Chen Mo changed his mind: "But this is not a game that pleases most players. Its idea is originality. It is because there is no such art style game on the market and there are gaps, so I have to do it."

Zhou Hanyu said in confusion: "But, can players accept it?"

Chen Mo explained: "What is the most important thing about a game? It is consistent inside and outside. Simply putting aside the subject and talking about art style is a hooligan. This game is a single-player adventure and swipe game. Creating this depressing atmosphere can allow players to immerse themselves in the game better. As for whether players will agree..."

Chen Mo paused: "That depends on the quality of the game."

Zhou Hanyu nodded. Although he still had doubts, he understood Chen Mo's design intention very clearly. Chen Mo's design idea was: make a single-player RPG game - brush brush is the main gameplay - choose magic background - adopt the cult art style.

The art style is something that was finalized. It is limited by the previous game types, gameplay and themes, so it must be done like this.

However, can players really accept this? Zhou Hanyu still doesn't believe it.

Chen Mo looked at Fu Guangnan: "Is there any problem with the musical sound effects?"
Chapter completed!
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