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Chapter 19 New game finalized

In Chen Mo's plan, PC games and mobile games are still the main focus, and web games are not considered.

When web games were indeed popular in their previous lives, they were once very popular, but the biggest problem is that web games became popular in specific environments and among specific players. Its success is very short-lived and difficult to replicate.

In Chen Mo's previous life, web games quickly declined after only three or five years of popularity and were replaced by mobile games. Mobile games also changed from shoddy to high-quality products in a very short time, and this speed is constantly accelerating.

The cost-effectiveness of web games is indeed very high, but nothing can be said about it without a player group.

What kind of players are in this world?

I have seen many large-scale VR games. The quality of virtual games is higher than that of Chen Mo's 3A masterpieces in his previous life. For this group of people, do you play web games for them?

Have a "Dragon Slaying Sword, click and get it"?

I guess my pants fell off.

In fact, for Chen Mo, mobile games are the evolution of web games, and they completely suppress web games in all aspects.

In terms of convenience, when playing web games at work, you have to worry about turning on the web pages. Mobile games can be played at any time. When the leader comes, he just needs to click on the desk.

Regarding the picture, web games are limited by their production methods and require continuous loading of resources. The picture often has incomplete loading, which greatly affects the game experience.

When it comes to gameplay, the classic gameplay of web games has basically been followed by mobile games, and mobile games have many new gameplays in the process of continuous development.

Therefore, web games are basically a game type that has been completely replaced by mobile games. Chen Mo is now developing web games, and that is because his brain is kicked by a donkey.

Chen Mo thought about it for a long time, and his first game in the true sense was to finalize a classic casual game from his previous life: "Plant vs. Zombies".

This is not the most profitable option, but it is the safest and long-term option.

What does Chen Mo need most now?

Money? He needs it very much, but not what he needs it most.

He needs fame the most now.

Chen Mo's first game chose "Plant vs. Zombies", which mainly considers three aspects.

First, the resource volume of this game is not large, the installation package is only about 100m, and the various resources can be completely controlled within 300m. (The installation package of the game is generally compressed, which does not represent the real resource volume.)

Moreover, the various numerical settings of this game are relatively transparent and the level design is also very clear. Chen Mo's current numerical ability and level ability can also be controlled.

In terms of art and music, the main difficulty lies in design, but Chen Mo copied it, and it was not too difficult.

So, this is a relatively controllable game for Chen Mo.

Second, Chen Mo needs fame and reputation. It is indeed profitable to make money by making krypton gold games, but it is difficult to become popular, and there is a high probability that he will be scolded.

In the first game, what Chen Mo wanted to do was a national-level game, allowing as many players as possible to see the logo of Thunder Games and let them know the designer Chen Mo.

Let all players know themselves, this is a long-term goal, but it is necessary to plan from the first game.

Third, "Plant vs. Zombies" seems simple, but it is actually a very comprehensive game, especially its strategic nature is excellent, it is a long-lasting and very playable game.

According to the calculations that it takes about 3 months to develop a game, Chen Mo's game requires players to play at least one month without getting tired of it. From this point of view, "Plant vs. Zombies" crushed a large number of stand-alone casual games.

Moreover, this game can be released on both PC and mobile phones at the same time, and there is no problem with the dual-end data interoperability.

In the end, Chen Mo decided that the first game of Thunder Interactive Entertainment would be "Plant vs. Zombies"!

Chen Mo stood up and walked in the experience store. He rested for a short ten minutes, and then began formal development.

Chen Mo was not in a hurry to play the potion with memory. The potion took only four hours to take effect. He had to work hard to recall and build the big frame of the entire game. The potion should be used to recall the parts that he really couldn't remember.

First, write the design document, then fill in the basic rules of the game into the Fantasy Editor, and the editor generates the basic framework of the game.

Chen Mo wrote design documents very quickly in his previous life, basically 1 to 2 times faster than other designers, and more than 10,000 words of systematic design draft, conception, drawing prototypes, straightening out the logic, and finally finishing it, it can be completed in 5 to 7 working days.

Moreover, this also includes the time of consideration and modification.

Of course, depending on the architecture of the game, the number of design documents will vary. Generally speaking, even for mid-level mobile games, there must be at least 20 to 30 design documents, including large and small, involving different systems.

As for various table allocations, there are more resource requirements tables, and a large part of them will not be seen in the game.

When writing design documents, the main time is to think about it and consider different design plans. However, the settings of "Plant vs. Zombies" are very complete, and Chen Mo doesn't want to make any changes, so he wrote them very quickly.

Interface layout, combat system, level settings, plant species, zombie species, special gameplay... Soon, there were large frameworks for design documents.

Then, Chen Mo began to look for free resources in the editor and then downloaded them with his own resource quota.

In order to make the original work reproduced to the greatest extent, Chen Mo must be hand-painted and checked by himself.

These free resources are just substitutes, and are substitutes found to not affect the development progress. After the game is basically completed, Chen Mo will replace all these art resources.

There are actually quite a lot of art materials with green spaces, plants, zombies, and similar elements, but only a small part of them can be used barely, and the style of painting is even more strange. But anyway, it is also a substitute resource, so just use it as you please.

Just writing a large framework for design documents and finding art materials took Chen Mo three days.

During this period, the company's review was approved, "Thunder Interactive Entertainment" was officially established, and Chen Mo also had one more title on Weibo and editor: the founder of Thunder Interactive Entertainment.

Of course, the title is false at the moment, because the company is now just an empty shell and has nothing.

According to Chen Mo's plan, Thunder Interactive Entertainment may have multiple branches, such as Thunder Games, Thunder Literature, Thunder Animation, Thunder Movies, etc.

Of course, this is just some strategic planning. If you have the opportunity, do it, and if you don’t have the opportunity, don’t. Chen Mo’s own idea is to deepen his/her gaming field. As for other things, such as literature and animation, it is indeed of great help to the game, but it is not Chen Mo’s main focus.

The company name and logo have been confirmed, and Chen Mo called the staff of the competition and asked them to help create the signature of the experience store.

The efficiency there is also very fast. The sign was ready in two days. There was a dedicated person to install it on the door and install it on the main entrance of the experience store.

There are several art words on the signboard: "Thunder Game Experience Store", and there is also the logo of Thunder Interactive Entertainment next to it. Chen Mo looked at it and the effect was quite satisfactory.

After finishing all this, Chen Mo continued to lock himself in the studio, sorting out the framework of design documents and alternative art resources.
Chapter completed!
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