Chapter 233 Research and Development Completed
VR games have greatly broadened the players' horizons. When facing many monsters, VR's first-person perspective can still clearly judge the distance between monsters' orientations.
Various range damage skills are released through consciousness, not through keys and rats, thus minimizing errors.
While the VR format greatly enhances the immersion, Yan Zhenyuan also adjusted some content in Diablo that is not very suitable for VR games, such as:
It slightly reduces some cult style. Try not to be too disgusting monsters when designing monsters to reduce player discomfort.
In terms of level terrain construction and monster sweeping, players should not be affected by both sides and do not need to frequently look left and right to prevent players from being tired.
Appropriately reduce the movement speed of monsters, making it much less difficult for players to "kite" monsters.
In short, the game "Thousand Prisons" can easily experience the pleasure of "sweeping" by adjusting the difficulty in the early stage, so that players can not be busy and spit themselves out of their own way.
In addition, this game draws on some successful elements of "Dark", such as skill system, equipment system, late gameplay, etc.
It can be imagined that in the later stages of this game, the main core fun is to build a unique BUILD and use monster-brushing equipment.
As a VR game, the resource volume of "Thousand Prisons" is relatively small, because art materials can be reused in different layers of hell, and the map is randomly generated, so there is no need to store so many complex levels.
At the same time, as a game that is refreshing, it has relatively few plot content and various derivative gameplay, unlike other large MMORPGs, so the investment is not that huge.
(This feels a bit like Diablo 1.)
Therefore, Chen Mo judged that Dichao Interactive Entertainment should be very satisfied with this game, and Yan Zhenyuan completed the task assigned to him by Lin Chaoxu very well.
Next, it should be overwhelming publicity and promotion to build "Thousand Prisons" and strive to make it another flagship product for Dichao Interactive Entertainment.
But Chen Mo knew very well that no matter how well "Thousand Prisons" were done, it always had an unsolvable flaw, that is, the number of players.
It sounds really cool when brushing in VR games, but the number of players on VR platform is lower than that on PC platforms, and there are definitely a few players who like this dark style.
Therefore, "Thousand Prisons" will definitely make a profit, but it is impossible to get popular.
Of course, Dichao Interactive Entertainment did not expect this game to make a big profit. VR games have invested heavily. After a year of research and development, when it is launched, as long as the profit can exceed twice the cost, the profit will be a lot.
If Chen Mo developed other VR games, he was really not sure he could win. After all, he had never made VR games before and was not so skilled in all aspects. He might inevitably have to step on some pitfalls. This is a problem of accumulation of experience.
But, "Minecraft"?
Chen Mo is confident that the VR version of "Minecraft" he developed by himself will definitely shock the entire game circle.
...
One week after the first test of "Thousand Prisons", "Minecraft" was officially developed.
This time, "Minecraft" is a real VR version, which is completely intact. It not only covers the classic gameplay on the PC in previous lives, but also makes many modifications to the VR platform, which has greatly improved in all aspects.
While retaining the pixel style, the quality of art has been comprehensively improved.
Perfectly adapted to VR platform.
Four game modes, building trading system, new technology tree, and these special gameplays have also been completed.
There was joy in the studio.
At the beginning, many people had some doubts about this game, but after the finished product came out, everyone praised it.
Especially after experiencing it in the game cabin, everyone was shocked that this game actually fits so well with the VR platform!
Although many people still have some doubts about whether this game can defeat "Thousand Prisons", one thing is basically everyone's consensus, that is, this game will definitely make money.
As for how much you make, it’s hard to say, it depends on many factors, such as promotion, player feedback, and... metaphysics.
Chen Mo said: "Thank you all for your hard work. In the next period of time, we will do our follow-up work well. Yunting, if you go to "Plant vs. Zombies", "Warcraft" and "Famine", you must be the kind of players with very strong creativity, such as players who have made various hot MODs and let them be our first users."
"There is no VR game cabin in the experience store, so I won't be able to put the PC version of "Minecraft" in the experience store for now. If players want to play, they can download the "Minecraft" test version in the VR game cabin at home."
Zhao Yunting nodded: "Okay, no problem."
Chen Mo continued: "Everyone should watch it and see how the feedback from these seed players on this game are, and summarize the player's opinions to me. Some of the really unreasonable aspects need to be modified. Others that have nothing to do will help me build a house in the game."
"Don't let go of your last stage, stand in the last shift."
"Also, Lin Xiao, please inform the major game media that I will hold a new game launch conference."
Lin Xiao nodded quickly: "Okay, then, do I need to prepare the PPT at the press conference?"
Chen Mo said: "No, I'll prepare it myself. You can arrange the venue for the press conference at that time, find a nearby five-star hotel, and try to be as tall as possible. This is our first VR game and it must be formalized."
Lin Xiao nodded: "Okay, no problem!"
...
"Minecraft" and "Thousand Prisons" both entered the final stage of revision.
The publicity offensive of "Thousand Prisons" has also been fully launched, which is overwhelming.
Various video websites, game websites, major forums, built-in advertising spaces for VR game cabins... The promotional materials for "Thousand Prisons" can be seen everywhere.
Many game media also published the promotion as soon as possible.
"The pioneering VR game masterpiece Thousand Prisons is about to be launched!"
"The latest masterpiece of the Imperial Dynasty Interactive Entertainment, the shocking world of immortals and demons!"
"The latest original painting of Thousand Prisons is exposed!"
"Analysis of Thousand Prisons Unique Skill System"
"A VR game that's so cool"
"The Great Reveal of Thousand Prisons, Based on the Six Paths of Reincarnation"
In fact, long ago, the people who were eating melons had gained some news to the point of getting some news, knowing that Dichao Interactive Entertainment is developing a VR game similar to Diablo.
Moreover, some players have participated in the test and experienced the game "Thousand Prisons", including gameplay, career settings, player feedback, etc., which have all been streamed online.
Most players who have played "Thousand Prisons" praise this game because it is a VR game with extremely high completion and has no obvious flaws in all aspects. Moreover, as the first VR game platform, the browsing game has filled the market gap to a certain extent.
Chapter completed!