Chapter 281 Detailed Settings
The "Design Concept Draft of League of Legends Design" written by Chen Mo is roughly divided into four parts.
Part 1, the core fun and basic rules of the game.
The second part, map settings and game mechanisms.
Part 3, Hero Settings.
Part 4, Summoner-related settings and other.
In fact, the prototype of the moba game is very simple, it just plays around on a map. Unlike RPG and adventure games, it requires a lot of levels to be created.
However, moba games are very complex in terms of game mechanisms and balance. From appearance to popularity, the game mechanisms are constantly improved, which ultimately makes moba games the most popular PC game type in the world.
The first draft of the design that Chen Mo has finalized is roughly as follows.
In terms of game mechanisms, there are four game modes: human-computer, matching, ranking, and big fights.
Players must conduct novice teaching and upgrade to level 3 through human-machine training before they can perform matching mode.
In the qualifying match, players need at least four heroes to reach the proficiency level before they can participate.
There are friends and mall systems where you can watch other players in the friend system, while the mall system purchases various skins and other value-added services.
In terms of summoner-related settings, players can view their game records and ranks, and can view their hero list, talents, summoner skills and equipment and other game content.
The rank adopts classic rank design, from bronze to king.
In terms of hero list, each hero has the concept of "proficiency". Only when proficiency reaches a certain value can it be used to rank.
In the current plan, proficiency is divided into 6 levels, namely apprenticeship, introductory, proficiency, expert, master, and master.
Players play games in different modes, which will improve the proficiency of the current hero as a limitation.
Only heroes with introductory proficiency can be used to match, and those who have mastery can be used to play qualifying matches. As for higher experts, masters, and masters... they are used to show off.
In terms of summoner skills, it is still a relatively common sprint, healing, barrier, weakness, teleportation, flash, purification, ignition, and punishment. There will be marks (snowball smashing) and clarity techniques in the big battle.
The equipment is relatively complicated and can be studied slowly during the research and development process. However, some classic equipment such as hats, ice sticks, hourglass, etc. will be included. The cancelled Nether Fire can also be added.
In terms of maps, the classic Summoner's Canyon is still used, but the S6 map mechanism is used, including various burst fruits, divination fruits, elemental dragon refreshes, etc.
These newly added map mechanisms will make the gameplay of the entire map more diverse and add a lot of random fun, allowing players to speed up the game pace while competing for map resources.
At the same time, Chen Mo considered slightly weakening the role of eye position in the game, including increasing the price of eye, reducing the duration of eye, increasing the benefits obtained from eye withdrawal, and adding props similar to "Mist of Scheming".
Because the routines in "League of Legends" are relatively solid and the role of vision is crucial, in high-end games and professional games, vision suppression makes the game very boring, making the game lose its spirituality to a certain extent, and it is almost impossible for wild paths to win again.
What Chen Mo wants is more new routines and more dramatic game effects, rather than a team building a long-term ruling dynasty through mechanized training.
Also, the most important aspect of heroes is that Chen Mo will not make heroes in the original order of "League of Legends", but will adjust the order of each hero production according to his own needs.
In the first version of the game, Chen Mo planned to produce about 25 heroes, and will be produced at the pace of a new hero every 2 weeks to ensure the freshness of the players, and there is a gradual process so that they will not be completely confused when they are exposed to too many heroes at once.
...
After writing the concept draft, Chen Mo called everyone to a meeting.
After briefly introducing the general settings of "League of Legends", most people basically understood Chen Mo's design intention.
After all, with the two prototypes of Chenghai 3c and Cog, everyone can roughly figure out the final state after the production of "League of Legends", but there are some questions about the popularity and profitability of this game.
Qian Kun asked: "Well, store manager, this game is completely free, it does not sell any combat power, and even heroes are given for free. Can you support profits with only skins?"
Others have the same questions.
Most people here know about the types of game types such as Chenghai 3c and Cog, but they are maps in "Warcraft" after all, and they have no profitability at all.
How to convert it into a complete game is not only a problem that GA is considering, but also a problem that the main creators of Chen Mo’s team are considering.
If you follow the traditional game production habits, the best way is to buy out + value-added services. You can first get a card when purchasing the game, and at least recover the production cost by selling sales, just like when "Warcraft" was released at that time.
Relying on skin charges entirely, this is a very risky behavior in everyone's opinion. What if there are not enough players and they don't buy skins?
Chen Mo explained: "About this, everyone should understand the goal of the game "League of Legends". It is different from "Warcraft". "Warcraft" is a game made for the RTS player group. This group is already niche among the entire player group, so it can only support the game revenue by selling sales."
"But, League of Legends is different. This is a brand new type of game, and its goal is the entire player group."
Everyone was shocked, all the players?
Isn't this a bit too exaggerated?
What does it mean that no matter who plays RPG or FPS, they will like the game "League of Legends"?
Everyone is a little unbelievable.
Of course, out of respect for the boss and attachment to the bonus, everyone put on an expression of "yes, yes, what you said is right".
Chen Mo smiled, not caring about it.
Indeed, when Moba games first appeared, only a very small number of people could see the potential behind it, and even the fine game producers in some large companies did not have a correct understanding of its prospects.
Otherwise, Ice Frog and Blizzard would not part ways.
Chen Mo didn't want to say too much about the follow-up development plan of "League of Legends". After all, the time is not yet ripe, and saying too much is like bragging and pouring chicken soup, there is no need for this at all.
Drinking chicken soup is something that only poor bosses do. Chen Mo can now use money to buy all employees' loyalty and work enthusiasm.
Chapter completed!