Chapter 414 Why am I not yet S-rank?
Two weeks after it was launched, "Rutuzhibin" successfully reached the third place in the mobile game best-selling list, while "The Legend of the Three Kingdoms" fell all the way and finally stopped at the twelfth place.
Although the ranking of "Rutuzhibin" has not continued to rise since then, as an SLG game, it is not easy to climb to this position.
Obviously, "Rutuzhibin" is far from being a perfect game. As an SLG game, its biggest problem is that it is too difficult to get started and is too slow to heat up. Most players can only experience its fun after two or three weeks of playing it. However, it may take several months to explore it in real play, which is obviously incompatible with the fast-food game environment now.
Perhaps in the novice stage, 80% of players are dismissed from the game and cannot experience its true pleasure at all.
However, "Rutuzhibin" is also a game with outstanding advantages. For many old players, this is a game that will never get tired of playing for several years.
Unlike those traditional krypton gold mobile games, "Rutuzhibin" seems to be more gentle and longer.
...
Some game media have also reported on the unique Three Kingdoms game "Routuzhibin".
"A Three Kingdoms game that can freely change the world situation?"
"Chen Mo once again taught all mobile game designers a lesson in the field of mobile games!"
"Player Comment: This is the real troubled Three Kingdoms era!"
"Game Review: Although it is difficult to get started, it has rich content and novel gameplay!"
"Chen Mo's new work: Let you experience the different Three Kingdoms"
"Rutuzhibin: No plot, players create plots!"
For most players, "Rutuzhibin" did not cause such a big sensation. Compared with Chen Mo's other works, this mobile game is really not very earth-shaking.
However, all players have confirmed one thing, that is, no matter what game Chen Mo plays, he will bring them enough surprises.
...
In the final selection, "Rutuzhibin" undoubtedly won the first prize this time.
Of course, it is not that this game is too good, but that the combat effectiveness of competitors in the same period is too weak. The only thing that seems to be able to play is that "The Legend of the Three Kingdoms" still uses the card mobile game gameplay that Chen Mo has been tired of playing, while "Rutu Zhibin" has made comprehensive innovations in the gameplay, and it is clear at a glance which is better or worse.
Chen Mo also posted a Weibo post.
"Oh, I won another first prize, and I can't even put it on the bookshelf, so I'm worried."
The accompanying picture shows the certificate and trophy for this "First Prize in the Three Kingdoms Theme Game Activity Season".
As soon as this Weibo post was posted, many game designers were so angry.
"Damn, Chen Mo's pussy deserves a beating!"
“Isn’t this putting salt on our wounds?”
"Beat this pretender to death! You can't help but give it to me!"
"You have fun with your PC and VR games, don't get involved in mobile games!"
"I was so angry that I couldn't you leave us a prize?"
"Strong protest! Requesting Chen Mo's qualification to be disqualified in the next competition!"
Of course, no matter how much you complain, many mobile game designers still get a lot of inspiration from this game.
A relatively big inspiration is that Chen Mo tested the players' bottom line for all designers.
And the result of the test is that the players seem to have no bottom line?
Many people think that "Onmyoji" is already severe enough. A mobile game that requires four or five hours a day is amazing to most designers. As a result, Chen Mo made another more severe "Rutuzhibin"!
Not to mention four or five hours, "Lutuzhibin" is not too long to play ten hours a day! And it also needs to be fixed and fixed. After the day is finished, the state battles will start, and there is not even a little rest time.
Fortunately, this is a mobile game. If it is a PC game or a VR game, how many players can get up to play a group in the middle of the night?
But judging from player feedback, it seems that many people think it’s okay?
What the hell is this!
Many designers have also discovered that although heavy mobile games will make players very tired to play, their stickiness is indeed very good.
After most players develop habits, the first thing they do when they take out their phones is to open "Rutuzhibin" and play and play every day, so it is not easy to abandon the game because they play too dull.
"So, can we also make some more heavy games? For example, transplanting national war rpgs like "Yizhan Three Kingdoms" to mobile game platforms?"
This is a question that many mobile game designers are thinking about.
...
...
Although many mobile game designers have successfully made them feel bad, Chen Mo is also not in a good mood.
Because in the Fantasy World Editor, Chen Mo's scores have increased significantly, but the designer's rating is actually a+ level!
Chen Mo felt speechless, why?
[Chen Mo: Game Designer (A+ Level)]
【Creative: 89】
【System: 83】
【Level: 82】
【Plot: 89】
【Original Painting Art: 87】
【3d art: 81】
【Available resource quota this month: 2tb】
Judging from the various values, compared with the past, creativity, system and levels have been slightly improved, 3D art has been greatly improved, while the plot has not changed much.
Originally, Chen Mo thought that as long as he could make a phenomenal VR game, he could get the title of S-level designer, but now it seems that this is not the case.
If you talk about VR games, Chen Mo has made two, "Minecraft" and "Escape", these two games should be considered phenomenal games in their respective fields, right?
Moreover, "League of Legends" has become so popular that it has almost dominated the entire PC end. Is this not included in the scope of consideration?
Why didn’t I give this to an S-level designer, but an a+?
Although Chen Mo was full of questions, no one could ask him, because the few S-level designers in China were either in large companies like the Imperial Dynasty, Zen, or were alone, and had no connection with Chen Mo.
After thinking about it, Chen Mo decided to call Qiao Hua from the Tourism Committee to ask.
After learning Chen Mo's questions, Qiao Hua smiled.
"That's right, Chen Mo. The question about your rating is not intended to target you, but the Travel Commission has a very clear set of evaluation criteria for S-level designers."
"Although Minecraft and Escape are both very good VR games, they are still different from the 'super boutique VR games' defined by the Games Committee."
"At present, the members of the tour committee are basically divided into two factions. One believes that you have successful games on mobile games, PC and VR platforms, and have been innovating, and you should have obtained the qualification of an S-level designer for a long time; the other faction is relatively old-fashioned, thinking that although "Minecraft" and "Escape" are very creative, they are obviously suspected of taking shortcuts and cannot be regarded as super high-quality VR games."
Chen Mo was speechless: "What's the point of being a super high-quality VR game?"
Qiao Hua explained: "Minecraft and Escape are both great in terms of gameplay, which is undoubtedly good. However, in terms of artistic quality, it is difficult to conquer the vast majority of judges."
Chen Mo was stunned: "Artistic?"
Qiao Hua said: "Yes, art**** is regarded as the ninth art. Artistic nature includes many aspects, such as character design, world view background, plot, art style, music style, etc.."
"Or to be honest, only by making a VR game that has the potential to compete for the best of the year can the designer be rated S-level. This has little to do with how much money your game makes and how popular it is, it mainly depends on the judges' evaluation."
Chapter completed!