Chapter 438 Debate and Discussion
The first designer came on stage.
This is also an A-level designer of Dichao Interactive Entertainment. He is also a professional PC game player. Obviously, he has done a lot of research on "League of Legends".
"About competitive games, my opinion is that competitive games will continue to develop in the next three to five years and become one of the mainstream game types on the PC side. As for the VR side, I don't have much research, so let it be discussed by other designers."
"Then let me talk about why competitive games will become the mainstream game type on the PC side."
Everyone in the audience listened with relish.
Obviously, the designer prepared a lot of information before the exchange meeting and talked about the development history and related analysis of e-sports games. From the initial development of the RTS game, to the later emergence of the game club, to the current success of "League of Legends", all of them were very similar.
"The reason why I assert that competitive games will continue to develop in the next three to five years is that competitive games have huge advantages over other game types on the PC side, which is that they are fragmented time, repetitive experience, have clear goals, easy diffusion and other attributes. These attributes are all very consistent with the current habits of mainstream PC players."
"In the next few years, the habits of mainstream PC players should not change, so I infer that competitive games still have great potential on the PC side."
Soon, the first designer finished speaking.
The second designer came on stage and began to talk about the current development status of competitive games in the VR field. This is also a designer of Dichao Interactive Entertainment.
"To be honest, the development of competitive games in the VR field should be considered completely behind the PC side. Of course, the reasons here are very complicated and there are many aspects."
"Currently, competitive games in VR games mainly refer to FPS games, but no major events have appeared yet. They are mainly limited by two aspects, one is the number of players and the other is the viewing."
"There are few players on the VR side, and the players in the FPS game are not as good as RPG. When there are insufficient players, large-scale events lack sufficient audiences; and in terms of viewing, the FPS game changes so rapidly. Even if there is a commentary, it is difficult for players to keep up with every exciting shot on the battlefield."
"However, I am still optimistic about the e-sports ecosystem of the VR end. Obviously, the VR end is a platform of comprehensive progress and comprehensive innovation compared to the PC end. VR games are the development direction of future games, and there is no doubt that this is the point. Therefore, I prefer: VR games can be used as competitive games, but we have not found a suitable path yet."
After the second designer finished speaking, the third designer came on stage.
This designer is a designer of Zen Interactive Entertainment and put forward different views as soon as he came on stage.
"I have a different attitude about the development prospects of VR competitive games. In my opinion, competitive games are just temporary hot, and they will inevitably decline over time."
"The reason is very simple. Because games are different from traditional sports, the game has been updated too quickly. I have never heard of any game that can rule for more than three years. If the game gets cold, then the e-sports system that has been built with great effort before will become a castle in the air and will only collapse..."
These designers express their opinions and have their own opinions.
Some people think competitive games have great potential and will have good development prospects in the future, while others think competitive games are just a flash in the pan and will soon decline as the game declines.
Of course, some people have refuted this, believing that after a competitive game decline, another competitive game will be added. Although the game will decline, the audience will convert, which means that the competitive game project itself will only develop better and better.
Next, someone refuted that the view that "the audience will transform" is untenable. Most viewers only look at the games they play. The premise of "the audience will transform" is "the players will transform", but it is impossible for every phenomenon-level game in the future to be a competitive game, right?
...
This is how the exchange meeting is. Because it discusses things that are not conclusive in the circle, it is full of arguments and overturns, refutations and refutations. However, this is also the significance of the exchange meeting. Through this debate, the designers in the audience can have their own thoughts and form their own understanding of this issue.
At the same time, during constant communication and refutation, some loopholes in the views were pointed out, which would help everyone to find the final truth.
Zhang Xiaokong looked at Chen Mo sitting next to him and found that he was still listening with relish.
The organizer did not invite Chen Mo for this exchange meeting. In fact, Chen Mo is the designer of "League of Legends", so no matter how you say this topic should not be missing.
But the main problem is that the organizer of this exchange meeting is the designer of Dichao Interactive Entertainment, and Dichao Interactive Entertainment and Chen Mo are really incompatible. The designer probably considered this level, so he was not embarrassed to speak.
Most of the designers invited were designers from Dichao Interactive Entertainment, and a small number were designers from Zen Interactive Entertainment. This can be clearly seen from this point.
Moreover, these designers also believe that before the emergence of "League of Legends", Chen Mo's philosophy was indeed completely advanced; but after the emergence of "League of Legends", most designers can dig out its successful elements by carefully studying the game, and they may not know less than Chen Mo.
Of course, Chen Mo must still have some things that are under the box, but even if he is asked to talk about them, will he talk about those things that are under the box? Obviously, it is impossible. Even if Chen Mo comes, he will probably talk about things that everyone can see.
Therefore, Chen Mo was not on the list of speakers for this exchange meeting.
...
The discussion phase lasted for two hours, with twenty minutes of rest during this period.
After the last designer finished speaking, the organizer came on stage again.
"Okay, after the explanations of several designers, everyone should have their own opinions. Next, everyone can speak freely, and the old rules are still the same. Anyone who wants to speak can come on stage, but please control the time, each person will have ten minutes, and please try to make the speech as short as possible."
After the organizer finished speaking, he stood aside.
Next, designers came on stage to express their opinions. Of course, the designers who could come to this award ceremony were at least famous in China and were very restrained in such occasions. They basically would not occupy the podium or talk nonsense. They were all courtesy of each other, so the order on the scene was pretty good.
The organizer listened to the speech of the newly-on-stage designer while glanced at the audience.
"Um?"
As his gaze flew past the corner of the back row, he actually saw Chen Mo, sitting with Zhang Xiaokong and the others.
"Chen Mo?"
Chapter completed!