Chapter 555 Thunder Interactive Entertainment: Dark God Factory!
Shortly after the release of the two games, "Dark Souls" and "Honor of the Knights", major mainstream game media at home and abroad have released game reviews.
What surprised everyone was that even in Europe and the United States, "Dark Souls" actually achieved one-sided success!
When those game review media in Europe and the United States were playing "Dark Souls", they even harshly than domestic media, which made many players wonder how much money Chen Mo had stuffed them?
Some European and American game media even gave "Dark Souls" a nearly full mark, especially in terms of combat systems, level design, world view design, etc. Some media even called "Dark Souls" a "unique masterpiece of cold weapons combat design", and even regarded Thunder Interactive Entertainment as the "Dark God Factory"!
As a large number of game reviews continue to be released, players were surprised to find that even in Europe and the United States, "Knight Glory" was completely crushed by "Dark Souls". Whether it is professional evaluation, player rating or sales, "Dark Souls" actually surpassed "Knight Glory" completely, and it is still showing a rising trend!
As more and more professional reviews are released, many players have also understood where the unique charm of "Dark Souls" comes from.
It has to be said that ordinary players pay more attention to the experience and feelings obtained in the game, while some professional media will analyze the design in a game more accurately. This kind of evaluation often pays more attention to the artisticity and design techniques of the game.
After analyzing "Dark Souls", the game media summarized the advantages of this game into three aspects.
The first point is the extremely rich combat system. In "Dark Souls", there are a wide variety of cold weapons, and there are even many weapons that cannot exist in reality, and these cold weapons have their own uses.
Players can use daggers, straight swords and other weapons for speed and flexibility, or use big swords and sledgehammers for lethality. However, different weapons have different characteristics. No matter what weapon is used, they will have corresponding weaknesses, and these weaknesses must be compensated by players through good operations.
This is in sharp contrast to "Knight Glory". Although "Knight Glory" is derived from real combat, its combat methods are very single, and often tests the player's reaction and character attributes.
However, in "Dark Souls", there are many combat skills. Players can even use the knife to predict in advance to interrupt the opponent's attack, and at the same time cooperate with special mechanisms such as shield counter, rolling, backstab, and execution. The entire combat system is very rich.
The second point is the peak level design. The mainstream level design in this world is still mainly driven by numerical values, which means that monsters are becoming stronger and stronger, mainly because their attributes are getting higher and higher.
Many game companies are even considering using various algorithms to make many monsters refresh randomly, and at the same time, giving these monsters corresponding attributes through the player's level progress, creating a sense of randomness for players.
However, in this mode, the player's level-breaking experience will become very boring. As long as the player's attributes can crush the monster attributes of this level, it is to cut melons and vegetables all the way.
If the player's attributes do not meet the standards, it will be very painful during the battle, and it will be difficult to pass even if the skills are good.
However, "Dark Souls" chose another way, which is to carefully plan every monster on the level. Although the monsters will refresh the position randomly within a small range, the overall configuration remains unchanged.
Coupled with the different characteristics of monsters and designed conspiracies, players are solving puzzles when challenging a certain level.
Should I pull out one by one to fight? Or should I kill monsters in a terrain through a specific method? Or should I wear specific equipment and go directly to it?
Different players have different methods, but not necessarily each method is applicable. Players must try repeatedly to find the optimal solution to this level.
At the same time, the design that all monsters will be resurrected after using the bonfire. Although the difficulty of the game is greatly improved, it also ensures the integrity of this level design to the maximum extent.
If the monster is not resurrected, the player only needs to slowly rub it one by one, and one day he will pass the level, but this is obviously not the original intention of the game "Dark Souls" when it was designed.
"Dark Souls" hopes that players can perfectly solve puzzles, from one bonfire to another under the premise of limited blood volume and blood bottles.
Although this level design is very difficult or even desperate for many people, it ensures that the level experience of "Dark Souls" is always maintained at an extremely high level without any discounts.
Moreover, the reason why "Dark Souls" is popular is not because it is difficult, but because it makes sense.
The meaning of this game is not about suffering itself, but about the sense of accomplishment brought by suffering.
Other games are the growth of players' characters, while "Dark Souls" is the growth of players themselves.
At the beginning, players had to drink elemental bottles against a skeleton, but later they could parkour all the way to the boss's room and kill at the extreme speed.
From a newbie to a big shot, the player's characters may not have become very strong, but the player itself has become really stronger.
The charm of "Dark Souls" level design is that it does not deliberately make things difficult for players, but guides players through failures over and over again, allowing players to try different methods and finally find the most suitable way to pass the level.
At the same time, "Dark Souls" has brought the charm of exploration to the extreme.
Although this is not an open world game, Dark Souls allows players to explore multiple routes.
Different areas have different difficulties. "Dark Souls" does not force players to follow a certain line. If some big guys directly kill the old woman and defeat the dancer after winning the second boss, they will enter the advanced area of Losrik City.
At the same time, there are a large number of hidden props at the corners of the map, which hide the unknown history of "Dark Souls".
Through these prop descriptions in a few words, players can imagine the story behind this prop and the world background of the entire "Dark Soul".
Chapter completed!