Chapter 749 Project Z
For Ga, "Lost Treasure" was a very painful failure.
This IP is a popular IP that I bought nowadays and is expensive.
The game production is completely 3A, and the VR game investment is huge.
A lot of money was also spent on the promotion of the game "Lost Treasure".
But in the end, "Lost Treasure" has put on so many advertisements and this popular IP seems to have served "Underworld".
Chen Mobing harvested all the players who like adventure games without bloodshed, while ga didn't even drink the soup.
Especially the designer of "The Lost Treasure", he felt extremely depressed.
"The Lost Treasure" could have been a work that allowed him to reach the top in one step, after all, there had never been such a groundbreaking adventure game before. But with the emergence of "Underworld", his dreams were completely awakened.
For GA, IP is definitely fine. If the game is not done well, it is definitely a problem for the designer.
In terms of gameplay, it was completely destroyed by "Underworld". What else can I say?
...
Many players have found that on the official website of GA, "Lost Treasure", which originally occupied an important position, has been "downgraded" to a relatively insignificant position. However, the most eye-catching recommendation position on the homepage has replaced a brand new game. It has no specific name for the time being, but it is called "Code Name Project".
The failure of "Lost Treasure" is a foregone conclusion, and there is no need to waste more publicity funds on it.
What's more, GA really needs to launch a new game to divert players' attention from "Lost Treasure". Always, the top leaders of GA will feel very unhappy because "Lost Treasure" is ridiculed and ridiculed.
The new game that was forced to launch this time also has the meaning of being "dragged to the shelves". Many players are still joking that this method of diverting attention is too clumsy, right?
But after looking at the designer and related information of this "project", many players realized: "Ga is serious! Are you planning to make a comeback?"
Although the game does not have a specific name, its designer is very famous, Josh Wilson.
This is one of the veteran designers of Ga. He has developed a "European and American masterpiece" that is highly praised by domestic players. He is especially good at depicting game scenes and describing the inner thoughts of game characters.
Perhaps Josh Wilson has no special ideas in terms of gameplay, but his strength lies in the game atmosphere, plot and character portrayal. In terms of "story", he is a famous designer in the world.
After hearing that Josh Wilson personally took on the new project, players no longer joked about "distracting attention", because everyone knows that any game he made can be called a classic in terms of storyline.
This is one of the few conscientious designers in GA.
After that, the attention of players and game media has indeed shifted from "Lost Treasure", and everyone began to care about what kind of project this so-called "project" is?
Players are all paying attention and GA is very happy. This is the effect you want!
It’s time to forget the unhappiness of the past and start a new journey!
TGN also arranged an exclusive interview in hopes to find out some internal news about the new game from Josh Wilson.
Soon, the interview video was released. In the face of TGN's reporter, Josh Wilson talked freely, and was obviously very optimistic about the prospects of this project.
"The specific content about this game cannot be disclosed too much, but what I can tell you is that the reason why this game has a number is because its keyword is bie, zombie."
"Of course, I know very well that players are tired of the traditional zombie theme, and the survival-type gameplay is also a bit outdated. However, the projects we are going to develop this time focus more on the plot."
"The reason why we chose the zombie theme is mainly because we can highlight human nature in such an apocalyptic environment. We hope to create an unprecedented desperate world, so that we can better highlight the difficulty of players in 'survival'."
In the interview, the reporter also asked about his views on "Underworld" and "Lost Treasure", as well as his outlook on the annual game.
Josh Wilson seemed a little disapproving: "I think Lost Treasure is a good game, but today's players may not be able to understand its beauty well."
"Of course, I'm not trying to excuse the defeat of Lost Treasure. I want to emphasize that success and failure in the game field are difficult to define clearly, and there are many good games that don't sell well."
"As for Uncharted, I have to admit that it has advantages in the picture, but I don't think it has anything particularly impressive about the plot."
"I'm not saying that it's bad plot, in fact, it's a very exciting popcorn plot, but... well, lacking that little bit of depth."
"As for the game of the year... we all know that the judges prefer works that are innovative in gameplay and profound in plot and worldview. Just like last year's "Dark Souls", I also like its obscure plot, but in "Underworld", I feel a pity that Silent did not continue his previous style."
"So far, the ownership of this year's game is unclear, but I think this honor should be a work with more profound connotations."
This interview was soon reprinted on domestic video websites, which aroused heated discussions among players.
On the one hand, many players who have expectations for the project are looking forward to this new game. Although the zombie theme is not particularly novel, the zombie game created by Josh Wilson himself is still worth looking forward to.
On the other hand, this video has also caused ridicule from many domestic players.
You can smell a sour smell through the screen!
Of course, as a designer under Ga, it is normal for Josh to speak to "The Lost Treasure". After all, after all, after suffering such a big loss on this project, Ga is probably quite depressed, but the saying that using the Spring and Autumn style to secretly degrade "The Uncharted Sea" is quite unauthorized.
However, many players also think that there is no need to investigate this matter in depth, because although what Josh said is a bit inappropriate, it has some rationality.
"Underworld" is indeed not that classic in the plot.
As an adventure theme, the plot of "Underworld" is very good, with brotherhood, friendship and love, which portrays Nathan into a flesh-and-blood character.
Chapter completed!