Chapter 842 Killing all the people is perfect sneaking
The rich plot of "Assassin's Creed: Origin" quickly became one of the focus of discussions among players.
In Assassin's Creed: Origin, there are 5 major chapters, more than 120 main and side missions. In addition, there are more than a dozen tomb adventure missions and various full collection elements, such as papyrus, stone rings and synchronization points, etc.
In terms of content, these side tasks can be said to be omnipresent, involving drama, horse racing, poetry, philosophy, vendors, weapon forging, helping townspeople, assassination and other aspects. It can be said that the numerous side tasks are simply a panoramic view of life in the entire ancient Egypt, covering various fields and presenting a highly complete three-dimensional picture.
Here, people of various identities and professions in ancient Egypt all their lives are fully revealed in front of the players.
At the beginning, many players thought that these side missions were similar to mmorpg, and they were nothing more than running away, finding people, killing people, and collecting them, just to find something for players to do and forcibly extend the game time. But as the plot continued to advance, players quickly discovered that this view was completely wrong.
In "Assassin's Creed: Origin", the side missions are distributed in various towns that Bayek goes to. Each town has different customs and different tasks. The repeated tasks of finding people in City A and continuing to find people in City B are basically not seen in "Assassin's Creed: Origin".
Moreover, these side tasks will also play a role in supplementary explanation for the main tasks. Before some main tasks full of conspiracies, if the player completes the side tasks ahead of time, he will obtain some clues or hidden clues about the main tasks. Although it is not enough to rewrite the main plot, this will make the player feel that the plot settings of the entire area are more reasonable and complete.
Many people will feel an inexplicable sense of reality after passing the Assassin's Creed: Origin.
Logically speaking, the two factors in the plot design of this game are contrary to the "reality". On the one hand, there are many historical figures in the plot, such as Caesar, Cleopatra, Brutus, etc. These are famous characters in history and naturally have a certain gap with the players. On the other hand, "Assassin's Creed: Origin" has a large number of original plots, such as fragments of Eden, temple ruins, and assassin organizations, which have no explicit records in history.
But why does it give people a high sense of reality?
Many players understand after playing in depth that this sense of reality mainly comes from the perfect reproduction of ancient Egyptian society.
From stickers, sets, architecture, clothing, to characters' clothing, behavioral habits, movements and expressions, the origin of "Assassin's Creed" is carefully researched and strictly followed historical information. Therefore, Egypt in "Assassin's Creed: Origin" will not give people any "drama". Countless details are integrated, making it very easy to immerse yourself in it.
Various colorful side missions allow Bayek to go deep into that historical era and experience the lives of countless little people.
For example, the husband who was "the immortal jumped" by a stall seller selling fake goods, the blacksmith who built a chariot but was killed, and the slum dweller with a strange disease...
Every little person suffered in this troubled world. Some were saved by Bayek, and some died like grass. This was like a real life. In that troubled world where people were living in miserable, ordinary people could not dominate their own destiny at all. They could only hope that an organization in the dark could uphold justice for them.
Therefore, the numerous side missions allow players to experience the daily lives of the Egyptian people more deeply, which makes the entire game plot more "down-to-earth" and dilutes the aforementioned "unreality".
Not only that, the two clues of daily life and historical lines intertwined each other, giving players the feeling of "I am experiencing history". There is a close linkage between historical events and daily time. Each historical event will change the social environment of a certain region and make players' sense of personal experience stronger.
In addition, the high sense of substitution in the game also comes from the clever limitations of various rules.
For example, in other games, players often do things that are completely opposite to their characters in bad taste. For example, they are obviously a hero full of justice, but they want to kill innocent people; they are obviously a tolerant and charitable lord, but they want to torture their own people, etc.
Many players have this habit, which is to look for this "absurdity" in the virtual world. The most obvious behavioral feature is that no matter what game, these people will try to attack civilians or try to slaughter the village. If the game has an invincible mechanism of NPC, then players will complain that the game is not real at all; if the game allows NPC to be attacked, then there will definitely be many players who swagger the knife...
In Assassin's Creed, the player's behavior is perfectly restricted through the setting of "memory synchronization" and found the basis for the setting. When the player tries to use Bayek to attack villagers or cats on the roadside, Bayek will say: "The guardian does not kill innocent people/cats are sacred creatures, and the guardian should respect them." If the player is obsessed with it, he will directly "lose synchronization".
This setting is equivalent to using a very clever rule that limits the player's behavior and makes players act unknowingly according to Bayek's ideas and personality. As a guardian, players gradually identify with this identity and become stronger and stronger.
...
"Assassin's Creed: Origin" is different from other games, and soon gave birth to many unique "memories" in the player group, becoming part of the game culture of "Assassin's Creed".
"This time Chen Mo created a grand ancient Egypt for players to play. He can play better through photography mode, get a better photo experience through autonomous driving, and even take photos through Senu's Hawkeye drone... And in this game, you can even be an assassin."
"The name of this game should be "Berserker Creed", assassination? It doesn't exist! I'll just pick up the axe, and the guards will cut it all the time! I haven't played "Dark Souls" before, but after playing "Berserker Creed", I suddenly felt that I could also play "Dark Souls"! Koko!"
"The ancient Egyptians were really cat slaves. I found that if I squatted in front of the cat, Bayek would still be able to pet cats, which was simply!"
"I think this game is very suitable for "Assassin's Creed". If you kill everyone, no one will know that I've sneaked in? This is the perfect sneaking in!"
"I think it seems like this is the case with horse racing. As long as you knock everyone who exceeds me, I will be the first, and this is the perfect horse racing!"
"The same is true for borrowing boats from civilians. It doesn't matter if it hits and sinks. As long as there are no living people who ask me to repay them, it cannot be considered a loan!"
Chapter completed!