Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 856 Three Endings

As both horror games, many players inevitably compare "Silent Hill" with "Escape".

Yes, both games are masterpieces in horror games, and they can scare countless players away or urinate, and can cause players to have certain psychological shadows.

However, the experiences of these two games are completely different.

Many players who have passed the Silent Hill said that this is a horror game experience that has never been seen before.

"Silent Hill" is very scary, and it can be said to be one of the most terrifying games, but its horror does not come from powerful monsters or shocking route design, but more from a feeling.

It was obviously a not-so-terrifying environment, but after adding a little bit of rendering, it seemed that there was a magic that could penetrate deep into the bone marrow, which made everyone shudder.

This is a kind of spiritual horror and a strong psychological suggestion.

Every element in "Silent Hill" stimulates the deep feelings of the player. It is not manifested by external factors in the game, but through the stimulation and induction of the game environment, it stimulates the fear in the player's heart.

The ending of "Silent Hill" has also become a topic that players who pass the level have relished.

"In the end, James committed suicide? Oh my God, this ending is so abusive. I knew that the horror games Chen Mo must be all about this urinary sex, and it's uncomfortable to die. Ski!"

"Yes, Mary asked James to survive well, but James died. He really... he lie to me in tears again!"

"Hmm? What does it mean? In the finale, isn't James and Maria together?"

"Are you with Maria? Are we playing the same "Silent Hill"?"

“…Why am I playing James and the little girl Laura left Silent Hill????”

After discussing, players discovered that this game does not have only one ending, but three endings!

They are: James commit suicide, James and Maria leave together, and James and the little girl Laura leave together.

At the beginning, many players thought this was a spoof by others, but after seeing the game screenshots and videos, they realized that "Silent Hill" does have three endings!

But the problem arises.

How did these endings come about?

Because those who have played "Silent Hill" know that there is no branch plot for players to choose throughout the game.

Like other games, if you want to have multiple endings, you will definitely intersperse many branch plots during the game, and the dialogue choices and behavioral choices between players and NPCs will all affect the final outcome.

But... "Silent Hill" does not.

There is a line from beginning to end, there is no branch plot, and there is no chance of any choice for players.

Even if there are any missing elements, they are basically some collectable ammunition, materials, etc., which will not affect the progress of the plot.

What's even more insane is that most players think that the ending they have made is pretty good.

Whether it is the suicide ending, the Maria ending or the Laura ending, players who play these endings prefer their own endings rather than the other two.

Many players are wondering, so weird?

Can Chen Mo guess what the player is thinking?

...

One day after the old P passed the level, Chen Mo announced the list of people who won the award for the pass through "Silent Hill" in his official capacity, but did not announce the explanation of the ending.

Originally, the players who gritted their teeth to pass the Silent Hill all went for rewards, but after they actually passed the level, their interest in "Silent Hill" far exceeded the rewards of those games.

Many players are curious about how different endings come about?

But Chen Mo chose not to announce the truth, but let the players study and figure it out slowly by themselves.

...

In fact, the ending trigger conditions of "Silent Hill" are very special.

[James Suicide] The trigger conditions for the ending are:

Check Angela's knife frequently.

Read the diary on "suicide" on the top floor of the loft.

Often, James is injured without healing him.

Listen to the full conversation in the final hotel corridor.

Obviously, these behaviors are all implied: Angela wanted to commit suicide with this knife, and watching it repeatedly shows that James has a tendency to commit suicide.

There are paragraphs about encouraging suicide in the diary on the roof of the hospital.

Often causing James to be injured but not cured, it shows that he has no interest in his life and it doesn't matter if he is injured.

After listening to the conversation in the corridor, he felt even deeper.

As all this accumulates, James cannot escape the fate of suicide.

【Maria】The trigger conditions for the ending are:

Keep as close as possible with Maria.

While Maria was resting in the ward, she went to see her many times.

After Maria's death, try to return to the place where she died.

Don't let Maria get hurt.

At the end, don't listen to the conversation in the corridor and leave quickly.

The meaning of this ending is even more obvious. These behaviors all mean that James cares about Maria over Mary and even himself, so it is no surprise that he chose to be with Maria in the end.

【Leaving with Laura】The trigger conditions for the ending are:

After listening to the conversation in the corridor.

Check Mary's photos and letters frequently.

Keep James healthy.

Don't get too close to Maria.

Choosing this ending means that James still misses Mary very much, but he still cherishes his life. So in the end, he chose to go out of the Silent Hill and continue to live.

In other words, these three endings are not determined by the players' conscious choices in the plot sidelines, but rather their tendencies are inferred based on the players' subconscious behavior.

For example, whether the player is very close to Maria when walking, subconsciously reflects whether the player's attitude towards Maria is yearning or repulsive.

Without a strategy, players will not pay special attention to these details, nor will they know that these details are the important factors that determine the ending.

In other words, the player itself seems to have not made a choice, but the game guides the player's subconscious and makes a choice in secret.

Let players guess this mystery slowly.

...

Although the entire reward activity has ended, the players' discussions about "Silent Hill" have not stopped.

Players at home and abroad are analyzing the truth about "Silent Hill" from all angles and every detail contained in the story.

There is nothing to discuss about the story of "Silent Hill" itself. Silent Hill is a place that can reveal all the dark side of a person's heart. In other words, the disgusting monsters in the scene are all manifestations of James's inner dark side.

The culprit that players have been looking for is actually James himself.
Chapter completed!
Prev Index    Favorite Next