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Chapter 874 Chemical Engine

“Environmental interaction mechanism?”

The graduates here were all a little surprised. They thought Chen Mo would raise a big question, at least about a certain game type, but in the end they just asked everyone to design a small system.

Strictly speaking, this "environmental interaction mechanism" is only an important part of the combat system, or if it is separated from the combat system, it is also an important part of the game mechanism. It is not much in terms of the game content occupied. It is not difficult to simply design it. It is absolutely fine to make a first draft in three hours.

But everyone also knows that this topic looks very simple, but as Chen Mo said, it is really difficult to do it well.

This is a very empty topic, from the simplest example "terrain killing" to more complex weather systems, or the architecture of the entire combat environment, they all fall into the category of "environmental interaction mechanism".

Moreover, the "environment" is created by the designer independently, and various rich elements can be added. The more complex the environment, the richer the environmental interaction mechanism will be.

So, this is a question without limits. As long as you have a big mind, this system can be done infinitely.

But it doesn't work if it's too big. You also need to consider the input and output of the entire "environmental interaction mechanism", the cost-effectiveness of the production, the degree of consistency with the game itself, etc. It is very likely that there are 100 ideas when you are conceiving it, but in the end, due to the game itself, only 5 can be used.

Everyone started to rack their brains to begin to conceive.

...

After coming out of the conference room, Qian Kun was waiting at the door.

"I think these graduates' reactions are relatively calm," Qian Kun said.

Chen Mo smiled: "Yes, after all, it is a good seedling carefully selected from the country. Is it okay to be stumped by such a simple question?"

Qian Kun: "This question is still simple? Isn't this the 'chemical engine' designed by the store manager for us some time ago? I really don't see how simple it is to set questions for these fresh graduates with the most advanced and first-class system design in the world."

Chen Mo said: "It's not that they're going to make the entire 'chemical engine', just do it just the same."

Qian Kun complained: "It is difficult to meet your 'almost' standard for store manager!"

...

Chen Mo has not disclosed the topics for the new project to others.

However, two weeks ago, Chen Mo had already arranged a special task: to develop a "chemical engine".

When everyone first heard this word, they were confused. What's the point? I've heard of physics engines and what the hell is chemical engines?

The physics engine means to give real physical attributes to objects in the game, such as gravity, hardness, sharpness, etc. When rotating and colliding, the physics engine can use the physical attributes of these objects to perform the effects generated by the calculation.

In other words, the physics engine is equivalent to recreating a Newton, and constructing a complete set of physical rules in the virtual world.

So, what is a "chemical engine"?

Chen Mo smiled and explained: "The chemical engine is a physical engine that can undergo chemical reactions. This is just a metaphor, which is equivalent to a higher-order expression form of the physical engine."

...

The so-called "chemical engine" means that in the gaming environment, objects are not only physical collisions, frictions, and strike relationships, but also chemical reactions.

To give a simple example: grass can burn, and after combustion, hot air rises to produce airflow, and the surrounding combustible substances will be ignited. If it is fruit, the meat will be roasted, and it will be zoomed or even burned completely...

In the real world, these are chemical reactions, and they are all things that everyone is accustomed to.

But there are no real chemical rules in the game, so if you want to present this effect in the game, you need a brand new design, which is the "chemical engine".

Chemical engines are actually equivalent to a very complex set of rules. Through these rules, a highly realistic chemical system is constructed in the game. In this way, by giving objects different chemical properties, such as combustible, conductive, etc., and after being placed in this chemical engine, they will change with the environment.

It sounds simple, but in fact, it contains too much content in it.

According to Chen Mo's design, the entire chemical engine includes a large number of complex systems, and covers all aspects of the rules of the entire world.

"Climbing system Cooking system Combat system Stealth system Equipment system Flame system Freezing system Lightning system Wind system Weather system Temperature system Bomb system Time stop system Magnetic system Ice system"...

Each system has a corresponding set of rules.

For example, the climbing system allows players to climb any wall, but will be subject to physical limitations. When players are not physically strong, they can find a stop-to-stay point on the mountain to restore their physical strength. The climbing system will be related to the weather system. In rainy days, the wall will become slippery, and the player will slip while climbing, which seriously affects the efficiency of climbing.

For example, the lightning system has many elements with lightning attributes, such as lightning, electrical energy mechanisms in ruins, etc. Metals have conductive properties, so when players run on the road with metal weapons on thunderstorms, they will be struck by lightning. Or when they need to connect the power route in the ruins and open the mechanism, they can use their own metal weapons to connect them into a wire, instead of having to search for metal objects in the ruins.

For example, the temperature system. The ambient temperatures will be different in different regions and weather conditions. Players have a certain degree of temperature tolerant. If the temperature exceeds this, it means overheating, and if the temperature is lower than this, it means freezing. Both will cause continuous blood loss. Players can use various methods to resist the cold, such as lighting a ignition, holding a torch, wearing a cold-proof suit, etc.

Moreover, these systems will react chemically to each other, which is the most complicated part.

In other words, in this chemical engine, every action the players make may produce a series of chain reactions. If the player can predict the result of this chain reaction, then he can artificially create a "butterfly effect" and gently flap his wings in a corner, which will cause a catastrophe to the group of monsters next to him.

As the research and development progress of the entire "chemical engine" continues to advance, everyone is increasingly amazed at the exquisiteness of this system. These complex systems are not forcibly combined, but together form a unified whole, which moves the whole body with one blow.
Chapter completed!
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