Chapter 886: Officials Encourage Skipping Classes
Zhao Lei cannot be surprised because "Assassin's Creed: Origin" is a game in the VR game cabin and is already one of the largest games at present, but "The Legend of Zelda" is a game in Sith, and it is actually an open world game?
To stuff such a large open world into a small sith, this is already considered a category of black technology!
Moreover, the packaging of Hicca Slate is quite good. Many games try to add the maps in the game to the packaging of the game itself. For example, the maps of the Assassin's Creed series can be regarded as built-in functions of the Animus system. The maps, photography and other related functions of "The Legend of Zelda" are all integrated into Hicca Slate. This thing is like a tablet carried by the protagonist Link. It can be used to take photos and mark the map location. It is simply cool.
There is also a function that makes Zhao Lei feel extremely black technology, which is the positioning function of Hicca stone slabs.
When using this function, a small red dot will appear in the center of the lens. As long as you aim this red dot at the mountain, temple, etc. that you want to mark in the distance, you can mark a column of light. Open the map again and see the specific location of the mountain on the map.
Why is this function important? Because the shrine in "The Legend of Zelda" will not be displayed on the map before it is activated, and the map of the entire game is very huge. Sometimes players see a shrine on the hillside, but when they go through a lot of hardships, they can't find where it is...
What's more, all the places in the game are unlocked before the map of the current area is opened. Many times, players are exploring in a dark way, so this function is even more important.
On the one hand, it maintains the mystery of players towards the entire open world, allowing them to enjoy the fun of exploration and discovery, and on the other hand, it provides players with the greatest convenience so that they will not lose their direction in the endless exploration.
Zhao Lei ran towards the location marked by the mission. He encountered some wild monsters in the middle. After killing a few, Zhao Lei wanted to complain: There is too little blood!
There are only three hearts in total, and each apple can only get half a heart. If you get hit by a monster twice, you will feel like you are going to die.
Zhao Lei still has a little bit of his skills in "Dark Souls", and he still feels a little worried, let alone those players who have no experience in similar games.
The battle system of "The Legend of Zelda" is also very rich.
You can sneak around the back like "Assassin's Creed", you can lift a shield and turn around like "Dark Souls", or use bows and arrows. Basically, all of the popular combat elements "The Legend of Zelda" are available, and they are all very well done.
Zhao Lei’s favorite way of fighting is to touch and sneak attack and kill one first, then beat another monster to kill its weapon, and pick up the monster’s weapon at the speed of light, so that the monster can only fight Link with bare hands, basically, it can clear the monster without any damage.
After hitting a few bunch of monsters, Zhao Lei was very clever to discover some rules.
If it is a single or two or three small monsters, you can basically kill one by sneak attack and then hit the other.
If it is a small monster in the camp, it is much more difficult to deal with. The camps of these monsters often have explosive barrels, and the weapons used by monsters are also more harmful.
The monsters in these camps surrounded the fire without blind spots in sight, so it was impossible to sneak attack. When they discovered Link, they would throw explosive barrels at Link, or ignite their weapons on the bonfire and then rush up. If the hard steel on the front is basically no chance of winning, Link with three hearts will be blown up by the powder barrel, and they will basically gg.
However, it seems that any camp for such monsters can be cleaned up in other ways.
For example, there are large ball-shaped stones on the mountain not far from some monster camps. As long as Link pushes it to the right angle, the large stones will roll down from the mountain like bowling balls, crushing all the monsters to death.
Or there are lights hanging in the air in the cave where some monsters are hiding for lighting. As long as you shoot the rope with a bow and arrow, the light will fall and ignite the powder barrel hidden in the cave, blowing all the monsters inside away.
"Wow, this game can skip classes wildly, good reviews!"
After Zhao Lei used a big stone to bowl and smashed a camp monster to death, he immediately fell in love with this gameplay, and couldn't help but like his wit.
From this we can see the difference between "The Legend of Zelda" and "Dark Souls". "Dark Souls" requires players to constantly hone themselves. Any opportunistic way is considered "skipping classes", which means that it saves time and suffers less, but in fact, if you miss the knowledge points, you will definitely suffer losses in the future during the exam.
But "The Legend of Zelda" is different. This game not only encourages players to "skip classes", but also specially adds many mechanisms that can "skip classes" into the game. However, these mechanisms require players to discover them themselves. As long as they discover them, players can defeat the enemy in various ways, and do not necessarily have to use their own skills to fight head-on.
Therefore, "The Legend of Zelda" provides more combat mechanisms, and players no longer have to stick to traditional combat elements such as assassination, archery, and hand-to-hand combat, but can make full use of the environment to defeat the enemy.
...
After trekking all the way, I finally arrived at the mission location.
This is the ruins of an ancient building, and the style is very similar to the place where Link woke up. There is a round platform in front of him, which emits red light.
Link came to the round platform and put his Hika stone slab on it.
When the first time I put the Hicca slab on the round table, Link looked at the round table carefully for a while, as if he was confirming whether it was safe, and he would be shocked when the round table changed color.
This is a small detail of the game. Link will be very hesitant when he activates the tower or enters the shrine for the first time, but there are no special actions later because he is no longer surprised by this.
"Boom..."
The moment the Stone Slab entered the round platform, the earth suddenly swayed violently, and Link couldn't help but fall to the ground.
The whole picture shaking violently, and a large number of birds were shocked in the forest, and even the monsters in the camp looked around uneasily.
As the earth shook, the cave where Link was located suddenly collapsed and a high tower slowly rose.
It is higher than the ruins, higher than the hills, higher than everything around it.
Not only this tall tower, but also in the vast snowy peaks, near volcanoes, and in the desert, many tall towers are rising at the same time, becoming the most important landmark.
The tower was bluish, indicating that it had been successfully activated.
Link got up from the ground and looked around in surprise.
He is already at the highest point of the initial platform.
Looking around, the beautiful scenery around you is completely visible.
A drop of blue liquid fell from the stalactite-like stone on the round table, which scared Link and couldn't help but take a step back, as if afraid that the blue liquid would splash on him.
Chapter completed!