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Chapter 946 Role Identity

Qian Kun scratched his head: "Let the player play NPC? Wow, this idea is good."

Indeed, how can players get confused with NPC? NPC is not smart enough to play the role of players, so you can only turn around and let players play the role of NPC.

In other words, more than 70 NPCs and 24 players play more than 100 martial arts figures together, and in the end, there can only be one final winner and ascend to the throne of the martial arts leader or martial arts overlord.

Chen Mo continued: "In order to enable players to better 'mixing' into NPC, we need to provide some mechanisms."

"First of all, the voice function of players in the game is cancelled, and only players in the same team can chat privately, and the content is completely confidential. All contacts of martial arts characters are automatically completed by the system."

"That is to say, when players meet, the conversations they trigger, and the conversations they trigger when they encounter npc and npc and players encounter npc is triggered. Daily conversations and greetings will be completely completed by artificial intelligence. When it comes to the solution that needs to be selected, only corresponding options are provided for the players."

"When triggering a similar choice, the player only needs a few seconds to decide. In response, NPC will also take a random time to react. For example, Wudang disciples find Shaolin disciples to explore a certain location together, and Shaolin disciples have 10 seconds to choose one of multiple options. After the selection is completed, the corresponding plot dialogue will be automatically triggered, and all the dialogue content will be filled by AI."

"Note that the Wudang Sect disciples and Shaolin Sect disciples here may be players or NPCs. If the player does not actively reveal his identity, his exact identity cannot be judged from the game mechanism."

"The above is just a case of 'disguise'. The relationship between martial arts people can also be hostile. Players can attack any martial arts people at will, no matter whether they are NPCs or players, but doing so will have to bear the corresponding consequences. For example, making enemies, being chased by this sect, etc.."

"Players cannot determine how many 24 players are left, they can only know how many more than 100 martial arts people are left. When a martial arts person is killed, if his body is found or disappeared for a long time, the news will spread and let all players know."

“That is, for players, the core content of this game is:”

"Life to the end, gain enough martial arts skills to compete for the leader of the martial arts world or the overlord of the martial arts world."

"As for what strategy players adopt, there is no limit. Players can disguise themselves as NPCs, live from scratch to the end, possess unique skills, but from the outside, they are completely ordinary soldiers; they can also show their player identity in a high-profile manner from the beginning and kill various martial arts people."

"In order to help players better complete the goal of disguising NPC, we will provide players with a complete artificial intelligence assistance system. For example, when player A's strength (including internal strength and moves) is much higher than player B, player B wants to sneak attack player A. Even if player A does not find it himself, his character will automatically complete the dodge action to reduce the damage he suffered. Because according to common sense, it is almost impossible for a weak little chicken to sneak attack a hero with high martial arts skills to succeed."

"So when the strength of the two sides is very different, if you want to use weak to force the strong, you cannot solve the problem by force: either use life skills and use advanced poison; or rely on the number of people to siege."

"The next thing is the player's identity."

"All players will play the role of a young hero who is a fledgling child, born in a certain sect."

"The sects in the game include: Shaolin, Wudang, Beggars' Sect, Xiaoyao, Emei, Tang Sect, Huashan, Bagua Sect, Zangjian Villa, Five Poison Sect, Tianlong Sect, and Yihua Palace."

"Nine decent sects and three evil sects. The players' sect attributes will be bound to themselves from beginning to end, and they need to wear the clothes of the sect all the time. In other words, the identities of players and NPC are directly identified throughout the game. When the players do behaviors that do not match the sect's position, there will be a possibility of exposure." "Each sect has initial martial arts and advanced martial arts. When the player contributes to the sect to a certain value, he can learn advanced martial arts from his master. In addition, various adventures are also distributed on the map, including martial arts, weapons, special props, etc., and the distribution is completely random. Killing a martial arts person can plunder all props from him."

"Then are the 'birth rules' of players. 12 sects and 24 players means that each sect will be assigned 2 players. Players of the same squad may not be assigned to the same sect. As long as one player in the squad survives to the end, the entire squad will be declared to win. In other words, the same squad may be divided into different sects of the decent and evil sects. As for the specific route of taking the decent or evil sect, it is completely left to the players to decide."

"The player's initial combat power is completely equal, that is, the initial martial arts and combat power of these twelve sects is the same. However, good and evil are incompatible. The default goal of the righteous sect is the goal of the martial arts leader, while the default goal of the evil sect is the goal of the martial arts overlord. The righteous and evil sect unconditionally oppose each other, and the righteous and evil sect cooperate with the evil sect is equivalent to rebeling from the sect."

"A player born in a decent style wants to end up with the martial arts overlord (or vice versa), he must rebel from his master. After the first rebel, the hostile forces will accept it unconditionally and can rebel again, but they can only be alone."

"Considering that there are only three sects of the evil sect and are at a disadvantage, we have a corresponding balance in the game mechanism."

"First of all, from the background of the entire game, the world is turbulent, and all the famous and upright sects are facing crisis. For example, the Shaolin Sect's Sutra Library was stolen, the head of the Wudang Sect was poisoned, the leader of the Beggars' Sect was missing, etc. At this time, the three major demon sects of the Five Poisons, Tianlong, and Yihua Palace were eyeing each other, coveting the Central Plains martial arts world and wanting to become the overlord of the martial arts world."

"Players born in the decent sect can also complete tasks of various sects in addition to searching for adventures on the map. For example, if you retrieve the stolen scriptures for the Shaolin sect, you can obtain advanced mental methods; if you detoxify the head of Wudang, you can obtain Tai Chi swordsmanship, etc. The evil sect players have to do everything possible to destroy, such as finding and destroying herbs that can detoxify the head of Wudang. After completing the task, you can also obtain props, or ask the leader of the Demon Cult to ask for more advanced martial arts."

"This kind of opposition between good and evil is essentially a kind of 'unfair pvp'. There are many people in the right, but they fight each other, and the storm is in turmoil. There are few people in the evil, but there are many miscellaneous soldiers. You can use various conspiracies and tricks at will, and hide in the dark, and you can take the initiative. From a macro perspective, the forces of good and evil are basically equal, and the key is to look at the performance of both players."
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