Chapter 948 Chinese style
Chen Mo suddenly remembered another thing: "By the way, there is also the question about the rhythm of the game."
"About whether a game will last 2 hours, this is not necessarily true. We need to adjust it according to the map size and game rhythm, but it can only be shorter, not longer. In fact, two hours are also quite tired for players, and it would be better if it can be compressed to one hour."
"However, two hours are not too long. In fact, it is just the time of a small copy of some online games. It will take more than an hour to swim a prison in Stormwind City. And during these two hours, players spend most of their time searching and fighting, and only a small part of their time is fighting, so they won't be so tired. On the other hand, many players may be killed in ten minutes and leave the game, and they won't feel tired even if they take a few minutes."
"This is different from "PUBG". "PUBG" is an FPS game. Although it is relaxed when searching for things, it always needs to run away from poison. And when on the road, you have to be highly focused during street fighting, so it will be more tired. However, the number of players in "Jianghu" is less than "PUBG", and it does not require attention to far away like the FPS game, so it will be relatively relaxed."
"In addition, we need a 'toxic circle' mechanism similar to PUBG."
"The distribution of these sects has geographical locations. This geographical location serves the game mechanism and does not need to correspond to the geographical location in martial arts stories. The three major sects of Shaolin, Wudang, and Beggars' Gang are at the relative center of the map; the other sects rely on others outside; the three evil sects rely on others outside, respectively in different directions."
"In places outside these sects, there are various places scattered, randomly refreshing adventures, martial arts, etc., and the entire game process is from outside to inside."
"In the first stage, decent players were active around their sects, while evil players tried every means to cause trouble. The conflict between the two sides was concentrated on the periphery of the big map. As the game progressed, the adventures on the periphery were almost taken, and the players began to concentrate inward."
"At the same time, players began to have the strength to organize family wars. Evil sects can destroy evil sects and righteous sects, while righteous sects can only destroy evil sects. Once successful, they can obtain a large number of resources."
"In addition, there are more and better adventures inside the big map, but most of them require certain conditions to get them, so you can't just go there as soon as you get them."
"Through the tug-of-war, the focus of the good and evil players will be increasingly concentrated in the internal world. In the end, the righteous will elect the leader of the martial arts world, and the good and evil forces will force the decisive battle to determine the final winner."
"Okay, this is the general design. Let's talk about some detailed rules when making them. Do you understand?"
Everyone nodded: "I understand."
...
After introducing the concept draft of "Jianghu", everyone started to work on their own affairs separately.
In fact, there are quite a lot of martial arts versions of "PlayerUnknown's Battlegrounds" in Chen Mo's previous life, but nothing is done particularly well. It is often just a layer of skin. The fun is far inferior to "PlayerUnknown's Battlegrounds".
Most RPG games and moba games are actually not favored because the combat system is not suitable.
The charm of eating chicken is that different players can adopt different strategies. Players who are fucked by the food will go to jungle. When they are lybs, they can also achieve good-tech steel gun players; at the same time, players with good marksmanship have great advantages.
However, most of the RPG games in the chicken-eating mode are often numerical-driven. In other words, my equipment is better than you, so I just need to go to you without any brains when we meet. You basically don’t have any good solutions, and the strength gap between the two sides is very huge.
What's the best thing about eating chicken? It's good that even if you have eight times the mirror, the third-level third-level armor, you'll be hit by my m4 and only have a few shots. As long as a player's equipment is able to pass, he can continue playing.
But what about RPG games and Moba games? I have six pieces of equipment and you have four pieces of equipment, so I just need to fight with you with my eyes closed.
Therefore, if this problem cannot be solved, the chicken-eating mode cannot be played.
The chicken-eating game with martial arts background needs to solve the problem of the combat system and give players who attack sneak attacks and take the lead. However, due to the limited combat systems of these games, few of them are particularly well done. What's more, most similar games are just wearing a skin and do not show the advantages of the martial arts game at all. After playing two games, players found that they were far from "PlayerUnknown's Battlegrounds", so they would not continue to play.
Therefore, if you want to play a chicken-eating game with a martial arts background, you must not copy "PlayerUnknown's Battlegrounds". Two problems must be solved.
One is the dynamic balance of strength among players, which gives experts a certain first-mover advantage, and the rookie has the possibility of winning.
Another thing is to show enough martial arts elements in the game, whether it is the combat system, the game between sects, etc., you must make your own characteristics and advantages.
Only by doing these two things can it be considered a qualified game. Otherwise, it will be just a rough imitation with a layer of skin, which will be difficult for players to play in depth.
Of course, no one could make such a game in Chen Mo's previous life, and another very important reason is that he lacks strength.
I can't make a combat system at the level of "Dark Souls", I can't make a high-level AI, and I can't make a high-level picture...
In the final analysis, if you don’t have money, no one, and no resources, you can only exchange chicken for martial arts skins and cheat a wave of players’ money.
However, Chen Mo is different from those game dealers, and he has sufficient resources to make this game.
Fragmented game time, zero-sum game mode, certain randomness, first-class combat system, deep martial arts background, diverse gameplay... These will completely distinguish "Jianghu" from other games on the market.
For players who like Chinese style and martial arts games, this is definitely a game that cannot be missed. After all, there are fewer games in this type of game and Chen Mo made it. I don’t know when to wait for the next game like this.
However, Chen Mo's goal is definitely not just to be in the country.
There are not many foreign fans of martial arts who like Chinese style and do not understand the connotation of martial arts spirit. However, in addition to the cultural background of the game, "Jianghu" is also very excellent in other aspects. Even if this work cannot be popular abroad, it will definitely attract a group of foreign players to play, which is to spread the culture of China to a certain extent.
Chapter completed!