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[005] Elegant walking and cutting

In "World of Martial Arts", there are no hidden accounts, no hidden professions, and there is no so-called attribute bonus for the so-called macho entering the game. All players' attributes after entering the game are exactly the same, and everyone is on the same starting line. As for the final achievement, it depends on personal luck.

Life lies in the process, and different processes determine different results. For example, many people first entered the same university at the same level. Some people studied hard for four years in school, and some people watched movies and masturbated for four years. After graduation, the person who studied hard for one year may have a salary of one million, while the young man who watched movies and masturbated for one year may not find a job.

Back to the point, players who have just entered the game have no sect or martial arts, and their only attack method is flat cutting. Under such premise, Xiaopang Brother, who has a bag of lime powder, has one more skill than others, and it is a powerful control skill!

After finding the sword contest in the novice village, Xiaopang brother teleported to the sword contest stage.

Let me briefly talk about the game settings. Since fifty years ago, the games produced by Huaxia have always had a feature, that is, they insist on coexisting the three modes. Today's martial arts world is no exception, and the three modes have been developed to the extreme. The so-called three modes refer to the combat mode, battlefield mode, and strategic mode.

To put it bluntly, the traditional upgrade to fight treasures and abuse small monsters. This is the most traditional PVE mode. However, the martial arts world also supports wild PK, which can easily trigger bloody battles in the later stage.

Battlefield mode, traditional PVP mode, in this mode, there are no monsters and dungeons for you to fight, only players and players fight each other. In the martial arts world, there is no loss in death in battlefield mode. If you win, you will get battlefield honors and other related rewards.

The strategic model, as the name suggests, under this model, cultivating troops to compete for territory has become an eternal theme. You can help Kou Zhong conquer the country, or follow Xiang Shaolong to compete with the heroes, or follow Zhang Wuji to deal with the Yuan army, and of course you can also be able to deceive Wei Xiaobao into changing history and subvert the Qing emirates.

Different modes meet the different needs of different players.

Players in each mode can receive rewards. As for which mode is the fastest upgrade, this is a topic that has been debated for half a century. Professional players all understand that there is no fastest upgrade mode at all, only the one that suits them the most.

Sword Contest, simply put, is a battlefield in the game that connects all martial arts worlds. On the sword Contest, you may encounter any opponent from any martial arts world. As long as you win, you will be rewarded.

As the former king of PVP, Kunshen chose the battlefield mode to upgrade without any suspense.

Strictly speaking, there is no level or experience value setting in "World of Martial Arts". The so-called upgrade is just a habitual catchphrase of players. In the martial arts world, the sign of measuring whether a player is powerful is not level or experience value, but something - internal strength!

In many martial arts novels or film and television works, a person with deep internal strength can open a monument and crack a stone with one move, a person with deep internal strength gets punched by others and nothing happens. A person with deep internal strength can fly over the eaves and walk on the wall and go high. This setting is respected in the game. In the martial arts world, internal strength determines everything.

When every player first enters the game, he has a free internal force value given by the system.

Players can obtain internal strength values ​​by fighting monsters, competitions, wars, tasks, etc. The deeper the internal strength a player accumulates, the stronger it will naturally be. You should know that advanced martial arts often require advanced internal strength to be used. Some high-end weapons, such as the Heavenly Sword and Dragon Slaying Sword, also require a lot of internal strength to exert their true power.

The calculation formulas of all attributes in the game are related to the internal force value. The qi and blood growth value is 5, the attack and body movement growth value is 1. As for defense, this requires special skills to be activated. Through the internal force value of a player, the relevant attributes of this person can be calculated.

For example, Brother Xiaopang, his attributes are as follows—

Player: The Sky Woman of Thousand Miles.

Title: First entering the world.

Realm: entry-level realm.

Sect: None

Fame: 0.

Lucky: 0.

Internal force: 1.

Qi and blood: 5.

Attack:1.

Defense: 0.

Body Technique: 1.

If Brother Xiaopang's internal strength value increases to 2 points, his attributes can be calculated through a fixed growth rate, and the qi and blood will become 2*5=10, and the attack and body rules are 2*1=2.

Speaking of which, Brother Xiaopang entered the sword competition platform and was randomly assigned to a ring map. There are many different competition maps in the sword competition platform battlefield, such as taverns, inns, rings, martial arts field, wild valleys, etc. Different maps apply different tricks. For example, some big martial arts cannot exert all their power in taverns with narrow terrain. High-end players will take advantage of the terrain.

The ring where Gao Chao was located was a square platform with a terrifying name. Opposite him, there was a player with a scary name. The ID of that person was called - Invincible Master.

The invincible master was decisive in killing and rushed over as soon as he met, and his right fist hit Gao Chao's face.

Gao Chao turned sideways, raised a penis and kicked the invincible master's little cock.

“—1…”

This damage floated out of the invincible master's head, which means that he had originally 5 points of qi and blood and only 4 points of blood left.

“—1…”

The invincible master was about to rush over and punch Qianli Rikan, but he didn't expect that the fat man on the opposite side who was worthy of beating would dodge again, lifted up and kicked him in the knee, leaving him with only three points of blood.

At first glance, this is a bit like the free fighting in reality. In fact, it is not the case. Gao Chao just used the rules of the game reasonably. The method he used is very simple, and it is exactly what every professional player will do to cut.

Slashing was originally from a competitive game a hundred years ago. At that time, there was a foreign name called hit & run, which means running while fighting. In a competitive game called Dota, since each game character attacked severe attack front and attack back shake, reasonable use of hit & run can cancel the stiffness effect and cause more damage per unit time.

In the world of martial arts, the so-called attack front and attack back are actually four common words in martial arts novels: use old moves... For example, if a person uses all his strength to attack his opponent, due to inertia, he will inevitably lean forward, which will cause a brief stiffness and give the opponent an opportunity to take advantage of.

In the real world, humans can control their own strength to prevent the use of moves, but in the game, the attack method of each game character is constant. Ordinary players' moves will cause attacks to shake before attacks, and the moves will cause attacks to shake after attacks. It will take about 1 second from attacking to finishing the moves.

How to avoid this kind of time wasted when making moves and taking moves? This is the topic of research by professional players. Games are dead, people live. Many years ago, someone discovered that the footsteps of the attack slightly moved, which can immediately cancel the attack front shaking. When moving the moves again, it can cancel the attack back shaking.

Take a step at the moment of chopping people, commonly known as chopping, this is the origin of hit&run.

There is one aspect of this that is difficult to grasp. You must move around the moment of attack. If you move first, you will not be able to release the attack. In the youth training camps of major clubs, slashing is a necessary basic skill. You can succeed 60 times in a row by 100 times. Even if you pass, the success rate of top professional players is above 90%.

What benefits can slashing bring? First of all, it is damage. If you use an attack method that includes moves and moves, you can only attack once in a second. After canceling the attack front and attack rear shakes, you save time in moves and moves, and it only takes about 0.5 seconds to launch an attack.

Taking ten seconds as an example, ordinary rookie players can only attack 10 times in 10 seconds, while high-end players who cut in 10 seconds are enough to attack 20 times. Primary school students can calculate the damage gap.

Of course, slashing has certain limitations and can only be used in ordinary attacks. After having powerful ultimate moves in the later stage, not many people use flat slashing to hurt the enemy. Imagine that when a player has a six-mechandise sword that can instantly kill his opponent, who will study slashing?

In the early stage of the game, especially the first day of public beta where everyone lacks powerful skills, the effect of cutting is quite great. This technology can be said to be a ruler for distinguishing between ordinary players and high-end players. For example, the invincible master at present, this guy doesn't know how to cut. To deal with such players, cutting is the legendary magical skill of abuse.

After hundreds of years of exploration by players, the slashing has also been upgraded, resulting in a higher-end [time difference slashing]. If an ordinary slashing encounters a slightly higher-end opponent, it is difficult to play a role. The time difference slashing is different. This slashing method often requires outstanding personal awareness and ability to grasp the battle situation.

Simply put, the so-called time difference slash is to cut off when the enemy becomes stiff or is controlled and then leave. When the opponent attacks you in reverse, you can avoid it with your coquettish moves. Without the ability of both sides, those who have mastered the time difference slash will undoubtedly control the entire battle situation. This is the legendary carry.

At this moment, Xiaopang brother was cutting shameless abuse of vegetables based on the time difference.

Whenever the Invincible Master uses his old body to stiffen his old body, the extremely vulgar black fat man on the opposite side will take the opportunity to kick him. When the Invincible Master recovers and wants to attack Brother Xiaopang, since Brother Xiaopang himself is not in a stiff state, he can easily avoid it with his elegant movement.

The invincible master was useless to waste his domineering ID. In the end, he didn't even kill a drop of blood from Brother Xiaopang. Instead, he screamed after Brother Xiaopang's fifth attack, turning into a white light and disappearing.

The little fat brother who won the victory had a moving system prompt sound in his ears:

"Congratulations on winning, rewarding 1 point of internal strength, 1 point of fame, 1 point of honor, 1 tael of silver..."

"Congratulations on your achievement [Sword Contest First Win], and rewarding 1 point of fame..."
Chapter completed!
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