Chapter 66 Hunting and Prey
Chapter 66: Hunting and Prey
The coordinate maps given by the War God were scanned from the air using the space mirror of Babelta. The accuracy was amazing. Combined with the signals sent back by the spy mosquitoes of our guild, we could create a complete real-time map. With the help of this map, I found the so-called masters without much effort.
"You guys are really good at hiding!" A Russian player wearing gorgeous knight armor jumped from a big tree and blocked the way for several Chinese players.
"So you are the guy who is known as a hunter!" The leader of the blocked Chinese player team glanced around, and then started talking to the guy. "I heard that we have several waves of brothers who have fallen into your hands?"
"Hmph, those trash can be settled in just a few seconds." The knight said proudly: "You group of annoying mice are only worthy of harassing our NPC troops. In my eyes, nothing is at all."
"Hahahaha. The big talk is right, but..." The Chinese player who was talking to him suddenly flashed and jumped out, and the few people following him suddenly scattered and rushed out in several different directions as they had agreed in advance.
The battle broke out almost instantly. Several Chinese players scattered out and found several other Russian players hiding nearby. The people on both sides did not talk nonsense and started fighting directly. However, the sudden attack launched by Chinese players did not play any decisive role except that it caused some trouble to Russian players at the beginning. The battle between the two sides entered a stalemate after a few minutes. The battle performance of the two sides seemed to be quite matched, but as long as the knowledgeable person could see it at a glance, there was actually a clear gap in strength between the two sides.
Since the Russians broke into our country this time, the number of our harassment teams is very large. The side effect of the large number of people is that their quality is reduced. Although these harassment teams are selected among elite players, the elites are also divided into high and low. According to the consistent style of our guild, players are grouped according to combat power, which means that the strength of a team is basically the same. The advantage of this arrangement is that the elite team is absolutely elite. Whenever everyone encounters a fight, the negative effect is that the overall strength of the low-end team is relatively low. Originally, the center dispatch of the military god is
We will not arrange difficult tasks for such a team with relatively weak strength, so this side effect is not obvious at ordinary times. But the problem now is that the Russians have also created several anti-hunting teams. Moreover, since the number of such anti-hunting teams is very small, the first-class elites are gathered. Except for the limited elite teams in our guild, most of the harassing teams will only be slaughtered when they encounter them. However, the two sides are still in a stalemate. This is not because the team in front of us is strong enough, nor because the Russians' anti-hunting teams are insufficient, but because of tactical literacy.
Because of my personal perfectionism, our guild has been taking the elite route of being better than being insignificant since its establishment. Although this setting has led to the slow expansion of the Frost Rose Alliance, as long as the members who do join must have one of the two major characteristics, either they are high-quality personnel now or have a lot of room for improvement. Except for these two types of people, our guild does not have other types of people at all. Of course, the actual screening method is actually very complicated, and it cannot be measured by just two rulers. In short, those who can join the Frost Rose Alliance are all very powerful personnel. Even if they are not powerful, they will quickly become stronger after joining the association.
For these members who join the association, our guilds do not just let them play themselves like ordinary guilds. Instead, they will conduct regular training and complement resources within the guilds. For example, we will try to gather people with relatively unified online time together, and then give the best combination according to their combat methods. In this way, the coordination of the team members will be greatly improved in the same task group. Unlike other guilds, even if there are combat groups, there will often be no one in an important position because the members' online time is not unified. The way for other guilds to deal with this situation is generally to increase personnel, or not at all.
Regardless of this lack of personnel, the reason why the combat team is better than the players who practice alone is that they can cooperate with each other. If there is a lack of someone in the group, it means that there is a lack in a certain aspect, and this lack will inevitably affect the performance of combat effectiveness. As for adding this method to the countermeasures, there is actually a problem. A combat team is equipped with two sets of personnel, which can ensure that the basic configuration is not missing, but when the personnel are fully equipped, the team is over-staffed, and when there is insufficient personnel, it may lead to a certain type of player not being able to take care of the entire team. The increased number of people will seriously affect the team's mobility, and the overall performance is not as good as not to ignore the situation at all.
The way our guild is grouped according to the online time and combat method can be said to have basically solved the problem of coordination. Due to the long-term training, the tacit understanding of the personnel in the team will be much higher than that of the combat squads of other guilds. In addition, since the War God is a battlefield command computer, he is very familiar with special operations and often provides targeted guidance to our guild player squads based on the tactics of the special forces in reality. This squad with professional tactics is naturally impossible to be on the same level as the squad that relies entirely on one's own exploration, which has caused the combat squads of our guild to be very disgusted with professional soldiers. Just like just now, he suddenly took action halfway through the words, which is not the habit of ordinary players.
It is because of the leading tactics and perfect cooperation brought by our semi-militarized training that the two sides of the war have been fighting to this day. The Russian players present are obviously much higher than the Chinese players in terms of level and combat effectiveness, but because they are both temporarily together, not only are they not subordinate to each other, but some people even meet for the first time, so their combat effectiveness is simply one plus one less than two. There is no need to consider such tacit understanding, and it is already very good not to interfere with each other.
Of course, in addition to the cooperation and tactics issues, the equipment of our guild players is also one of the main reasons why both sides are still not distinguishing between the two sides. Of course, this equipment does not refer to system equipment such as armor on the players. Those Russian players can climb to this level only if they practice alone. The equipment they are naturally not bad, otherwise they will not be able to achieve their current status. The equipment I am talking about here actually refers to the gadgets that our guild players carry, such as smoke bombs, poison gas bombs, flash bombs, various steel wires, powerful glue, etc.
Because the player teams of our guild were trained by the military gods according to the tactics of the special forces, it is inevitable that they will bring some characteristics of special forces in reality. In reality, this auxiliary bomb is a must-have for special forces, and these things are easy to produce, so almost all of our guild teams have these things. Fighting well is good, throwing flash bombs from time to time, which is simply a nightmare for those who are not suitable for these things. It is because of these gadgets that seem to have no lethality, and those masters and players of our guild who are obviously much weaker than them have fought for more than twenty minutes before they gradually began to gain an advantage.
Auxiliary items and tactical cooperation will indeed affect the performance of combat effectiveness. In reality, it may be possible to kill the enemy. However, in the game, survival is calculated based on the damage value. Unless you have the ability to hit a fatal point, you can only slowly grind out the opponent's blood. This is something recognized by the system and cannot be changed at all. Although our members have used various tactical cooperation and auxiliary props to hold on for a while, they have only caused great trouble to the opponent. It is still a bit difficult to turn defeat into victory. It is already very good to be able to persist for such a long time.
"Down." As the Russian knight player shouted angrily, the captain of the Chinese player's team was smashed by him with a heavy punch from mid-air. As the captain lost, the other people in the Chinese team began to be driven to the same place.
"Ah...!" As a female player was thrown into this encirclement, the entire team was completely gathered. The injured people could only squeeze back to back into a pile, intending to make the final desperate resistance.
Seeing the Chinese players crowded together, the Russian players on the opposite side did not dare to rush up rashly. This was not the first time that their group of people had dealt with such a squad. Previous experience told them that the more concentrated the other party was, the harder it was to deal with, so he did not dare to get close. Besides, the members of the Chinese squad seemed to have magic crystal steam bombs with them. Once confirmed, they would lose, and they would pull the opponent to detonate the thing. Even if they died, they would have to take a cushion. Several people were killed in the previous attacks on the Chinese squad because they didn't understand the situation. Now they have learned their lessons and understand that the closer they get to victory, the more careful they should be.
"Are you still going to resist stubbornly if you are like this?" The knight stood up and said.
"Hmph, even if you can't kill you, it's good to waste a bottle of potion." The Chinese player on the opposite side fully utilized his madman spirit and would bite you a piece of meat when he dies. This mental state can definitely scare many enemies with poor psychological qualities to get into trouble.
Unexpectedly, the knight was helpless and could only wave forward and signal everyone to take action. The Chinese players surrounding and led their weapons to make a last fight. However, just when the atmosphere was extremely tense, there was a sudden clamor on the trunk next to him. The sound was not loud, but it scared everyone present to sweat. "When did the other party arrive? Why didn't he feel at all?" Everyone present thought so.
Everyone with high tension looked at the origin of the sound, but there was a blank space wherever their eyes were. When everyone's eyes did not notice the target and began to search around, a figure leaning against the trunk gradually appeared on the trunk.
Chapter completed!