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Volume Four, Volume 19, Chapter 274, Russians who recognize the reality

Just as the Gun God thought, the poor centipede finally died after only ten minutes under the siege of our guild players. For ordinary creatures, it has been a long time since they were beaten to death, but it would have lasted for more than ten minutes with so many people and almost no defense ability. It would have been terrifying. It can be said that if I hadn't severely injured this guy before, it would have been so easy to waste him to death.

Looking at the huge body of the centipede that was almost blown away, the Gun God felt that he was at a loss. Although he knew that if he didn't call me to help, the United States would suffer greater losses, but now that everyone has invited me so much, he has not taken advantage of any benefits. This feels a little frustrating.

No matter what the Gun God is feeling now, I am in a good mood anyway.

Although I am still in the weak period and feel weak all over, I am very happy. Nothing else, just for my level.

Although I did not kill the centipede, the one I had dealt with before was caused by me. The empirical value calculation method in "Zero" is calculated based on the damage ratio caused by each person involved in the battle and is calculated based on the combat contribution. This calculation method is much more complicated than simply relying on the last strike, and it also involves certain probability operations. In other words, in the same combat method, even if you can completely reproduce it with no point, the distribution of experience value given to the participating personnel by the system is unlikely to be exactly the same, and there is a certain random xing in it.

The damage I caused to this big centipede in the battle just now was about one-third of this guy's total health. This value can be said to be not too high. The damage caused to this guy by the Gun God is about one-eighth of this guy's total health, which is even less than mine.

The remaining health points are basically worn out by our guild players.

However, when calculating this guy's experience value allocation, the experience value I got was not one-third, but two-thirds.

Although the damage I caused was only one-third of the entire battle, I had the greatest impact on the battle situation, so the system added an extra allocation ratio to me when calculating the experience value, so the proportion of experience I actually received was much greater than the damage I caused.

The damage value generated by the Gun God is one eighth of the total life of the centipede, but his attack made the centipede lose the opportunity to heal itself before the people in our guild arrive, so his contribution value also exceeds the damage output. Therefore, the actual experience value he actually obtained in the end is about one seventh of the total experience value generated by the centipede. As for the rest, it was naturally divided by the players of our guild. Although their damage output was the most, the centipede was half dead at that time, and their attacks had no technical content at all, so their experience value was lower than the damage ratio.

Before the bug died, I guessed that this guy's experience value would be quite exaggerated, but when it really died, I realized that I still underestimated the experience value of this thing.

According to the Gun God, this guy ate several gods and slaughtered two cities before. According to the system's experience conversion method, this guy can destroy more than a dozen gods, so his own experience value should be at least 80% of the sum of the experiences of these gods. This is a forced setting of the system, and it is only effective for npcs and wild creatures, and the npcs under players and players.

None of this setting is used.

According to this setting, the actual experience value of this bug should be equal to the sum of the experience values ​​of more than a dozen gods plus the sum of all the experience values ​​of the creatures in the two cities, and then multiply it by zero point 8. The final value obtained is the total experience amount of this guy. Of course, this is the lowest limit of the system, and the actual experience value of the centipede may be higher than this value, which is just its lower limit of experience.

Let's not care about the experience of more than a dozen gods. How many experience values ​​can all creatures in the two cities produce? I have never slaughtered the city, so I don't know, but I know that this value is definitely an astronomical number. You should know that in this calculation formula, the experience values ​​generated by creatures in the two cities are calculated based on standard experience, rather than based on my experience of slaughtering these people personally. Each creature in the "Zero" experience system has its own standard experience, such as the lowest level dead bone skeleton, and the experience value of one is one. However, the experience value that can be obtained by killing a first-level player in the novice village is five, because the dead bone skeleton is a monster at level 20, and killing it by a first-level player is considered to kill monsters above the level, so there is an experience bonus. However, if I cut a dead bone skeleton, the system will at most only give me some guaranteed experience value, because the level of this thing is too low for me.

Because the system has this bonus setting of experience value, the experience value of people of different levels of people who fight the same monster will be completely different. However, all the experience values ​​of creatures in the two cities used in the experience value of this centipede are not calculated according to this method, but are calculated according to the standard experience values ​​of those creatures. Even the chickens, ducks, geese, pigs, cattle and sheep raised in the city are all calculated. After all, each of these things has more than ten or twenty points in the novice village. For ordinary players, they have no experience in killing these poultry and livestock, but when calculating the experience of the centipede, these experiences have to be counted.

Don't underestimate these ten or twenty points experiences. There is a super-large city among the two cities destroyed by the centipede. The number of poultry and livestock used for food alone is probably more than 10,000. Even if each 20,000 is calculated according to the minimum standard, the total experience value of 20,000 to 30,000 will exceed 40 million. This is just poultry and livestock, NPC guards, advanced monsters, players, which of these people's experience values ​​is not more than 10,000? Besides, there are also the "free" NPCs in the city. Although these human-shaped "free" NPCs have no combat power, they are not poultry and livestock after all. If these "free" NPCs are killed by ordinary players, the negative effect will be very serious, which is absolutely not worth the effort for players. However, the bug didn't care about these. He ate all the "free" NPCs in the city at that time.

According to normal proportions, the number of free NPCs in a megacity city will usually not be less than 500,000. Even if we calculate according to the minimum standard, the experience value of a free NPC is at least more than 2,000, and then 500,000 times 2,000, the final result is one billion.

From the above data, we can see that the experience value that a city can generate is definitely a terrifying astronomical number. The total experience value alone is calculated as the minimum standard. After all, the most experience value in the city is the players and combat npcs in the city.

Moreover, urban defense facilities are actually considered experience, and all of them must be added to the centipede.

The terrifying experience values ​​of the two cities, plus the experience values ​​of the more than a dozen gods, are finally counted as the proportion increased by the system based on the combat power of the centipede, and then multiplied by two-thirds. The final result is the total amount of experience values ​​I got this time.

I don't know how much this value is, because I didn't see the experience value before I got it, so even if I see the current experience, I can't figure out how much it actually increased. However, although I don't know how much experience value I got, one thing I know is that I upgraded and jumped more than n levels at a time.

"His grandpa's, it's already reached level 2,100,300. How many levels did I get before? Damn, I've been upgraded to level 1000 this time? How much experience value does this centipede have?" I just sighed, and suddenly felt something was wrong.

"No! I'm more than two thousand levels now, so how easy it is to upgrade? No matter how high the experience value of this centipede is, it's impossible to upgrade me to dozens of levels at a time?" I was wondering why I suddenly rose so many levels, and the crystal communicator in my ear suddenly rang.

"President, the Russians have withdrawn their troops." "Oh. I understand. Ah? Wait, what did you say? The Russians have withdrawn their troops?" I hadn't reacted when I heard the notification from the God of War, but I soon came to react.

The Russians invaded our country while we were going to war with the Japanese, and later we drove them out of the border. But at that time, the Russians never gave up. Their army was always piled on the Sino-Russian border and refused to leave and attempt to attack again. At that time, our guild held a meeting for this to study why the Russians did not withdraw their troops. The final conclusion was that they were like gamblers who lost their jealousy. As long as they didn't get off the gambling table, they could be said to be not lost. After all, gambling is a matter of luck without cheating, and anyone can suddenly turn the table around at any time. But if you leave the gambling table when you lose money, you really lose. Because this betting is over for you, and what you lose is really losing.

This was the case for the Russians at that time. They invaded China and planned to make a fortune, but they did not expect that the tactic of using space to exchange time to delay the end of the war against Japan. As a result, they were driven back to China and did not make any money and paid a lot of money for the war. Because they were unwilling to give up, the Russians kept blocking the border and looking for opportunities to turn the tables. However, after a long wait, they finally realized that this was impossible. The previous invasion was successful because of the two-line battles in our country. Now that the war against Japan was over, our troops were withdrawn back to the country. And because they were on the border, we also piled up all the troops on the border.

This way they will have even less chance.

The Russians who finally realized the form did not want to pay any more. After all, it was also very expensive to concentrate large troops on the border. The Russians who finally realized the form wisely chose to withdraw their troops. Because they withdrew their troops, the Russian war of invasion was over. According to the system settings, when a battle ended, the battle reward experience will be awarded. The personnel who received this reward experience include three types. One is the guild leader, the second is the battle commander, and the third is the outstanding contributions to the battle.

Guild leaders can obtain the sum of experience points obtained by all participants in the guild during the entire campaign based on their positions in their guild. The specific amount depends on your position. For example, I am the president of the guild, so I can get 3.5% of a thousandth, while Hongyue and Eagle are vice presidents, so they can only get 1.1% of a thousandth. As for the lower-level leadership, Rose, Shura Ziyi, Awei, Gold Coins, Kris Dena, etc., the ratio is even lower. However, although this ratio doesn't sound too high, you have to think that this is the sum of experience points obtained by the entire guild during the entire campaign, including the guild's npc.

The experience generated. Our guild itself is the dominant guild. It can be said that almost half of the experience generated in the entire battle was born by our guild. I can get an additional 3.5% of the experience. This actual value is definitely much more than the centipede's experience.

In addition to the guild leaders, the battle commanders can also receive additional experience rewards. This is similar to the guild leaders' calculation method, which is to obtain a certain proportion of experience value based on your position in the battle. In this self-defense counterattack against Russia, I appeared as the commander-in-chief of China, so I will obtain one thousandth of the total experience value obtained by all participants in China during the entire battle. All of this personnel include all Chinese players, NPCs and wild forces who participated in resisting the Russian invasion. Similarly, this value is definitely a terrifying number, after all, this is the sum of experience value in the country.

The outstanding contributors in the final battle will also receive a certain proportion of additional experience rewards. The so-called outstanding contributors include: the proposer of a certain victory campaign, the person who eliminates special enemy personnel in a large battle, the person who successfully destroys the enemy's logistics or command system, the spiritual figures on the battlefield, the morale agitator or the enemy's qi suppressor, etc.

The scope of personnel in the last category is quite complex. In short, as long as your behavior has a significant impact on the direction of the battle, they are basically considered outstanding contributions. However, this experience value reward is much less than the first two items, and this experience value is not calculated based on the comprehensive multiplication of the battle experience value by a certain proportion, but is calculated based on the difficulty of your contribution. But it is certain that this reward does not have a huge bonus to my experience value like the first two. Of course, this is just for me. After all, I am the president of the Frost Rose Alliance and the commander-in-chief of the battle, so the proportion of experience I have obtained is relatively high, so my previous consecutive gains have much more experience value than the outstanding contributions in the future. For example, the latter experience value that Kris Dyna obtained may be more than the previous ones. After all, her position in the guild is not high, and there is not her in the battle commander, so she only has an outstanding contribution award.

Anyway, no matter what, we collectively obtained a large experience value during the retreat of the Russians, so that I was left with level 2,100,300. To be honest, judging from my current level, it is basically unrealistic to rely on fighting monsters to level up. In addition to killing gods, it is useless to deal with ordinary monsters. Unless it is a high-level boss in the super monster area, it will be useless if I fight.

For people like me, the main way to upgrade in the future is probably to rely on guild wars or national wars. Relying on guild wars or national wars to reward battles in guild wars or national wars is the real way to upgrade.

Speaking of "Zero", the upgrade method of "Zero" is a bit like the history of human history. At the beginning, when everyone's level was not high, they would rely on combat. At that time, whoever could fight would be the boss, just like the primitive society of human beings, and the boss was the boss. However, as time goes by, the experience value of advanced players needs to be higher and higher. If you still rely on your own leveling, the upgrade speed will inevitably become slower and slower. At this time, it depends on whether your brain is good. You have the ability to run a large guild and go out to fight guild battles or national wars in the future, so that you can easily gain a lot of experience. The upgrade speed is definitely much faster than those who rely on your own to work alone outside.

"Husband, how many levels are you now?"

I was thinking about my experience value and suddenly the sound of roses came from the communicator.

"Level 2,1030. It seems that the experience value rewards against Russia's combat have been given a lot." Rose also said excitedly: "Yes. I am the general logistics caller of the Russian combat this time. I just distributed billions of experience values. I was even more excited by one level in an instant. "Haha, it seems that you are even more powerful than me, and I am not as much as you do."

"Husband, you are over 2,000, so how can you compete with me? By the way, I'm talking about the serious business." "Well. What's the matter?"

"You are now over two thousand level one. I have a mission here, so you'd better get rid of it as soon as possible." "Task?"

"Yes, the task scroll collected by the auction house in the meeting was sold by a British player. The task required to be completed at level 2,000 or above, but after level 2,000 or above, the higher the level, the harder the task, so it is best to do it at level 1,000 or above. I thought it would take some time for you to level 2,000 or above, but I didn't expect it to go up in a moment. I knew it would have given it to you in advance.

"I suddenly rose because of the battle reward. Even if you gave it to me before, it would be useless. I still have to wait until now. OK, tell me where you are now, and the scroll I went over."

"I just use the ring of love to pull you over." "That's fine." Although the ring of love is relatively simple, it has to be said that sometimes it is really easy to use. I step into the heart-shaped portal in front of me, and the next second I will go directly to the rose.

"Then, your scroll, and this thing is a task item, you must keep it properly. Also, drink this thing before you go." Rose said as she handed over a bottle of green dry liquid, which was still bubbled inside.

"Damn, what's this thing?,,!.
Chapter completed!
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