Chapter 190 The troubles of the new city
The defensive mother tree of the fulcrum city was quickly completed, and the rest was the defensive mother tree of the unfinished city that had not yet been confirmed, but the first thing to do before this is to build the city first.
Building a city is not a small matter, but at the scale of our guild, such things are really not a big deal. However, the current situation makes things a little complicated.
For medium-sized guilds and even some large guilds, building a city is not a trivial matter, but for guilds like us, building a city is not a big matter. The so-called: those who are difficult cannot, and those who are good at understanding are not difficult. The same is true when it comes to building a city.
For most guilds, building a city is very difficult, so in their opinion it is a big deal, but because top guilds like us have all the conditions for building a city, this matter is not a big deal.
There are only a few difficulties in building cities with other guilds. First of all, there are manpower. "Zero" has never been a simple game. It simulates a world. Of course, it is impossible for you to click the building button and then a city will pop up out of thin air. Here, the city needs to be built by hand. Of course, it is impossible to build a house for a month like in reality. If a city is built for more than ten years, it will be considered fast. Players don't have that confidence and can't wait for that long. However, the city still needs to be built, and you can't save on the process. The system only does it speed up the progress.
For most guilds, the problem of building a city's manpower is a nuisance. If you just build a village, it's okay to mobilize members in the guild, and you can cut some wood and move some stones, and you can pile up a small town in three or five days. But the problem is that what you want to build is not a small town, but a city. No matter how small the city is, it is impossible to be the same as a small town. It doesn't mean that members can handle it by moving some stones and sawing a few trees. This requires a lot of regular construction materials, professional designers, and even construction workers.
Anyone can do a wooden house. Prepare the wood and hit it with a nail and hammer a few times. At most, the wooden houses built by professionals are beautiful, beautiful, breathable, and water-free. The houses built by amateurs may not have the above advantages, and it even rains heavily outside and it rains lightly in the house. However, no matter what, amateurs can always build wooden houses. However, it is impossible for the city to be all wooden buildings, and buildings like the warning towers and the city lord's mansion are basically high-rise buildings. Don't think that three or five-story buildings are not high-rise buildings. Do you think that is reliable if a group of ordinary people uses stones to pile up a three or five-story house? In the game
Without steel and cement, don’t think that if you take into account the natural characteristics of the materials, you can get three or five-story houses. For example, buildings like skyscrapers of Aisinger almost use a few steel and nails. The entire building relies entirely on the riveting and tenon joints between stones to complete the splicing, and the built houses cannot even find adhesives. The butt accuracy is almost as good as precision instruments. Of course, ordinary cities do not need exaggerated buildings like Aisinger. After all, Aisinger is a fortress city, and defense is the first requirement. But even ordinary cities also need defensive buildings, and even residential houses must be safe. You can’t build a city in three or five days, right?
In order to solve the above problems, if you want to build a city guild, you need to prepare players or NPCs with construction skills. If you don’t have a guild, you have to spend money to hire from the system city or other guilds. However, this situation is limited to low-level guilds. Even if you hire people from outside to help build a city, they are usually only responsible for the construction of residential buildings. Defensive buildings and guild functional buildings must be built by themselves. No other reason, just to rest assured. After all, the game is a world of constant battles, and it is not peaceful at all. If you even have the castle gate and
The Lord’s Mansion asks others to help you build it. If it is a spy from a certain guild, he deliberately sawed half of the city gate bearings. Usually, he will use a siege hammer to break it when fighting. Or the other party buried a bomb under the lord’s mansion. If you think the siege battle will happen, how can the city defend? Before the battle begins, the city will fly first, and the guards will immediately collapse. The city will be broken without fighting. Therefore, even if you spend money to hire someone, you can only ask them to help build some valuable things, such as houses or streets, and the key parts must be done by themselves.
In addition to manpower, the second problem of restricting the construction of cities by various guilds is the money issue.
The construction city first needs to apply to the system, and then pay a certain deposit. In the process of building the city, you also have to buy materials, hire labor, and pay for the consumption of the personnel of your own guild. These are all big things, and it is not an exaggeration to say that it is spending money like flowing water. After all, it is to build a city, not a house, and this investment is indispensable.
In fact, neither of the above items is the main trouble of the problem. The most serious thing is actually the third one - safety.
There are rivers and lakes where there are people. Although it is your business for you to build a city, others may not necessarily watch you build a city. There is such a group of people in this world who just can’t stand others’ goodness. Of course, such people are not the mainstream of society and you may not be able to meet them, but there is another type of person that everyone will encounter, that is, competitors.
If a guild is active in a certain area, there will inevitably be no such guild in this area. If this guild wants to build a city, its strength will inevitably increase, and the interests of other guilds will be compressed. After all, resources are limited. Unless you have the ability to open source, the rise of a guild will inevitably be accompanied by the fall of many guilds, which is an inevitable thing.
It is right that you want to rise, but others don’t want to just disband like this. So, everyone is using tricks and stumbling things to come. For example, sneak attacking your construction workers, or simply tearing apart and launching a guild battle against you during the city construction. Even if you can defeat the other party, it will inevitably slow down the construction period of the city. However, there is a problem. The system stipulates that the city will enter the countdown from the start of the application for a building, and on the seventh day after the application is completed, monsters will automatically start siege the city. This time will not change due to your wishes. If your building speed is fast enough, then seven days later you will be in a complete city in a complete city. Relying on city defense, as long as your city is not built in a high-level monster area, it can usually be over. But if the progress of the city construction has been slowed down because of the previous guild battle with other guilds, you may have to fight in the wild with the monsters in the wild.
Monster siege is actually a system that checks whether your city is qualified to become a city. Therefore, in addition to being affected by geographical location factors, the intensity of the city is more about taking into account the size of your city and the strength of the builder. The system will arrange the project strength according to these. Generally, as long as the city is completed and the guild personnel can save the city after a lot of hard resistance. But this premise is that the city is built. If the city is not completed, there is no auxiliary bonus of urban buildings, no defensive effect of city walls, and no strong support of city defense weapons, then the result is not to mention.
Of course, players are all living people. As the saying goes, there are policies and countermeasures at the top. Players are always good at finding various loopholes. For example, when many guilds build cities, they will choose to repair defensive facilities based on the situation, such as building city walls, city defense weapons, resurrection halls, pharmaceutical stores in the city. Of course, this method is indeed feasible and can play a certain role. But the system is not stupid. The seven days given by the system are actually enough for you to build more ordinary buildings after you build these, but if you are disturbed, the progress may not be completed, and you will still have to fight against monsters in the end.
In fact, if other players want to cause trouble for you, they may not have to fight with you to delay your city construction progress. Attacking the building materials transportation team is also a simple and effective way.
Everyone is not very clear about how much materials you need to build a city, but you will know that it is definitely not small in quantity. There are so many materials, of course, it is impossible to transport them all in one go. Of course, if you are rich and powerful, you can hoard materials before applying for construction in the city and put them in the construction site before applying for construction. However, this kind of thing is actually not very meaningful. Having money means that your guild is very strong, and there is no need to suppress a large amount of development funds in advance. With this money, it is more useful to improve the guild's strength. But those who don't have money naturally cannot hoard materials in advance. Therefore, this method is almost meaningless. Those who have money don't need it, and those who don't have money can't do it.
In fact, in addition to starting a full war and harassing the transportation team, there are many ways to interfere with the construction of a city. If some players are strong, pulling a high-level boss in the advanced monster area can make the opponent busy. Of course, you need to have the ability to pull out a large group of bosses, which is even simpler. Just cooperate with the opportunity of monsters to siege the city and push it over in one breath. Although if other guilds attack the city when monsters attack the city, the monsters will attack both the city owner and the attacker indiscriminately, if wild monsters are pulled into the city area during this period, these monsters will not attack each other. Even if they are mortal enemies, they will give priority to attacking players when monsters attack the city.
Because of the above reasons, building a city is not an easy task for most guilds, and all guild players need to be fully prepared before they can start.
Our guild didn't need to worry about these things. In terms of manpower, our guild has the largest construction team in the world, let alone seven days. It can be handled in ordinary cities in three days, and even large cities do not take six days. Of course, I mean only building defense-related facilities.
Not to mention the capital. Our Frost Rose Alliance is almost synonymous with local rich people now, and building a city is really nothing.
The final security, let alone this. We can even block the joint attacks from all over Japan, and there is no problem with monster siege.
Chapter completed!