Chapter 453 Are there any other tricks?
Looking back at the injury on his waist, Qiye Huihun was obviously a little surprised, but I could understand his current mood. In fact, my mood should be similar to him now... But to be honest, I have been fighting with Qiye Huihun for so long, and my biggest discovery is that this guy's close-fitting ability is really outstanding. I am sure that this kid has definitely been specially trained in reality, otherwise many movements would never be able to do.
In fact, although the game "Zero" is theoretically fair to everyone, everyone's different ways of thinking actually seriously affect the balance of the game. The most important feature is that people who have practiced martial arts in reality can often gain a advantage if they choose a warrior class in the game.
Of course, what I call taking advantage does not mean that martial arts practitioners can also play the effect of martial arts fighting in the game. After all, the system output of players in the game depends on their surname. It does not mean that you have trained a deep tendon flesh in reality and can transform into superman when you enter the game. What players really bring into the game is not physical changes, but psychological changes in their minds. To give a simple example, if a martial arts practitioner is kicked in the abdomen by the enemy in a battle, his first reaction is to find an opportunity to fight back or quickly protect the key points and keep the distance away from being hit. However, an ordinary person who has never fought is often to cover the pain in the abdomen and be at a loss. The reactions of these two people determine that the damage they will suffer in the subsequent battle will not be the same.
In addition, a common advantage of a martial arts practitioner is to create skills. Because Zero has self-created skills, if a player plays a fighting skill that conforms to certain mechanical laws in the battle, the system will ask you whether to record this skill temporarily. After that, when you have free time in this battle, you can go to the skill place, then find a room there to study, modify and improve it according to the coherent attacks recorded by the system, and finally generate a set of your own fighting skills. As long as this skill is created, it is your own skill. From then on, the system will make damage judgments on your skills based on the operations of the physical calculation model. According to this judgment result, your skill can get an additional damage additional value. Moreover, after this skill is created, the player as the creator will immediately obtain level ten proficiency. At the same time, as the creator, your proficiency limit for this skill will not be the level twenty of the upper limit of the normal skill, but the level twenty-one.
Don’t underestimate the extra level, because the level of skill is different from the level of the player. As the level increases, the number of strength enhancements obtained by each level is exactly the same. It is just that after the level is higher, you can use more advanced equipment and learn more advanced skills. So it seems that the strength improvement of players and other players will be faster than the level increase. That is to say, the combat power of a player of a level of 1,000 is definitely more than that of a level of 1. However, this is actually just an illusion. As I said, the improvement obtained by players at each level is the same. The reason why in the later stage everyone feels that high-level players are much stronger than low-level players is mainly because the equipment of advanced players is better and more powerful, and it is not entirely because the increase in the surname brought by the high level.
On the contrary, the effect of skill improvement is that the more you get to the later stage, the more you get.
Generally, skills have such a rule. Level 1 to 5 upgrades are super fast. Basically, a player can upgrade to level 5 or above within three days after learning a skill. In this process, the skill increases only the original effect's ability value. For example, a player obtains a fireball skill, with an initial damage of 50 points at level 1, the release speed is once every three seconds, and the cooling time is five seconds. Before level 5, all the increased data are existing, that is, the damage value will continue to increase, the release speed will continue to accelerate, and the cooling time will continue to decrease. Moreover, this change process is a constant speed, that is, the percentage of changes at each level is the same.
However, once a skill is upgraded to level 5 or above, additional effects will begin to appear. For example, the fireball technique begins to appear sputter damage when it reaches level 5. In addition to directly hitting the target, enemies within a certain range will also be damaged. Moreover, as the skill level increases, the power and range of this sputter damage will gradually increase.
In fact, the additional effect of skill is not fixed. After level 5, most skills will add one to three different effects, and this process will continue until level 15, but the number and intensity of the additional effects of different skills are different. This also distinguishes the quality of the skill. A high-level skill can often pursue one effect with two **, while a low-level skill will be like Fireball. Upgrading from level 1 to level 15, only adding two effects to you is done. Some particularly awesome skills may even have one effect at level 1. Of course, that level skill is very rare.
The skill changes after level 15 are a little unstable. After level 15, ordinary or second-rate skills only increase the percentage of all previous skills, and no longer pursue the skills. Advanced skills may still maintain their previous state one or two levels to give new effects. This state will remain until level 18, but after level 18, all skills including the skill of Fireball will give you a special effect at each level, that is, 18, 19, and 20, you can get three additional effects. Moreover, this ** will also improve the previous effects at the same time.
The percentage is also improved according to the quality of the skill. A worse skill is the same as the percentage that was improved before level 18, and a good skill may even use the previous three times the speed increase effect at the end. For example, a certain attack skill has increased the attack power of 500 points or directly increased by 50%, while the last one may increase the damage of 1,500 points or 150% per level. Anyway, the speed is three times the previous one. Of course, the triple improvement is not the limit, because I have several skills that have the subsequent effect improvement ability of more than five times.
Therefore, the higher the skills are more scary as they go to the later stage. Because the self-created skills can be upgraded to one more level, the final damage output is simply sensational. If your skills are relatively low when they are created, it would be better. If you have a high-damage skill from the beginning, then it would be amazing in the later stage. If you bring some equipment with additional skill levels or something, it would be like a killer weapon.
Therefore, self-created skills are definitely a very terrifying skill. Once you reach the maximum level, it is definitely much more powerful than ordinary skills. Because of this, those who practice martial arts in reality will definitely take a lot of advantage in the game. Of course, these are still secondary, and the most important thing is your reaction.
When Zero was first started to operate, many people complained about why a virtual reality game has agile settings. Is it possible that a person stands still, as long as he is agile, the other party kicks and hits him but keeps having a ss effect? Isn't this a scam?
In fact, this is not the case at all. One thing everyone's guess is that in "Zero", people with high agility do not need to do anything, and it is difficult for you to cause damage to him, but this is not what everyone guessed before. You obviously hit the opponent, but the opponent had a miss ss effect, and then the damage was not calculated. That kind of setting is a bit too fake.
In fact, the agility setting used in the game Zero is achieved by a function called "active intervention assistance". Some smart people may know how this effect is achieved when they see the name. That's right, the system helps the player to make characters. Just like a player's skills. As long as you call out the name of the skill you have and the release conditions of this skill are met, the system will automatically control your body to move the body according to the release effect of the skill, thereby completing some actions that you absolutely cannot do or have a very low success rate. This way of controlling your body with the system is actually the so-called active intervention assistance. And the agility name in the game is actually achieved in this way.
When two players fight, even if players with high agility do not respond to the enemy's attack actions in time, as long as your agility is high enough, there is a certain probability that active dodging will be triggered, that is, the system will help you dodge as a game character, thus achieving the mysterious ss effect.
This kind of active dodge effect is the same as the auxiliary control in the skill. It is done by the system for you, and you don’t need to participate at all. There is also a very clever setting in "Zero", that is, intervention assistance is not absolute control, but a control that can actively intervene. To put it simply, when the system assist controls you to release skills or dodge actions, as long as you actively intervene with your own thinking, you can make fine adjustments in the action. Even if your wishes are completely opposite to the auxiliary actions of the system, or the difference is too large, the system will automatically forcibly terminate the auxiliary process.
The advantage of this setting is that it makes the auxiliary control seem natural and flexible, and it is not easy to make jokes. For example, there was a virtual reality game with the experimental surname, which also had similar skill assistance, that is, the player shouted out the skill name, and then his body would automatically move to display the skills. As a result, there was no active intervention mode, so there were many jokes in the end. For example, a set of combos, the enemy had obviously dodged, but the player was still stupid in the air because his skills were not over yet. This behavior was obviously quite stupid. In addition, a player stood on the edge of a cliff to fight the enemy, the structure enemy punched him, and the agility was activated. The system controlled the player to dodge backwards, and he jumped off the cliff himself. This sounded quite idiotic, but I have to admit that the system could really do such a thing without the player's own control.
In comparison, Zero is much better. Firstly, the game system in Zero is relatively smart. The system is absolutely impossible to do if the player hits the air and jumps off the cliff like the one mentioned earlier. Secondly, even if there are situations that cannot be judged by the system, for example, when I and Matsumoto Masaki and I were facing Japanese players, sometimes I had to pretend to be hit. In this case, the system would definitely not be judged by the system, but because Zero can actively control it, I can completely interrupt the system's dodge movements, and Masaki Masaki on the opposite side can also control the power of the skill, so that I won't really kill me with one ultimate move.
However, although the auxiliary control effect generated by the agility in "Zero" is quite high, the system actually does not reject players' active dodging.
Players with high agility names have a higher probability of being a ss, that is, when the enemy attacks him, the system will frequently intervene to help him dodge the enemy's attacks. However, this frequent dodge does not mean 100% dodge. In other words, not every time the enemy attacks the system will intervene to help you dodge. The frequency of this intervention depends entirely on the difference between the agility names of you and the opponent. If the agility values of both of you are exactly the same, the probability of active dodge intervention in the system will be about 15%, that is, the opponent attacks you a hundred times, and you can get 15 times the system's active dodge intervention in the system. If your agility is higher than the opponent, the probability of this dodge continues to rise, but the highest is only 95%. In other words, even if a level 10,000 agility warrior encounters a level 20 meat shield warrior, when this meat shield warrior attacks agility warrior, the system will have a 5% chance of not intervening in dodge.
From this point of view, it can be seen that the probability of the system's intervention dodge is actually quite unstable, and it is completely a chance. However, there is a kind of dodge that does not require chance, that is, the dodge performed independently by the player.
When a player is attacked by another player, if you discover the opponent's movements in advance and dodge your body, and you dodge the opponent's attack, the system will certainly not forcefully determine that you are hit because of your low agility. The system of "Zero" is not that tricky.
Of course, because the agility surname is directly related to your induction speed problem, if your agility is really very low, it is possible that you can see the opponent's attack route but find that your body cannot keep up with your will and cannot avoid it at all. Moreover, in addition to having the agility surname, the other party also has the agility surname. In addition to the probability of triggering the system's active intervention and dodging when you are attacked, this agility surname is more likely to trigger a ability called "interventional assist locking".
Like intervening dodge, this intervening lock is the ability of the system to help you aim at your opponent. Even if you are cross-eyed, it is okay to see things with ghosts. The system will actively interfere with your attack movements based on your agility and help you aim at your target. This is also the reason why any player in the game can use complex weapons such as bows and arrows. Although players who are not professional archers have certainly bad shooting accuracy, at least every player can shoot arrows in a specified direction as long as they pick up a bow, which is certain. And if it is in reality... think about the archery game in the amusement park! Let's talk about hitting the target. If you let go of the bowstring and find that the arrows are still in your hands. As for those who shoot arrows into the sky or fly behind them... Well, this is really a common phenomenon.
Anyway, it's just one thing that the system will actively interfere with our attack actions in the game, so that you can do many actions that you actually need a lot of practice to do in reality.
However, the system's defense intervention has a trigger probability, while the attack intervention has an intervention range. That is to say, if your agility is not high enough, even if the system allows you to fire the arrow, it does not mean that it means it is as simple as it hits. There are many other things at work in the process.
However, if you are an archer and can almost hit every shot, do you think in the game the system will actively intervene to make the arrows you aim at fly away from the target? Obviously not. So, even if the agility name in the system is not high enough, the accuracy of his archers is quite amazing. However, because the lethality of the arrows shot by the archer in the game is also linked to agility, so if this player does not improve his agility, the arrows shot out are accurate, but the power after hitting may be very low. Of course, this is what I described as an extreme request. Under normal circumstances, if a player who knows how to shoot archers chooses the archer profession in reality, then he will definitely focus on strengthening his agility name in the game, and then cooperate with the shooting skills he knows, which is naturally much more powerful than ordinary archer profession players.
As far as I know, the more famous archer players in the game are almost all real-life archery experts, after all, the advantages are too obvious.
By the same token, if a warrior is a martial artist, then in the game, your dodging ability will definitely be stronger than that of ordinary people. Even if the system does not actively intervene in the dodge, you can dodge yourself. As long as your agility is not much lower than that of the opponent, in most cases, players who practice martial arts can actively dodge the opponent's attacks and counterattack. This is also the reason why many players think that I am super difficult to deal with. Because I am a dragon clan, my reflex nerves are different from humans, and my natural reaction is many times faster than all humans. In addition, I have learned military fighters in reality and later learned some Tai Chi. Although I haven't practiced for a long time, because the dragon clan has super strong learning ability, it is even more powerful than most so-called Tai Chi masters who have practiced Tai Chi for 20 or 30 years.
With such a foundation, and my agility is quite exaggerated, so as long as I get serious in the game, the enemy will not be able to touch me at all. Except for those who use ranged weapons like the Gun God, because the speed is too fast, no matter how high my agility is, I cannot guarantee that I can flash it. Or a mage player like Kris Dena has an attack method that can track and can't flash it. Otherwise, ordinary players will really have no way to do anything to me. Not to mention whether they can get close to me, even if they get close to me, with my dodging ability, they can't touch me at all.
Before eating the corpse, this guy Qiye Huihun had a close-kick with me. During this process, I discovered it. Not only can I practice martial arts in this guy, but this guy also seems to know me very well. Many of his tricks look ordinary, but they are actually designed based on my combat habits. It can be said that after many of his movements are done, I will bump up by myself. Unless this guy can predict the future, I can only think that this guy has trained my attack method with a special name, so that he can make a certain degree of advance prediction because he is too familiar with my movements.
This kind of speculation can be said to be quite bold, because although I am the number one in the world's combat power list, I specially designed a set of combat skills for me and practiced hard. This is obviously not something that a normal person can do. Because it is like a person doing nothing in his life, just thinking about how to make another person feel unhappy. Although he may achieve his own goal, this person's own life has actually been destroyed, because the starting point of all his actions is to trick the person he is trying to harm, and he has never considered himself. How can such a person have a future and a life?
The things that Qiye Huihun did in the game are obviously the same as the guy I mentioned before. Everything in the game seems to be designed specifically for me, and his combat power exists completely to restrain me. This extreme approach is obviously not something that normal people can do. So, I infer that this guy must be someone I knew before, and this guy must have a big grudge against me. Maybe he was killed by me to delete the account, and then changed his character and came out of the novice village again.
If this is true, it is understandable why he targeted me so well. Moreover, when Ghost Nobunaga, the Iron-armed Steel Bear and the Mummy were still there, the Qiye Resurrection had a very excited state. At that time, I felt that this guy had some subjective disgust or hatred towards me, which was obviously not the emotion that normal people should have. So, now with this speculation, I am more sure of my previous judgment.
This guy is specifically a player I have killed before, and he must be a character who has deleted the account and practiced again.
However, although I thought of this possible surname, I couldn't remember who this guy was.
The reason why I can't remember is not that I don't remember my surname, but because of two reasons. First, I can get to this point today, and there must be many people offended. A big tree attracts wind. I am the number one in the world's combat power list, and I lead the world's No. 1 guild Frost Rose Alliance. I can be said to be a top figure in the world. No one hates such an existence? There are all kinds of birds in the forest. One hundred people can have a hundred ideas. Some people hate a person without reason. He may not even have seen you, because he simply heard or saw your behavior being reported or reposted to his head, and then he hates you and even hates you because of his own values and personal likes and dislikes.
This is actually very normal. For example, someone is kind and helpful, and never had conflicts with others. One day, someone was stabbed for no reason. In the end, the police caught the guy who stabbed him and questioned him. The reason was that he had rejected many girls' courtships before. This man himself looked handsome, had superior family conditions, and was good, and had no obvious shortcomings. He was naturally popular with girls. But this guy was very dedicated. After finding a girlfriend, he always clearly refused the active courtship behavior of other girls and never played ambiguous relationship with others. It seemed that this was correct, and he couldn't find anything wrong. However, the guy who stabbed him was disliked because there were always so many girls chasing him, and he refused them. This guy went to chase other girls himself and ignored him. As a result, he became unbalanced when compared. Finally, he was a little stimulated and stabbed someone with a knife.
At first glance, I think this reason is ridiculous and ridiculous, but you have to admit that there are really such people in reality, and there are quite a few. One or two can pop up every now and then. You can't understand the theory of such a brain-dead person. If you can understand, then I can only say that you either see through the world or are almost abnormal.
Considering that there are so many strange characters in the world, it would be fine if you are a low-key ordinary person. Because you are not famous and don’t know you, the probability of conflicts and being hated for no reason is not high. However, people like me, how do you say I want to hide myself? There are so many people who know me, and some strange people like the ones mentioned before can be found, and the reasons for their hatred to me may be strange.
Besides, even if I don’t consider those people, even if I reason according to the logic of normal people, I will definitely have so many enemies that I am scared to death.
First of all, I am the number one in the world's combat power list, so I blocked the dream of many people to become the number one. Although they are still a certain distance from my strength for the time being, they still feel dissatisfied with the surrender, so I became the target of hatred.
Secondly, the Frost Rose Alliance has become the world's number one guild, and this process of development and growth naturally cannot be silent.
To put it bluntly, the Frost Rose Alliance is an armed group, and its development will naturally grow in battle. We have defeated so many guilds and snatched so many resources. Some of these things are natural resources and are directly occupied by us, but there are some that were discovered by guilds or individuals. We snatched them in various battles, so we must have harmed the interests of those people. Of course, many of them will hold grudges towards us and develop a revenge on us. Not to mention anything else, Japan can just find out millions of my enemies. Do you think that in this case, it is strange that there will be a existence that will take revenge on me as the goal of life?
Based on the above theory, it can be said that this Qiye Resurrection is 100% the kind of person who is specifically asking me for trouble, and his skill settings and various abilities are probably designed specifically for my abilities.
According to my understanding of the system, it seems that the system of Zero will actively create some troubles. For example, if two guilds compete with each other, the system will usually design some situations for them to promote their battles, and in this process the system will intentionally make a certain inclination to the weaker side. The advantage of doing this is obvious, that is, it will make it more frequent and intense. Because the system actively creates trouble to provoke battles, the guilds that were originally competing secretly will fight directly. Because the system assists the weaker side, the one-sided battle becomes evenly matched, at least it is also a battle at the same level. The result of this will naturally make the battle more tragic and naturally make the game more lively.
Of course, although the system will create trouble and strengthen the strength of the weaker side, this is a kind of secret assistance. Generally, you will not find any traces and will not do it very clearly. After all, if the strong are always deliberately weakened by the system, then who will have the motivation to strengthen themselves? So, this change is just a few changes in detail, and the purpose is to make the world in the game more war-torn. After all, Zero is still a world with the main tone of combat. If the world is peaceful, how can you play it?
Although I have roughly known about the situation of Qiye's soul recovery, the problem I need to solve now is how to control this guy. At least I have to kill him first.
The battle we fought just now had both of us suffered a little loss, which shows that this guy has become quite powerful. The test of him has been completed more than half of it, because he has confirmed that his skill of devouring corpses is indeed very powerful, so I no longer need this guy to continue to exist. However, it seems that he had eaten too many corpses before, so I can't control the scene now. However... since I have made up my mind to kill this guy, I naturally have to do my best. As long as I enter the full body mode, I believe this guy should be able to handle it easily.
After I figured it out, I didn't delay any longer and immediately started moving again. However, this time I didn't use a big move, but suddenly threw a ball out.
The Qiye Huihun opposite saw the sphere I threw over, instinctively rolled to the side, and immediately accelerated toward me after landing. Looking at Qiye Huihun who rushed over like a man bull, I had no intention of dodging at all, but directly held my head and squatted down on the spot and blocked my shield. The guy immediately turned around and looked at the sphere I threw out when he saw my movements. However, the knowledge he saw that the sphere burst into crystal powder on the ground with a sound of pinging on the ground, and no dangerous situation occurred at all.
After seeing that this thing did not explode violently or released any corrosive poison gas, Qiye Huihun immediately realized that he had been fooled. But when he turned around, he happened to see me rushing to him, and the sword in his hand was stabbed at his throat with a sword from bottom to top. Qiye Huihun, who had no time to dodge between storage, could only turn his head and avoid the sword edge, and then stretched out the huge ghost claw and pinched it towards the Eternal Sword Blade.
If it is an ordinary person, holding the sword blade of Eternal with his hands is almost like stuffing it into a mixer. But I have learned about this guy's skin and thick flesh before, so when he grabbed it, I decisively let go of Eternal, then kneeled to the ground, leaned back, and slid directly from under him. Then before this guy reacted, I turned over and stood up and jumped up, and went directly to the guy's back.
Feeling that I was on his back, Qiye Huihun immediately raised his hand and threw away Yongheng, who had just been pinched, and then reached out and patted him behind him, trying to get me off. However, I reacted much faster than him. When he reached out, he jumped directly to his head, and then stretched out his hand in the air. Yongheng, which was thrown out, immediately shot back and was pinched by me. The sword blade flipped and stabbed directly towards his heavenly spirit cover.
When... the sound of gold and iron fighting was accompanied by sparks, Yongheng suddenly slipped and tilted to one side. My body was losing balance and almost got carried away. Fortunately, this guy had two horns, which made me pinch it and finally stabilized my body and did not fall. However, although my Yongheng did not pierce in, the Qiye Recovery also felt dizzy in his head. He staggered forward for two steps and then knelt on the ground.
After confirming that this guy had lost his ability to move, I tidied up another kick on the back of his head, and then he flew up with his whole body, and his wings opened and he flew up.
The reason I used heavy blows to make this guy fall to the ground was because I wanted to distance myself from this guy. The agility he showed before was too exaggerated. I was worried that the five-second interval of using the Divine Realm Combination would be used by him, so the best way was to use the heavy blow to knock him out first, so that he would also have a short pause, so that I could calmly pull the distance and merge with all my heart. As long as I entered the full body mode, this guy's combat skills would completely lose their effect.
His fighting skills are actually not as good as me. No matter how much he practices, he is still a human. His reaction nerves are naturally inferior to our dragon clan. No matter how he practices, he cannot break through the racial limitations. The reason why he looks like his fighting skills are similar to mine now is entirely because he has done training for surnames before. All movements seem to be based on my rhythm. Each movement is one step faster than me, completely like fighting me in the prophet mode. In this case, his slightly lower reaction speed and slightly worse skills are naturally covered up. This is also the reason why he can stand stalemate with me for so long. As for his zodiac sign... he was indeed not as good as me, but now after eating so many corpses, his zodiac sign has obviously risen, at least at the same level as me. So he can't stand stalemate with me.
However, his state is just the same as my normal state. After all, I still have a complete body mode and it is useless. As a beast trainer, fighting alone is not my strength. Whether it is summoning demon pets to assist in combat or integrating their surnames into themselves to fight, that is all my strength manifestation, so now it is considered serious.
"Divine Realm-Combination."
Chapter completed!