Four hundred and seventieth chapters wait for the rabbit
No matter what happens on the Ghost Nobunaga, we were in a bad mood. Although the group of people on the side of us were very embarrassed, they were in a good mood. After everyone stepped on the Frost Rose, the captain ordered the return at full speed. In about twenty minutes, we arrived at Isinger's side. We originally used the teleportation array on the ship to travel the cross-border teleportation array between the fulcrum and Isinger to be much faster, but almost everyone here was injured, and everyone was not satisfied with their attributes. It was just the time to take the boat to rest. When we arrived at Isinger's side, everyone was in the best state.
After getting off the boat, we didn't say hello, and just scattered on the spot and went to their own missions. We were not sitting on the boat for the past twenty minutes, and we had already planned everything after returning to China in advance.
According to what was agreed on the ship before, Christina and the gold coins all scattered out to the border area to stare at the Russians' large army, because we had always thought that this large army was probably not a simple feint attack force, so we should not take it lightly.
Apart from them, the only ones left are me and Hongyue. Hongyue’s mission is to go to a city called Tianze Shui Mansion to join our guild’s elite troops. At present, this elite troops are robbing the surprise troops of Russian players. This thousand-person team composed of masters has been targeted by the elite troops of our guild after their previous whereabouts were exposed. Relying on the advantages of mobility, our guild’s troops have fought with this thousand-person team for three games. The opponent uses some strange skills or some hidden secret passages to miraculously escape. It feels like they should have lurking personnel in our country, because these secret passages are obviously impossible for them to encounter. Besides, it is too strange to encounter them once or twice, three times in a row. Therefore, the other party must have lurking intelligence personnel, not only exploring various road information for them, but also leaving many secret passages for escape.
Relying on these secret passages and the unique skills of some people in the opponent's team, this thousand-person team has repeatedly escaped our encirclement and suppression and is still moving around. Of course, our encirclement and suppression is not completely received. At least the number of opponent's personnel has dropped sharply from more than 1,000 to less than 300. The losses have reached more than 70%.
Despite the heavy casualties, the difference between the elite troops composed of advanced players and the general troops is that elite troops pay more attention to individual combat effectiveness, so there is no problem that affects the performance of combat effectiveness after reducing personnel. However, after all, it is a loss of troops and generals, and the overall combat effectiveness of the opponent will obviously decline significantly. However, in this situation, this army still has considerable deterrence. After all, if nearly 300 advanced players suddenly appear at a strategic hub position, the damage caused will still be very serious.
Hongyue’s current mission is to dispatch and assist those elite players in dealing with the last three hundred Russian elite players. In order to ensure the smooth execution of this mission, Hongyue also brought all the dragons used by our guild to defend the city. Although he had to make up more than one hundred dragons, the dragon was a giant dragon after all, and even the ordinary version of the dragon was a very terrifying existence. This time, more than one hundred dragons were dispatched to chase and kill the Russian players of less than three hundred. I believe that even if we cannot wipe out this army, it would be no problem to break them up.
As Hongyue led the team away, I was the only one who came back here. However, my task was not to go out for something, but to stay in Aisinger.
Although staying in Aisinger seems to have nothing to do, I actually have many tasks. First of all, as the president, staying in Aisinger can play a role in stabilizing the morale of the army, and I can command the entire battlefield. After all, the God of War is just a tactical command. He is not very good at strategic things. At most, he can reach the level of a top student in an ordinary military academy. It is not very powerful. Therefore, if I can stay with the God of War at all times, I can guide the entire battle at the strategic level. In this way, cooperating with the God of War's tactical command will inevitably maximize the combat effectiveness of all personnel in our guild.
In addition, in addition to stabilizing the morale of the army and the ability to command battles, I have a role in staying in Aisinger.
First, if you stay in Aisinger, I can support any place as a reserve team. Aisinger has always been the central city run by our guild. All the spheres of influence of the guild can directly connect to Aisinger through ordinary teleportation arrays or cross-border teleportation arrays. In other words, Aisinger is equivalent to a transportation hub, from here to reach the guild or even any city in the world. Therefore, if you stay in Aisinger, I have convenient transportation and can reach any battlefield that requires me at any time.
Second, I stayed in Aisinger and actually played a role in insurance.
We analyzed it before when the Russians divided into two teams, one to attack our country in a dark way. At that time, everyone reached an agreement that Russian players might have more than two invading troops. According to speculation at that time, the main force of the seemingly feint attack force in the border area was probably not a feint attack force, but a real attack force, and it was just deliberately making a feint attack force to confuse the public. As for the thousand-person team that Hongyue went to intercept, we generally believed that this team seemed to be secretly at Chen Cang's main force.
In fact, this is the real feint attack force. The opponent should have a more elite super elite team composed of a few super players or super NPCs. The number of people in this team should not be too large, with a maximum number of people no more than double digits, and may even be only a dozen people. Of course, although this unit has a small number of people, its combat effectiveness should be very high. After all, games like Zero pay more attention to personal combat effectiveness, so several advanced players can completely surpass hundreds of ordinary players.
At present, our guild or all the intelligence systems of the guilds in China that are led by our guild have not found this speculative third force. Although some clues were found, they did not actually see people, let alone fight. So, this ghost force has now become the biggest concern for us. If this force suddenly runs to Aisinger or other particularly important city to make trouble while we are all fighting on the front line, it will cause us a huge loss. It may even affect the front line and lead to the overall collapse of the defense system. Russian players were probably for this possibility at the beginning, so they arranged such a force. If this assumption is correct, then the feint attack force on the border line is indeed the main attack force. Their current behavior seems to be a feint attack, but in fact it is very likely that the ghost troops here will create an opportunity for them.
Because of the above reasons, we now need to keep an eye on the various defense areas in the country and beware of the third force suddenly jumping out to make trouble. There are Christina and others scattered in the defense line on the front line. If the third force appears directly in the defense line area, it will not cause any storm. I am afraid that their target will not be in the defense area on the front line. But in the cities behind. Once the large domestic cities are destroyed, the consequences will be very serious.
Based on my concerns about this possible super force, I was unanimously asked by others to stay in Aisinger. If those people really come, I can definitely make them have a lot of fun when I am here.
After seeing everyone leaving, I directly activated the communicator. Then I connected to the military god and told him that I was starting to take over the strategic decision now. He could ask me directly if he had any uncertainties. Of course, I just made a decision and would not really go to the command center. After all, strategic decisions do not appear every moment. Even if I want to be in Aisinger, it is not necessary to sit in the command center.
After confirming the reply message from the War God, I started to find things I was interested in. Anyway, as long as I didn’t leave Aisinger, I would be fine if I did anything here.
Due to the principle of proximity, I first arranged a group of people to repair the Frost Rose. This time, the bastard of the Military God shot a hole, and the loss was really not small. The Frost Rose is very exaggerated in both the production materials and the production process, so its maintenance cost is obviously not too low. It is estimated that ordinary members will find it difficult to apply for such a large maintenance fee, so I simply approved it directly, and then they don’t have to wait for funds to repair it. As for the problem of such a expensive spacecraft that cannot stop the gun god’s shot... Actually, I think this is a very simple thing.
The guy from the Gun God is indeed very powerful, but normally he should not be able to sink the Frost Rose. After all, the value of the Frost Rose is there, and the price of the items in the game is basically equal to its quality. Therefore, the defense of the Frost Rose is absolutely fine. The reason why the Gun God can make the Frost Rose fall to the ground with one shot is that the Gun God must have used a limited edition special bullet at that time.
Although the profession of Musketeers is similar to that of archers, it is still a little different. From a similar perspective, their attack equipment is divided into two parts: weapons and ammunition. The archer's bow and musketeers' gun are both weapons, while the archer's arrow and musketeers' bullets are both ammunition.
There is no big difference between weapons and other professions, and it is also divided into different levels of weapons and equipment. For example, the gun of the Gun God is a magical tool, and it is also a high-end product among the magical tools. It is not too much to say that it is a super magical tool. Of course, the same is true for archers. Their bows are also divided into different levels. A good bow can often add a lot of attributes to increase the archer's combat effectiveness in all aspects.
In addition to this weapon, the biggest difference between archers and musketeers and ordinary players is that they also consume ammunition when fighting. The ammunition used by archers is arrows, and musketeers are naturally bullets. Usually, the ammunition used by both is actually the benchmark version.
Archer's arrows have many different types and specifications, and the benchmark version is divided into many different types, but they all have one thing in common, that is, they do not have any attributes except for basic attack power, which is what we often call whiteboard equipment. Although the attack power of these whiteboard arrows without attributes is different, they can all be regarded as benchmark ammunition because they have no additional attributes. The difference in attack power is only used for archers of different levels. After all, you cannot let archers of more than a thousand levels and archers of more than a hundred levels use the same arrows, right?
Of course, there will definitely be a special version with a benchmark version. There are actually many special arrows for archers. The characteristic of these arrows is that they have attributes, which are generally added to attack power or additional magic damage, and even have arrows with guide arrows or even space teleportation capabilities. Although even white-board arrows, after being launched by the archer's bow, they will also be accompanied by bows and the player's own magic attributes, but the ability to add additional attributes greatly increases lethality after all. Moreover, the special arrows usually do not only add a little extra attribute. As long as they are not white-board arrows, there will generally be many attributes, or the additional single attribute value is particularly large. Anyway, the gap with white-board arrows is very obvious.
However, after all, we have to talk about the differences between archers and musketeers.
Archers and musketeers theoretically consume ammunition in battle, but the problem is that bows and arrows can be recycled. Whether it is a benchmark version of white-board arrows or special-board arrows with attributes, as long as you can find the arrows you shot after the war and pull them out, you can continue to use them. Of course, arrows are durable as equipment, and white-board arrows cannot be repaired, and they will break if they are durable. However, even white-board arrows can be used repeatedly at least twenty times before breaking, and special-board arrows can be repaired. Even many special-board arrows with better attributes have automatic return attributes. This kind of arrow with automatic return is basically the same as never damaged or lost. It just takes time to return. Therefore, if you launch continuously, there must be a time interval.
Compared with archers, musketeers are not so lucky. Whether it is a high-level bullet or a low-level bullet, as long as it is a bullet, it is a one-time job. For example, if an archer gets an artifact-level arrow, then all he has to do is to pick it up as much as possible after it is fired, so that it can be used repeatedly. Moreover, almost all artifact-level arrows actually have automatic return attributes. Therefore, if an archer gets an artifact-level arrow, he can use it frequently without any scruples. Anyway, it will come back when it is shot, and it will not be lost or destroyed by the other party. As long as the arrow is not destroyed during flight, it will be protected by the automatic return attribute after it hits the target and is indestructible.
However, the musketeers are different. Compared to the excitement of archers when they get artifact-level arrows, the musketeers are like they get the artifact bullets, and their expressions are absolutely entangled. No, it is because this artifact bullet is one-time.
The archer spent more than 100,000 crystal coins to buy an artifact-level arrow for a lifetime. It was the Musketeer's turn. After finally getting a magical bullet, it was done with one shot. Although the power of the musketeer's artifact-level bullet is generally shocking and the ghosts are so heartbreaking, no matter how powerful it is, who can't use a bullet with tens of thousands of crystal coins?
Because of the one-time use limit of Musketeers, you don’t think that the probability of high-level musketeers appearing in the game is much higher than that of high-level arrows, but you can hardly see musketeers use special bullets. It’s not that others don’t have one, but that no one is willing to use them. It’s not that there is really a deep hatred. Generally, players are reluctant to waste special bullets at all. When doing tasks to brush advanced monsters, they also have to calculate the gains and losses first. Targets with not high-value values would rather die than use special ammunition, otherwise the wave ss will be dead after one round of bullets. The things they get are not as expensive as the bullets. What’s the point of pushing wave ss?
Based on the above situations, it can be simply inferred that the beam of light that the Gun God shot down the Frost Rose before was probably shot with special ammunition. And Nobunaga Ghostou must have given extra money to buy this bullet specifically. Even this bullet was bought in advance for Nobunaga Ghostou to use it in this battle. Only in this way can the beam be explained why the beam is so powerful. It is definitely not a simple advanced skill, because no matter how powerful the skill is, it is not so powerful.
I can say that I don't care about the damage caused by the use of special ammunition by the Gun God. Because these ammunitions are irreplicable, they produce less and are very random, and it is almost impossible for two of the same ammunition to appear. Therefore, even if the Gun God can explode once occasionally, it will not pose any substantial threat to us. Even if there is only one nuclear weapon, it will not have much deterrent effect. At least a country with a large area will be brave enough to get one shot. Anyway, Japan is killed by two atomic bombs, wouldn't it be a good life? So, special ammunition like Gun God who can only use once is not worth worrying even if it is powerful.
Although the attack from the Gun God is not enough, the repair of the Frost Rose is still quite a headache. Repairing a spaceship is not just about spending money. It requires a lot of special materials. Fortunately, our guild can get all of them, so we don’t have to look for them anymore, but the engineers are a little short of enough. Recently, our guild fleet is changing the sun stove on a large scale, so the number of ship workers is a bit short of enough. Even if the Frost Rose has a higher priority, it is a troublesome to draw personnel.
Fortunately, there will be a military god in our guild. In addition to managing battlefield command, the military god also works part-time in the guild's internal affairs. If you check the information of all the workers here, you will know who is doing what work. You will draw out all the tasks that are not particularly urgent among them, and then you can start repairing the Frost Rose first.
Chapter completed!