Chapter 485 Reflection
The number of Russian players landing on our air mothership is not less than the number found in the open space. In other words, we killed nearly 2,000 Russian players in the Aisinger Mobile Fortress. If this number is simply calculated, it is actually not a large number. After all, this is a national-level war, and the action of about a thousand people can only be considered a small-scale action. However, the invasion of Russian players is full of weirdness.
The first is how this unit entered Aisinger.
Not to mention the Eisinger Mobile Fortress, all the entrances to Eisinger Ground City are equipped with special anti-invisibility and anti-camouflage detection systems. That is to say, if you want to enter Eisinger, you must ensure that you enter the city in your own true form. Of course, because there are many equipment in the game that can cover your face, in fact, as long as you are not very famous, it is difficult for ordinary people to recognize who you are. After all, unless you reach the level of the Holy Spirit or Artifact, there are basically hundreds of styles. Although there are quite a few, considering the number of players, there are still many people wearing similar equipment. Of course, because the system is equipped with a personalized system, players can also personalize their equipment in places such as the blacksmith shop according to their own interests, and can modify the appearance of more than 50% of the equipment. Basically, after modification and before modification, it is completely impossible to see that it is a kind of equipment.
However, even if players can modify equipment to make their appearance characteristics special, as long as they are not very famous, players cannot remember the other party's identity. After all, there are hundreds or thousands of people in the game every day. No one will remember all these people. Besides, many people have only one or two chances to fight. In other words, most of them do not recognize them before the battle. Therefore, relying on their appearance, hostile relationships cannot be recognized.
However, although there is no way to confirm the relationship by looking, it can be confirmed by other things. The first is the guild logo. Because the system stipulates that players who have guilds must wear guild logos and cannot be blocked with other things. Therefore, unless you add illusion or invisibility to yourself, others will definitely see your guild badge. Of course, spies can leave the guild first and then enter the enemy city as free players, but one thing needs to be paid attention to here. guild is not a simple organization. In the game, guilds have guilds with guilds.
There are many additional attributes. The most direct point is that each guild will add certain attributes to its members, and this attribute is related to a special upgrade project within the guild. However, no matter how many attributes a guild is added, there will definitely be some more or less. So, it will appear that players with guilds are often much higher in combat power than those without guilds. Especially for those large guilds, if a member leaves the guild, his strength will instantly drop by more than 20%, that is, after leaving the guild, the combat power may only be 70% or 80% of the previous ones.
Even if the spies temporarily give up this attribute addition for their special tasks, they still have to face many problems when they get into the city. First, after entering the city, all players who do not belong to the guild must wear special identification signs. This thing will be distributed when entering the city. Although you can throw it away, as long as you throw it away, you will be discovered immediately by the God of War. Because the identification sign of our guild is connected to the God of War's management system. Therefore, you can't do bad things as long as you carry this thing. Because anything that will damage our Frost Rose Alliance will be discovered immediately, and if you throw it away, you will be discovered immediately.
Based on this situation, theoretically speaking, those invaders are impossible to exist, because they will see the guild signs when entering the city from the city gate, teleportation array or port. At present, our guild and the Russians are in a state of war, and if the other party takes the Russian guild sign, they will definitely not be able to enter. If the other party removes the guild's ownership, they will definitely be forced to issue that kind of identification sign. In this way, it should be impossible to do anything that will damage our guild.
However, all of the above should have become inappropriate. Not only did the other party come in, but it did not remove the guild sign. From the corpses of the Russian players we killed, they can clearly see their guild signs. Although they do not belong to a guild, they are all Russian guilds, which is fine. So, how these people enter Aisinger has completed it has become a huge mystery. Normally, it is absolutely impossible for these people to come in with signs, but now they are indeed carrying signs. This is completely unexplainable. As for the setting of contacting the guild first, entering the city and then rejoining, it is actually impossible.
Love. Because, if you want to join a guild, you must have the president or vice president of the other party's guild be allowed to licence, and this way of opening the licence must be face-to-face. That is to say, if the other party wants the person who has terminated the guild to join the guild after entering Aisinger, then their president or vice president must have at least one person in Aisinger, and this kind of thing is impossible. After all, the other party's president or vice president cannot get in with a sign, but they cannot withdraw from the guild like ordinary players, because if they withdraw, then there is no way to come in to add to others for guilds. After all, if you withdraw, you have no permission to withdraw from the guild.
In addition to the source of these people, we still have a lot of strange problems.
One of the questions that puzzle us is about monitoring.
There are many cat-eye magic arrays inside Aisinger. In addition to basic attack capabilities, these magic arrays also have a very important function, which is to act as cameras. These cat-eye magic arrays are almost all over the streets and alleys of Aisinger, and wherever there is a blocking gate, they must be the key monitoring area of this cat-eye magic array.
Because the guy from the War God can handle multiple signals simultaneously, in fact, our entire Aisinger is basically under the real-time monitoring of the War God. However, those Russian players not only ran around the city in this monitoring mode, but also created multiple explosions and various destructions. They even ran to an area like the Isinger Mobile Fortress that is not open to the public. This makes people feel confused after all. Of course, those invisible players do have such abilities, but the problem is that many of the Russian players killed this time are not invisible. How did they avoid our surveillance?
Even if we don’t consider this monitoring issue, there is another problem that makes us very troubled, that is, the more than a thousand invisible people we killed in the end.
Chapter completed!