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Chapter 530 The most suitable is the best

"What kind of skills do you have?"

"Magic rays."

"Is this something useful?" Christina asked in surprise.

Radamantis pointed to the golem guard who had completely turned into paralysis and said, "Anyway, that guy's reaction is quite obvious."

In fact, we are not so surprised because Radamantis' skill is so awesome. On the contrary, this skill is a little more advanced than a magic missile. It is considered a secondary magic with no other attributes. The level is between intermediate magic and low level, but the number of users of this magic is very small, because the purpose of this magic is very narrow.

Magic interference rays, just by listening to the name, you can know what to use. Its main function is to interfere with magic resonance, and magic resonance is the prerequisite for casting spells. At first glance, it seems that this skill should be the nemesis of the mage. After all, casting spells requires resonance between the magic power in the body and the external magic power, and then generate magic. However, this ray can interfere with this process and prevent the magic from forming. Therefore, theoretically, this magic should be a existence that can turn all the magic spells of the mages into decorations.

However, in fact, the opposite is true. This magic interference ray is actually useless at all. It is not that this ray has poor interference ability to magic resonance, nor is it other reason, but that no one can use this ability perfectly.

Magic jammering rays can indeed suppress magic resonance, but it does not simply emit a beam of light, and then the opponent's magic resonance is completely messed up. In fact, magic resonance has the same frequency attribute as electromagnetic waves, while magic jammering rays cannot cover all frequency bands like electronic interference devices. In reality, electronic countermeasures can emit electromagnetic pulses in full frequency band to make the signals on all channels become chaotic. In this way, the opponent's wireless communication will be suppressed. At least it can reduce the transmission distance. However, because magic jammering rays cannot interfere with the entire frequency band, it can only adjust according to the opponent's emission frequency. In other words, to use magic jammering rays to successfully prevent the opponent from casting spells, you must first know what magic the opponent is using, and then use the corresponding magic jammering rays to interfere with the completion of this spell.

This kind of thing is quite unreliable at first hearing. You will definitely not tell you what spell the enemy wants to use, so you can only wait for the other party's magic to start to start to start to judge based on the other party's casting situation. If you have a high level of magic attainments, you can also compare and infer information based on spells, magic fluctuations and other information, but if you are not good at this, you can only rely on misunderstanding. However, considering the huge magic structure in Zero, the probability of such things will basically not be much higher than winning the lottery jackpot. And the more deadly problem is that magic interference rays cannot really interfere with the magic itself, they can only interfere with the formation process of magic. That is to say, once the magic is completed, magic interference rays will have no way to deal with it.

Currently, the spells used by players in the magic professions are some medium and low-level spells. Although the power of these spells is not very large, they are practical, fast release speed, flexible and changeable. They can also use quantity to make up for quality. Unless your formation is complete and there are professional tanks to carry monsters in front, ordinary mages rarely use large skills. Not to mention the devil consumption, it is also a problem to release too long.

The formation speed of these medium and low-level spells is generally very fast, no more than three seconds, generally between one and two seconds. In such a short time, it is necessary to determine what magic the opponent is using, and to release magic interference rays to interfere with the opponent. The interval is too short. Although the magic interference ray itself is very fast, and it can be completed in just 0:5 seconds, considering that the opponent's casting time is only a few seconds, the reaction time left for the player is actually between 0:5 and 1 second. In such a short time, it is not something that everyone can do.

Also, even if it is used to interfere with large skills, this magical jamming ray is also not good. As mentioned before, mages generally do not use large skills, but once they are used, it must be a complete team of people on their own side. In this case, using magical jamming rays will inevitably be blocked by the opponent's protection personnel. After all, everyone is not stupid. Knowing that several mages are preparing large skills, even if they don't know what magical jamming rays are, they will definitely instinctively prevent the enemy from falling on the mage's own. Moreover, even if the opponent's avant-garde personnel do not block it, it is most likely useless, because mages usually habitually add a protective shield to themselves before preparing large skills, and magical jamming rays do not work on the spells after forming. In other words, magical jamming rays cannot penetrate the magic shield, so they naturally cannot interfere with the mage casting inside.

Anyway, this magic interference ray is basically useless, and even if you learn it, it is completely useless. Low-level spells do not have time to react, and advanced spells cannot hit the target, which can basically be said to be an existence without actual value.

However, this spell, which was considered to be useless, had a terrifying impact on the golem guard in front of us, who was in a panic. The guy who had an amazing defense actually started to crawl around the ground like a cockroach sprayed by insecticides, and his behavior became very strange and was obviously in a state of out of control.

In fact, we quickly understood this phenomenon. Just like many inventions, we could not imagine it when it was not invented. When we saw it, we suddenly felt that this thing was so simple. The same is true for the magic interference ray used by Radamantis.

The golem guard itself is driven by magic, and it is a solid piece of iron lump inside itself, so it is impossible for it to move without magic.

Golems are different from puppets. The puppet uses a technology that mixes machinery and magic. The movement structure is constructed by mechanical means, and the power comes from magic. This power device is often built-in, that is, wrapped in the body. However, golems are solid, so magic lines and other things cannot be designed inside, so they can only be carved on the surface of the body. Of course, in order to ensure that the golems are not wiped off, they are directly scrapped because the magic array is destroyed. The magic arrays on these golems are protected by special magic power. If you have the ability to break through this layer of marriage, it means that your power exceeds the golems. At this time, there is no difference between designing the line, whether it is hidden or exposed. Therefore, although the magic array on the golem is exposed, it is actually not so easy to destroy. This is also the reason why we can't handle this guy after fighting for a long time.

However, although these protection settings can block the invasion of external forces, they cannot block the magic interference ray, because the magic array is different from the mage. The magic array is equivalent to casting spells all the time during operation, so it can be disturbed at any time. At the same time, the setting that protects the magic array itself is not destroyed is itself a part of the magic array itself. After all, the two magic arrays cannot be overlapped, so they can only be integrated into a magic with two functions. Although there are still so many functions, the magic array has actually become a whole. At this time, although this magic array can block external attacks, it is equivalent to

When the magic interference ray is continuously casting, the magic interference ray can just interfere with this spell casting process. So, when the magic interference ray hit the golem guard over there, the thing immediately began to become sluggish, because although its magic operation line is still working, the information to be expressed is all the information after being interfered. Although this information is not completely unreadable, it has become unknown. So the scene we are seeing now appears. The golem guard seems to have no way to coordinate the limbs, and he just can't stand up. Even its arms are twisting randomly, and they can't help at all.

It can be said that Radamantis's method hits the point and completely controls the ability of this thing at once. But it's really a lucky thing to say, because as long as the golem guard is slightly modified, even if he puts a piece of clothing on him, he will not be so easily knocked down. As I said before, the magic interference ray spell is quite useless. It can be blocked by many things. Even ordinary cotton and linen clothes can reduce the intensity of the magic interference ray. Just wear two more layers to completely block its effect. If it is metal armor, even a layer as thin as paper can completely block the interference effect of the magic interference ray.

Unfortunately, although there are so many ways to block the effect of the magic interference ray, the golem guard just didn't wear anything. The magic patterns on his body were all on the surface, so he was directly knocked down. In front of the magic interference ray, this guy was basically unprepared.

"It turns out that there is no strongest skill, only the most powerful mage. Any skill can have a magical effect when used in the right place!" Christina sighed as she looked at the golem guard who was still thrusting on the ground.

Jinzi nodded and said, "If I had known, we should have used this skill earlier. Actually, I would do it too!"

Although magic interference rays are not the kind of skill that everyone knows, the requirements are very low after all, so people like us who can learn skills for free in guild libraries basically know them. Of course, there are actually very few players like us. After all, not every guild has a guild library, and guilds with libraries will be open to everyone to learn skills for free. At least our guild skills are still charged, but the fees for members are very low.

Because we had no ability to move, the steel golem was completely shut down by us. Several power sources on its body were directly broken, and then the guy was completely paralyzed. This time he didn't even suck it. As for the wreckage of this guy, of course I took it away. Although the shortcomings were obvious, the defense of this thing was really not covered. Take it back and study it. Maybe you can learn some things to use on mobile angels. I have a habit of hoarding technology, so it is not harmful to collect more. (To be continued, please search for Astronomy, the novel is better, updated and faster!
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