Chapter 61 Heroes Invincible
One of the two remaining effects in Hero Mode is called Absolute Strike.
This absolute blow is actually not a damage effect, but a setting that ensures effective attack. Because there are many different categories of targets in the game, such as the existence of spirits and body types that are not physically damaged, for example, only space-based attacks can hit, and there are some strange existences that often require special attack methods to hit, and will produce some very special effects.
However, here, because there is an absolute blow, every attack I will definitely hit the target. Of course, this will definitely be said to be under the premise of hitting. It does not mean that I randomly swipe the air and just hit it, but that as long as I really aim at the opponent to launch an attack, and there is no such situation as the opponent dodges successfully or blocks it, the attack will definitely take effect and it will not be affected by any special attributes. No matter whether you can enter nothingness or have no entity, you can be pressed to the ground and beaten up in hero mode.
The first three or four effects of the hero mode actually only increase my survivability and ability to launch attacks. So where is this BUFF skill strong? It's in the fourth or fifth ability.
The last ability in Hero Mode is called mimic attack.
This mimicry attack does not mean that I can release the opponent's skills, but that my attack power can simulate the opponent's attack power. Moreover, this attack power is not simply copied. Instead, it is calculated by borrowing the difference between the opponent's basic attack power and my basic attack power and then strengthening all my attacks based on mutual probability. If the difference is smaller than one, then this attribute can be automatically cancelled, which means it does not take effect.
The last one may be a bit difficult to understand, but it can be easily understood by comparing the data.
For example, I fight with a big shot in a certain god clan. Or to be specific, I will fight against Anubis.
Assuming that my basic attack power is 100, then Anubis' basic attack power is about 1380. Don't think that the data is very different from the imagination. That's right, when I actually fought with Anubis, I felt that I was not much weaker than Anubis. But that's because Anubis's divine power attribute is invalid for me, so when he faced me, his attack output may be only 138, losing 10 times the divine power increase. In addition, because I am a player, I have rich attack skills and diverse combat methods. So in terms of comprehensive combat power effect, I won't think that Anubis is much stronger than me. Of course, the most important thing is that Anubis has never really fought with me head-on, and in most cases he kept his hands. After all, he is also a famous god who can be called a name. If it is really so unbearable, wouldn't it be a bit fake?
According to the calculation method of this hero mode, the ratio of Anubis' basic attack power to my basic attack power is 13.8, and this data is greater than one. So it will take effect. Then, no matter what attack I launch on Anubis, the actual attack power of this attack will be multiplied by 13.8, which is equivalent to increasing my attack power by 13.8 times.
Does this data look scary? It's not over yet.
In addition to strengthening the attack according to the ratio of the opponent's attack power to my attack power, the hero mode will also increase my attack power by an additional 50,000 points of basic damage. This is a forced data and will be directly followed.
Based on the combination of these two data, my final attack power will definitely cause serious damage to my enemies. Because my attack is multiplied by its own attack power ratio, and the ratio of an existing attack to its own defense and health value is usually not too big. In other words, everyone's attack is actually quite fatal to me. So, if my attack power is increased to a state that is close to the opponent's attack power, then my attack will definitely be quite serious to the opponent.
Although this strange setting method seems a bit troublesome, it ensures that I can show lethality enough to intimidate the opponent's life safety when facing any strong enemy. Even if that guy's attribute is hundreds of times that of mine, it is fine, because my attribute will be automatically added to the same level as him. In other words, this ability can be completely understood as a setting that when the ratio is less than 1, this attribute will not take effect, so my attribute is not weaker when encountering weak, but still has an overwhelming advantage. After all, the forced 50,000 attack power behind is not for nothing.
After combining so many attributes, it seems that the hero mode is already very strong, but when you think about it, you will find that this is not very strong? This is clearly invincible!
Although that absolute blow can hurt the opponent with my attack, it doesn’t seem very scary, but what if it is connected to the second ability of Hero Mode, “Will Move”?
With my reflex nerves, it is easy to attack thousands of times in one second. Although I could not do it before, it was not that I could not imagine, but that my body did not have the reaction speed and could not keep up with my thinking. However, it was different in the hero mode. I could burst out with a very terrible speed, and combined with the attack power that was enough to cause serious damage to the opponent, in this state, I could actually kill anyone in an instant. Even the high-end existence among the gods would probably not last long in this mode.
From this we can see that the hero mode is definitely an extremely amazing ability. Once activated, I have the ability to instantly destroy most high-end existences, and at least I can counterattack instantly to pull back the balance of the war.
The three BUFF attributes are all the reward attributes I brought out from this BUFF mission. Although it doesn't seem to be much, the effect of strengthening my attributes is too significant. The simplest proof is that as soon as this thing comes out, the combat power data I displayed on the combat power list has a certain distance from Christina. Of course, the distance is still not too large, so I still need to find a way to strengthen myself in the future. After all, I got some BUFFs, and Christina is not without anything.
After reading the rewards from me, I focused my attention on the sculpture that was barely considered a humanoid figure. Although I had received my own reward, it seems that the purpose of this thing has not been completed. According to the benefits I have obtained, the effect of this thing should not be too bad. After all, is it the final reward from the BUFF task?
Chapter completed!