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Chapter 111 Resolution passed

"Why are there three sets different?"

"As for this issue, it should be said that three sets have been fused with the fusion, so it is different." Hephaestus said.

As soon as I heard Hephaestus's words, I immediately thought of what Mother Earth said before. Now I think about it, these three different sets of materials are different from ordinary equipment because they absorbed part of the power of the Mother Earth's law.

"Since that's the case, then when we have time, we will check out the situation of these equipment, but before that, we will finalize the cooperation between us and those Japanese."

Soon Matsumoto Masaga and the presidents of the Japanese guild were called back. As soon as these people came back, they immediately asked, "President Ziri, I think you should have already discussed the results of your conversation?"

I nodded and said, "Of course. Regarding your intention to cooperate..." I deliberately made a long tone before saying, "We accept it."

As soon as I said this, all the presidents of the Japanese guild over there were relieved. Although they actually had some conflicts in their hearts, after suddenly hearing me that they accepted their suggestions, these people still breathed instinctively. Perhaps from their subconscious mind, they still felt that cooperating with us was the right choice.

Masaga Matsumoto did not feel relieved like the presidents of the Japanese guild, but was always very calm. After seeing this, the presidents of the Japanese guild suddenly realized that their performance was a bit out of control, so these people quickly turned into seriousness.

After seeing that everyone on his side calmed down, Masaga Matsumoto said to me: "First of all, thank you for accepting our proposal from the perspective of interests. However, this matter is very complicated, so we don't just reach a cooperation intention. We also need to further discuss the specific cooperation methods in the future. I don't think you have any objections to this?"

I nodded and said, "Of course, but this kind of plan cannot be formulated in a short while, so we need to wait a little longer. Our guild think tank is studying the information you gave. As for tactical arrangements, it may take an hour or two to do it."

"Does the group take so long?" asked a Japanese guild president.

Rose immediately said, "If you feel it's boring to wait here, you can choose to go to the functional construction activities of our guild first, or I can arrange someone to take you to visit the environment of Aisinger. Of course, there are some departments that you don't have to go see, you understand."

Matsumoto Masaga thought for a while and said, "I heard that Aisinger has the best urban supporting facilities in the world, so I want to experience it."

"Of course there is no problem. I can go with you." I said politely.

"Then it's better to obey your duty than respect."

"So what about your choice?" Rose asked at the remaining presidents of the Japanese guild.

These people were originally the presidents of the Japanese guild, so they were naturally a little nervous when they arrived in places like Aisinger. After all, this place was the enemy's nest for them. So, in this case, if they wanted to visit, they always felt a little nervous. Especially if they were separated from Matsumoto Masaki, they would feel even more worried, so these people almost immediately chose to experience Aisinger's functional facilities with Masaki Masaki.

Since the itinerary of these people is the same, we naturally save a lot of trouble. I will take them directly to experience the tour, while Rose and the others stayed to study the arrangement of the action plan with the think tank.

Because neither the presidents of the Japanese guild and Masaki Matsumoto himself could appear in Aisinger, we did not go to these functional building areas, but used the teleportation array inside the guild. Moreover, in order to cover up our identity, we sent each of these people a long robe. With the invitation of me to lead the way, our guild players naturally did not dare to throw exploration techniques at them casually. The advantage of going to our guild's special teleportation array is that there will be no outsiders, so we successfully entered the functional building. As for using those buildings later, we don't have to worry about the issue of confidentiality, because almost all functional buildings in our guild have dedicated private rooms, so we don't have to worry about confidentiality.

The first place Matsumoto Masaga and his friends asked to experience was the training ground of our guild, which is the challenge training center. In this place, you can challenge the set simulated enemies, and the types of simulated enemies are diverse. Of course, the specific types of enemies are not included in this building, but require the building owner, that is, our guild will catch them by itself. We must catch some living creatures and put them in this challenge field. After that, the challenge training center will automatically scan the combat data of this creature. Then everyone in the field can challenge this creature infinitely. However, if it is a creature we have not caught, there will be no one here, and naturally it will not be able to challenge it. However, at present, our guild has a lot of monsters, so most common monsters can be found in this training field, even some special monsters that are rare here, but it is not guaranteed that each one will have them.

In implementing this challenge training center, it is not just monsters that really challenge everyone. There are also simulation challenges between personnel. This simulation challenge is divided into two forms. One is a simulation person, that is, a player comes here to accept scanning like a monster, and then everyone can challenge the simulation image of the player here. The simulated player will have all the strength of the original player, but the simulator is not the player himself after all, so the fighting method may be somewhat different from the person himself. Of course, if you pursue realistic things, you can also conduct real-person challenges, just like an arena, and two players really go to the training center to fight. This form is a bit similar to the arena, but the difference is that the challenge training center does not have a real PK mode and can only conduct training matches. That is, all data will be automatically restored after the battle, including medicines used in the battle, consumables such as scrolls, and there will be no death penalty. Anyway, it is absolutely no loss.

In addition to challenging monsters and other players, this challenge training center can also challenge yourself. This challenge mode is to let the system simulate a self to fight with yourself. This simulated self has exactly the same attributes and equipment data as the player himself, and the system will simulate your own combat style. Although it is still a little different from the real self, the difference is basically not too big. In other words, this simulator will even have some of your behavioral habits. It feels like you are fighting with another self.

This kind of self-challenge can be said to be the most difficult part of all challenges, but it is also the most effective way to improve yourself, because in addition to studying new tactics and combat skills, you can also check your own flaws and defects, so that you can better improve these shortcomings and problems.

Matsumoto Masaki brought these people here not what we planned before. This can be said to be a temporary idea for Masaki Masaki. But it is no big deal to go to such a place. Masaki Masaki came here in fact to relive the feeling of challenging himself. During the time we were secretly trained by our guild, Masaki Masaki had trained here a lot.

At first, the presidents of the Japanese guild were quite dissatisfied with our challenge center because they thought it was just a revision of an arena. However, after we briefly explained the characteristics of this place, these people finally put away their arrogance and began to seriously study the magic of this place. However, after less than five minutes of research, these guys chose to challenge me without exception. Of course, I could not accept the challenges of so many of them at the same time, so they challenged my simulators.

As the president of our guild, of course I left my own scan data here, but all of these Japanese guild presidents chose to challenge me.

In fact, just think about it and you can understand why these people challenge me. Although my combat power is well known to everyone, this kind of knowledge is actually just hearing or seeing some battle scene records. They don’t know what my actual combat power is. So, these people want to take this opportunity to experience this feeling personally. After all, if I really fight outside, I will definitely kill them, and they don’t want to die for such a thing. So, they will certainly not miss it if they can experience it here.

Because of my special nature, my characters are set to be very special existences here, and there are several other existences like me, who are all the players in the guild's highest strength. The biggest difference between this special setting and general simulators is that our simulators will not use their ultimate skills as soon as they come up, but can be set according to the needs of the user. You can set one of the three real modes, challenge modes and training modes as your combat method.

When the players participating in the challenge choose the real mode, my simulator will simulate my behavior based on my combat data in the game. That is, let the simulator's behavior be as close to me as possible.

The challenge mode is actually a normal mode, which means that it does not follow my behavioral habits, but uses the difficulty and method of system calculation to control it. In this mode, the combat level of the simulated person will be relatively balanced, and the difficulty is slightly lower than that of the real mode.

The training mode is different from the first two. This is a kind of simulation training. The simulator used in this mode will not actively attack at the beginning, but will only defend passively. As time goes by, the simulator's combat method will become more and more offensive from the full defense mode, and the simulator's combat power will gradually be unlocked in the process. At the beginning, the simulator may not use the ultimate move, but once the battle between you and the simulator lasts for an hour and has not ended, the simulator will completely enter the full opening mode of the ultimate move and exert the full strength of the object simulated by the simulator. The biggest advantage of this gradual strength increase is that it can train the combat skills of the combat personnel, because if it is an opponent with a weak level, it will not be able to counter-enhance your combat strength, and an opponent with too strong will not learn anything because of the gap. Therefore, this kind of pair of people who will slowly improve their strength is the best object for training.

After seeing the challenge mode here, the Japanese guild presidents actually found that there was still my information, and they all chose me as their target, but the modes they chose were different. Because there were detailed explanations after the choice, they all knew the meaning of the type they chose, so the twelve Japanese guild presidents each chose their favorite type.

Eight Japanese guild presidents all chose the training mode. Three of the remaining four chose the real mode and one chose the challenge mode.

The speed of the twelve of their choices is basically the same, which means that they almost started fighting at the same time, but the time for these people to come out is different.

The guy who chose the challenge mode was the most unlucky. He was asked ten seconds into the beginning. The speed was really fast enough. If it weren't for the fact that he was the one who started late, I would have suspected that someone might have not started the game when he came out.

In fact, it is normal for this guy to come out first, because in challenge mode, my simulator will use all my attributes and skills to fight under the control of the system, which means that he will fire with all his strength as soon as he starts. In this case, the president of the Japanese guild has no power to fight back. It is also very normal for him to be thrown out in ten seconds.

The three guys who chose the real mode are slightly better than the person who chose the challenge mode. Two of them came out after thirty seconds, and one persisted for more than forty seconds. The reason why they supported them in real mode was not because the system controlled me was more powerful than the self I controlled myself, but because my fighting style was like this. I usually don’t use all my combat power to output as soon as I started to fight, but will first observe the opponent’s combat mode and approximate combat power level. After the intelligence is collected, I will only use the main body to fight. Only when I find that the enemy is not easy to solve, or if I need to deal with multiple targets and need to deal with a plural target, I will consider the summoning mode. This kind of combat method is my habit, and the system will learn my behavioral habits in real mode, so I will not start to output with all my strength as soon as I start to get started. Of course, the result will be a little slower than the type of attacking crazy as soon as I start.

The last one is of course the eight people who chose the training mode. In fact, in this mode, no matter what enemy you challenge, the time will not be shorter than one minute, because the initial simulation target will never attack. Even if you stand in front of the opponent, the opponent will only pose a defensive posture and will not hurt you. This is the characteristic of the training mode.

However, after a minute, my simulator started to attack. The initial attack was a defensive counterattack after being attacked, and the frequency was very low. The attack power was deliberately suppressed to a very low level. After all, this is training. When you output all your strength at the beginning, you can kill the opponent, so there is no training effect.

In this gradual mode, the first guy who died of these people lasted for thirteen minutes. The reason for his death inside was because of a mistake, which did not block a sneak attack from my simulator.

After the player came out, he waited for nearly ten minutes before another person was kicked out. Then another person came out in less than thirty seconds. The interval afterwards was very close, and all the remaining personnel were kicked out within three minutes.

"Wow, this thing is so powerful." The last Japanese guild who was thrown out was still screaming excitedly after it grew up. Except for the four guys who did not choose the training mode, everyone else was very excited because they all realized the effect in the training mode. However, the excitement of these people quickly turned into frustration, because they suddenly thought that the better the effect of this thing, the stronger the strength enhancement effect on our Frost Rose League players, and this is equivalent to widening the strength gap between Chinese and Japanese players. Therefore, the effect of this thing is completely unhappy for them.

Although they are very jealous of our own training grounds, they can only envy them. To build such a site, they must upgrade the city level. But the problem is that all cities in Japan have been occupied by us, and changing hands means the level of the city will decline, so the level of the city in Japan is actually not high. In this case, the number of urban buildings that can be selected is very limited, and it is naturally impossible to build such training grounds.

In fact, there is currently no city in the world with such a high level as Aisinger. The reason why Aisinger's level is so high is mainly because of Aisinger's mobile fortress.

Aisinger is a city, which is recognized by the system. However, Aisinger is actually divided into several parts, from top to bottom: Aisinger Mobile Fortress, Aisinger's Sky City, Aisinger's Ground City, and Aisinger's Earth Center.

Among these four parts, the core of Aisinger is the highest level of confidentiality, and in fact, this part is very far away from the main body of Aisinger, and it penetrates deep into the mantle. It constantly absorbs the fire elements in the lava as a source of power to supplement its own and other parts of Aisinger.

This metropolitan city is mainly responsible for some special research projects and the detention sites for certain dangerous creatures, so it is not open to the public. It can only rely on special elevators to enter and exit, and there is also a space blocker inside, so it cannot be transmitted to enter and exit by space.

By the way, the Esinger Earth City is not equal to the Esinger Dungeon. The Esinger's dungeon is actually the underground part of the Esinger Earth City. Although this part is buried in the soil, it is closely attached to the Esinger City, and it is a part of the Esinger and is not independent. In fact, there is almost no other link between the Esinger main body except for the slender elevator passage.

Aisinger Ground City is the only city in Aisinger that allows players to freely move. Of course, it is actually part of this part of the area, not all.

Aisinger Sky City is the part that stands upside down on the head of Aisinger Ground City. This part feels like a reflection of Aisinger Ground City. The first time people who don’t know see it, it feels like there is a mirror covering the entire city on the Aisinger Ground City. The shapes of these two cities are almost exactly the same, and the front and reverse are reversed, and they look like reflections in the water, so the two are collectively called Aisinger Twins. But in the system, they are actually part of the city of Aisinger, not two independent cities.

The last and most important part is that Aisinger moves the fortress.

The part of the Aisinger Mobile Fortress should actually be said to be the old town of Aisinger, but due to technical transformation, it has become an air fortress. This part is actually part of the main body of Aisinger, but because it can move and carries heavy weapons, it often goes to other places to perform various cleaning tasks. In fact, after the Aisinger Mobile Fortress participates in the battle, we almost don’t have any places that cannot be captured. After all, the firepower of the Aisinger Mobile Fortress is too strong. If it weren’t for the scary energy consumption of moving, the Aisinger Mobile Fortress would definitely be swaying around the world like the American aircraft carrier battle group.

As I just said, the main reason why Aisinger's city level is so high is that this Aisinger mobile fortress.

The improvement of the city level is the same as the player's upgrade. It depends on the city experience value, and the city's experience can be obtained from many aspects, but the most important parts are construction bonus points, guild bonus points and combat experience.

The construction bonus part does not specifically refer to the fact that you have gained experience in building buildings in the city, but rather, all creative bonus points. For example, if you engage in commercial activities in the city, and the capital flow brought by this kind of commercial activities will generate experience value. Commercial cities are actually mainly upgraded by this. After all, commercial cities like Paris do not even have cities. If you rely on combat experience, the city will probably be ruined before the level has been upgraded. After all, the buildings in commercial cities are crispy and rotten as soon as they touch it.

What? Why is Aisinger's city so strong? The answer is that because Aisinger is a fortress city, the building structure will be different from ordinary commercial cities. Otherwise, why do you think our city construction cost is 20% more expensive than others? The extra money is spent on extra money for reinforcement.

In addition to the experience value generated by building buildings and commercial activities, the migrant population and permanent population in the city will also bring experience value. Every time the migrant population enters and leaves the city, it will bring a certain amount of experience value to the city. In addition to adding experience points in the city, people with fixed residences in the city will also provide an additional part of the experience value every day. This setting is not entirely for players, and the same is true for NPCs. This is also one of the main reasons why people desperately open up their cities in combat games like Zero. Isn’t it just to increase the flow of people and earn more experience value?

The above are the so-called construction bonus points. But this is just a rough idea, not all. Because in fact, there are many things in construction bonus points, such as if a research institute has developed some technical achievements in this city, the city will also get bonus points, and there are also some people in the fixed population in the city to upgrade, which is also considered a bonus points for urban construction. There are actually many such small projects, but the proportion is not large. So I won't explain it in detail.

In addition to the construction bonus points, another major item in the city experience value is the Guild bonus points.

Aisinger is our city of Frost Rose Alliance, so whenever there is any data change in our Frost Rose Alliance, it will have a certain impact on the city's experience value. For example, if the guild level is improved, all the subordinate cities of the guild will increase the experience value accordingly. This number is calculated based on the city scale. The number of experience values ​​obtained by large cities will be more than that of small cities. In addition, the scientific research mentioned earlier also has experience value bonus points, and it is a double bonus. For example, if our guild researchers have developed a technology in Aisinger, then Aisinger will first get a certain experience value because of the city construction bonus, and then we will also develop this technology because of our guild and get an experience value. In other words, these two experience value bonuses are both because of that study.

In addition to technology and guild levels, guild bonus points also include population bonus points, map bonus points and resource bonus points. Each member of our guild will provide a fixed city experience value every day, so in this regard, the more people the guild is, the more cost-effective it is. In addition, the map area mastered by the guild will increase the experience value of all cities belonging to the guild for every square kilometer. Of course, the guild's own experience will also be improved. Also, if the guild's mining minerals mastered by the guild will be priced and converted to experience according to the system. This does not mean that you want to sell the minerals. The system does not care about how you deal with these minerals. As long as you mine it, the experience value will be automatically settled according to the system's pricing. Of course, this is also a two-way experience, which will increase the experience value of the guild and the experience value of the city belonging to the guild. And another condition is that if there are mining areas within the city's sphere of influence, a certain amount of urban experience value will be automatically given every day based on the total reserves of the guild's area.

The above are the main ways for other guild cities to obtain experience values, and the rest is combat experience.

In fact, as long as the battle occurs within the sphere of influence of the city, of course I am talking about the battle between the city owner and other guild personnel. If it is an irrelevant person fighting, it is useless. In other words, as long as we are from the Frost Rose Alliance, attack the players of the Outsiders in the area near Aisinger, or kill monsters, Aisinger can get the city experience value. Of course, this does not necessarily have to be an attack on our own side, but in fact it is the same if we are invaded. If someone attacks Aisinger, we will not only get the city experience value in the battle. Finally, if we successfully defend the city after the battle, we will also give a certain amount of experience value at one time based on the total strength of the invader.

The difference between the way of obtaining experience values ​​in this kind of battle is that it obtains a large number of experience values ​​and is very fast. However, because the city itself is a fixed object, you usually have no way to let the city proactively provoke the enemy. In other words, although urban warfare can quickly improve the city level, of course I am talking about the situation of defending it. If you are occupied by the enemy, don’t say anything. Although the city’s experience value increases rapidly in this battle, you can’t find people everywhere to invade yourself, right? Not to mention the risk of the city being captured, even if you are not worried about this, it is a problem for the enemy to attack your city. After all, there are certain expected benefits for others to invade your city, such as your city is located on a major traffic road, which is a profitable type anyway.

Therefore, although urban offensive and defensive wars can greatly improve the city level, because you cannot decide the enemy's behavior, this matter is very unreliable. Moreover, once the city is accidentally occupied by the enemy, it will not only not increase the experience value, but also lose the experience value. Therefore, although improving urban experience through war is a very fast way, in fact, not many cities will actually do this, and this is not something that is so easy to control.

Actually, when it comes to this, I think many people should have guessed why Aisinger's city level is so high. The reason is that Aisinger's mobile fortress moves.

Other people's cities are fixed, and they can only passively wait for the enemy to attack. Even if you take the initiative to harass others and then attract others to attack your own city, it is not that easy. People are not fools, and it is understandable to be fooled once or twice. How can you always be fooled? Besides, siege war is a big deal. Which guild should not carefully consider the comparison of enemy-me battle power, chances of winning and subsequent returns? In this way, the probability of urban offensive and defense wars is actually very low. As for letting guild players kill monsters around the city... this method is even more unreliable. After all, except for the newly built monster siege in the city, a surrounding area will appear.

A monster vacuum area. Even if monsters appear outside this area, they are all low-level monsters. Don’t expect to see bosses or large groups of high-level monsters around the city. Therefore, except for the situations such as PK with the laymen outside the city to which the guild is affiliated, there is almost no experience value to get. The PK behavior between the laymen and the laymen is not often possible. After all, if your city wants to make an economic development, others need to come to your city. If the people in your guild always bully the laymen around the city, who will come to you? Therefore, we not only cannot increase this kind of experience income, but also limit the occurrence of this situation.

However, the above problems are all other people's problems. For us, at least in Aisinger, it does not exist at all. The reason is that Aisinger can run around in the mobile fortress.

Everyone knows that siege wars are fast to gain experience in cities, but others cannot actively trigger siege wars, but we can easily create siege wars because others do not attack us, we can let Aisinger Mobile Fortress actively attack others. The system calculates the experience value of combat cities based on the battles around the city, and does not mean that others must actively attack your city. Of course, for other cities, this is necessary, because other cities will not move, and if others do not attack, the city will not be able to attack them. However, there is no such problem in Aisinger Mobile Fortress. It can directly drive to the enemy city next to the city wall and face the wall. Then all the battles between the two cities are considered siege wars.

In addition, because Aisinger's mobile fortress can be moved, it can also follow our large forces and mix experience with us during ordinary guild battles.

Let me give you the most direct example. During the period when Masaga Matsumoto was a real Japanese player leader, we used the Aisinger Mobile Fortress to attack Japan. At that time, we even asked the Aisinger Mobile Fortress to land directly on the ground. Then we rely on the giant track system below the city to drive on the ground like a tank. At that time, because we set our goal to Tokyo, Japan, all Japanese players ran to intercept us one after another. Our people just waited to move with the Aisinger Mobile Fortress near the Aisinger Mobile Fortress. At this time, as long as someone came to fight, our Aisinger Mobile Fortress would get experience points. In other words, Aisinger was getting experience points.

This way of gaining experience is exactly like cheating. The main reason why Aisinger's city level is so high. In that operation in Japan alone, our city level was upgraded to more than twenty levels in one go. You should know that the total level of the main city of most guilds is less than twenty levels. We were upgraded to more than twenty levels in that war alone. How can this number not be scary?

In fact, after that, the multiple dispatches of Aisinger mobile fortress have earned us a lot of urban experience points, and the final effect of all this is that Aisinger's city level has been upgraded to a very exaggerated level. As the city level is improved, many powerful special buildings have gradually opened up.

These special types of urban buildings often have very powerful functions, but they are not just about having money to build. You must first upgrade the guild level, and when the guild level reaches it, you can take over the guild building tasks. After the task is completed, you can get the architectural drawings. In fact, this drawing is not a very construction drawing, but something similar to a building permit. With it, you can build such a building, but the specific appearance can be designed at will, without reference to this drawing. In fact, there are no design drawings on that drawing.

After getting the drawings, although the guild can already build such a building, you still need a qualified city because all such guild buildings with special system attributes have construction conditions. Just as the weapons used by players often require the player's strength or level to be allowed to be equipped, the guild construction industry requires your city level to reach or the city area to be built. Some buildings even require the city to be a specific type of city. For example, there is a guild building called an underwater altar, which requires the city to be a port city.

It is precisely because the Isinger mobile fortress that we have raised Isinger's level to such a terrifying level. So although the presidents of the Japanese guild were jealous, they had no choice because they knew that this situation could not be copied. Of course, if they had the ability to create a flying city and ensure that it was not destroyed, they could also consider it.

In fact, the presidents of the Japanese guild have a little helplessness. That is their own guild level.

In fact, there were many special buildings in Japan before, otherwise the Japanese players would not be so powerful when they first fought with us. At that time, the Black Dragon Association concentrated resources across Japan, and its own guild level was very high, and the city was quite exaggerated. Naturally, there were many high-level guild buildings, and as the Black Dragon Association disintegrated, Japan lost this advantage.

The small guilds distributed by the Black Dragon Society are all independent new guilds, and they have not inherited the guild level of the Black Dragon Society. As for the Ghost Hand Alliance of Nobunaga, it was originally a new guild, and the new guilds established by Matsumoto Masaga now have nothing to do with the original Black Dragon Society except for the name. At least the system does not recognize that there is any connection between the two. In other words, there are no such super-large guilds in Japan now, and all guilds are small and medium-sized guilds. They are composed of guild alliances. The biggest problem with this form of alliance is that many systems can’t realize the things prepared for the guilds, because these alliances are not a complete guild, and their respective independent data cannot meet some of the hard standards of the system, so they naturally cannot enable those special guild functions.

So, even if you give these Japanese guild presidents a city like Aisinger, they still cannot build such training centers because their own guild level is not high enough.

After the Japanese guild presidents failed, they were divided into two groups. Some of them began to study other goals of challenge, such as some people began to challenge Makai and Christina, while others began to challenge themselves after discovering that Masaga Masaga was challenging him.

Self-challenge projects usually take a lot of time. Because if you play with yourself and know your own attributes too well, it is not easy to win, and it is not easy to have an infusion. As a result, you usually play with self-challenge for a long time.

Fortunately, these Japanese guild presidents used this system for the first time, so the battle ended soon. Most of these guys were not familiar with this way of fighting against themselves. However, they didn't care about death a few times, and there was no punishment anyway, and they all had a little fun playing.

The purpose of bringing these Japanese guild presidents here is actually the same as asking them to avoid them before, to increase authenticity, and the combat plan has actually been completed long ago. However, we can't just say we accept their proposal and come up with a detailed plan, right? So, isn't it possible to tell ourselves?

It was almost time to see that the Japanese guild presidents came out one after another and I stopped them and did not let them go in and play again. The excuse was of course that the plan had been completed and waited for them to go back to discuss. Soon everyone left the training and followed us back to the conference hall.

The plan made by our guild think tank is not a paper plan, but a three-dimensional combat diagram. This thing looks more intuitive and is more suitable for our guilds. However, the presidents of the Japanese guild can only record it with their own pens. After all, although they can see it clearly, there is nothing to download our plan. After all, this is something done based on crystal technology, and they do not have similar equipment.

After all the presidents of the Japanese guilds were seated, I asked the God of War to project the action plan directly in the center of the conference room, and then said: "The plan has been completed, but the content is quite simple. After all, the time is too hasty. We will give it to you after we have improved the specific plan. Before you left, Matsumoto Masaga gave us a plan proposal, and our staff officers basically accepted this suggestion."

When the presidents of the Japanese guild heard this, they looked at Matsumoto Masaga in confusion because they had never heard of this thing before. Masaga Masaga explained slightly that these things were with the previous information, and then the presidents of the Japanese guild returned to normal.

After looking at them, I continued, "President Matsumoto Masahiro's suggestion makes sense. There are serious conflicts between players from China and Japan, so if we rashly fight, we probably cannot achieve the purpose of superposition of combat power even if we can restrain both sides and not fight ourselves. Moreover, there will be almost certain internal friction, which will lead to the combat power being worse than when fighting separately."

The presidents of the Japanese guild also understood these paths, so after hearing what I said, he nodded and said, "We discussed this before when we were in Japan. At that time, everyone decided to divide their troops and act accordingly."

I nodded and said, "Yes, according to the prison letter given by President Masaga Masato, we also support this setting. The two sides do not engage in large-scale joint combat, but instead conduct strategic responses. However, we made some changes, that is, although ordinary players do not engage in joint combat, the operational forces that seize technology need to join forces, because the number of people required by this group is second, so we both need to concentrate all the elites together."

"We have no objection to this."

"If you have no objection to this, then the basic plan will be decided. You can see the specific situation by looking at the dynamic diagram."
Chapter completed!
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