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Chapter 180 The commander of cannibalism and selfishness

"Run..."

At this time, the cavalrymen of various guilds who were following the Russian players were chasing all the way. According to some people, they were even more exciting than when they were taking drugs in the bar before. The feeling of being passionate was so exciting that it was beyond words. The Russian players in front were obviously taking the initiative to attack, but because they rushed through the defense line, they inexplicably changed from offensive state to being chased. The enemy behind them were all enemies, and they could not stop at all. They could only keep moving forward and then forward. Stop to die, but even running forward is not safe, because it is not their own territory in front, but the rear area of ​​our occupied area. It means that the more they run, the deeper they go into the enemy's back, and the more they hope to survive is slim.

Even though they already knew that running like this was not a solution, Russian players still had to keep looking at the running. Some of them would suddenly turn around and start trying to resist. But the problem is that the effect of suddenly turning around during the escape process is really not very good. Behind are the established cavalry regiments lined up in neat rows to charge the group, and they turned around and resisted in this way, with personal actions, no defense line, no formation, and even no one to fight together. Just relying on a few people in front of the brigade of cavalry, they were easily uprooted as if they were saplings in front of the tsunami, and then they were rushed to some unknown place.

Compared with the miserable experiences of Russian players, the players on our side feel that they are going to have fun. There are many enemies in front of them, but they do not have decent resistance. They are almost unilaterally slaughtering, and they are watching their experience value continue to rise, while their consumption is minimal. This feeling of excitement is unexpected, but now they have realized it personally.

In fact, although the cavalrymen were more likely to kill, the fastest ones were not these cavalrymen, but the Japanese players led by Matsumoto Masaga. Although the cavalrymen were chasing Russian players all the way, they could only attack the Russian players in the last row, but they did not dare to go deep into the center of the opponent's large army, because although these Russian players inexplicably changed from attackers to targets being chased because of our arrangements, they actually retained a complete system.

Moreover, the number of opponents is quite large, and the losses have just begun. Although the casualties are very fast, the total number of opponents actually does not drop much. Faced with such an army, ordinary players dare not rush in stupidly. They can only scrape people down from the opponent's large army layer by layer like skinning. No one dares to really break in. Moreover, we actually issued an order before the battle begins. The cavalry must ensure that they always move in a queue and are absolutely forbidden to rush into the enemy array.

We arranged this way to prevent the cavalry from dispersing the opponent's large troops. After all, Russian players are still very strong. If we disperse them, then once these scattered soldiers and raiders dispersed, it will take time and energy to encircle these people, and this speed may be slower than when we peel them down like this. What's more important is that the second battlefield requires more precise command, so we transferred all the superior leadership of these players of various guilds, so the cavalry here is actually under a very low control. It can almost be said that they have no direct command personnel. In this state, what they can do is to fight in a pre-declared way. After changing the fighting method without authorization, the entire battlefield will be completely out of control. We will never allow such things. Therefore, we said hello before the war. If anyone dares to run out of the array and ride alone to assault, the people around have the right to kill this guy directly and get rewards when they turn back.

Just because we restricted the cavalry from charging with all their might, they could only pull people down from the Russian players' large forces in the back, and the situation of stripping people downward also promoted further chaos among Russian players. Then, it was like a shepherd driving away the flock of sheep and used a large group of cavalry to drive the Russian players towards the direction we designated.

In fact, the routes that these Russian players are all routes that we have planned in advance, because these routes have mechanism traps that we set in advance, and these are the things that really consume a large amount of opponents' personnel. As for the Russians who do not follow the route we designed, there is no need to worry at all, because our cavalry will help them find the "correct" direction.

The large Russian players who were driven like a sheep rushed forward and soon entered the real ambush circle. The large troops that were advancing quickly rushed through the first trap area, but the mechanism here did not start at this time. We also made special arrangements for this ambush circle, which is to let go of the front troops and then start from the middle and back. There are two benefits of doing this, one is that it will not cause the large Russian players' troops to stop suddenly. The reason why the large Russian players' troops are running is actually completely unforced.

The players behind do not want to be killed, so they run forward desperately towards the center area. Although the players in front do not want to run, the people behind will push them to run. If they stop, they will be squeezed down by the troops behind and trampled to death, so the people in front do not dare to stop at all. However, if a large trap suddenly appears in front of them, then out of instinct, these players in front will inevitably find a way to stop, and the result of doing so will cause the entire Russian player's large army to slow down or even completely stop.

The Russian players have a large number of large troops. If we want to kill these people at the lowest cost, we must keep them in a state of movement, because only when they are in motion will the commanders of the Russian players cannot gather the troops and organize defenses. Therefore, we cannot let them stop, they must move, so we cannot set traps in front of them.

In addition to not affecting the advancement of Russian players' large forces, there is another advantage that it can decompose the opponent's troops.

When most Russian players pass by, we will activate the trap and then swallow some of the Russian players. After that, the Russian players will automatically slow down because they see the people in front falling into the trap. In this way, the Russian players in front will distance themselves from the people in the back, so we can surround the group of people blocked behind and eat them. Repeatedly using this method can erode the Russian players' large forces one by one, so the timing of opening this trap is also given special attention.

In order to take care of Matsumoto Masaki, the personnel in charge of the operation set up in this trap are all those selected by Masaki Masaki who are particularly loyal to them. These Japanese players are all part of the film who are particularly loyal to Masaki Masaki and Augun. Basically, as long as Masaki Masaki and the others say, these players will immediately execute it, and they will not doubt or oppose Masaki Masaki's motives at all. Of course, Masaki Masaki should give them some sweetness. This way, people will be more loyal.

Just as the Russian players' large forces were about to pass the first trap area, Matsumoto Masaga, who was observing the situation at high altitude, immediately used the communicator issued by our guild to shout at the Japanese players below: "All areas a are all about to pay attention, prepare 3, 2, 1, pull."

With Matsumoto Masaki's order, the Japanese players below immediately pulled the rope that had been prepared. Then the land on the ground, which had no problem, suddenly collapsed. Nearly two thousand Russian players fell down a large ditch seven or eight meters deep without preparation. The ditches were not flat, but wedge-shaped, and the people who fell could not stand up at all. They could only stick to the slope, but the ramps were full of holes, and various weapons suddenly stretched out from these holes, causing huge casualties to these people. The lucky person who did not die desperately supported the slope and wanted to let his body leave the slope. Unfortunately, the inclination of this place was too large, and there were corpses everywhere, so he could not stand up at all. So he could only watch as he was stabbed into a sieve by the weapons protruding from the remaining holes.

In fact, the slope below is a metal net full of holes, and Japanese players are waiting on one side of this metal net. As long as someone falls off, they can say that weapons pass through these mesh and kill the people on the opposite side. The Russian players on the opposite side suddenly fell down and were unprepared to leverage on the metal net, so they could not fight back at all and could only be slaughtered unilaterally.

The Russian players who had dropped down were quickly killed, and the group of Russian players who were blocked behind the trap looked desperately at the big pit in front of them and the cavalry wandering around them and were crying without tears. These cavalry did not come forward to fight them hard, but instead let the archers and mages on both sides continue to kill them by ranged attacks. As long as they attempt to break through, they would be gathered by the mage group. Finally, until their number was reduced to no storm, the cavalry suddenly started to rush forward and killed more than half of the remaining people, and the rest were all driven out of the big pit. Even if they did not die, they would be killed by the Japanese players below.

Just a simple pitfall directly killed nearly 5,000 Russian players. The number of Russian players who were isolated and killed was as high as 20,000. That is to say, after crossing this pit, the large number of Russian players has decreased by 25,000.

Although the large army in front lost these 25,000 people after the pit was started, the cavalry chasing behind were blocked, so the players who were lucky enough to cross the pit were still happy and their speed gradually slowed down. However, before they could be happy, they found that two new cavalry units were actually transporting from both sides, and then a new cavalry array was quickly formed behind them.

This trap group was designed by us, how could we expect that the trap would block our own cavalry in addition to dividing the enemy? Therefore, we have already made arrangements for this. There are two brand new cavalry teams on standby near each trap. As long as the trap starts and splits the tail ranks of the Russian player's large unit, these two cavalry will come out from both sides to continue to take over the previous cavalry team for the expulsion mission. In other words, no matter we divide, there will always be two cavalry teams behind the Russian players chasing and driving them forward. Another advantage of this method is that our cavalry team can be rotated without excessive consumption.

After those trap-blocked cavalrymen who are trapped, they will run forward through three trap zones and stand by in front after cooperating with the archers and mages to kill the divided Russian players. After the Russian players' large forces pass through that trap zone, they can rotate into the pursuit array again.

Using this stage-based pursuit method can ensure that there are always people chasing them behind the Russian players' large forces, so they will never stop.

After the first trap group was successfully activated, Matsumoto Masaga immediately shouted: "The personnel in Area A cleared out the remaining enemies and evacuated immediately, and went to the front to stand by. Area B prepared, the Russians were about to pass."

Soon the large army of Russian players passed through this so-called B area, and then with Matsumoto Masaki's order, the flip on the ground was instantly activated, and a large group of Russian players were directly turned over into the cave below. The cave this time was different from before. The flip area this time was not too large, and it was only a few hundred people that flipped it once, and the slopes below were not unstoppable, but a solid flat ground. However, although the environment below was still OK, there was no slight light.

It was originally daytime and the light was very good. When they suddenly fell into a dark room, they could not see anything. In addition, they would suddenly fall from above. They would suffer some injuries and lose balance. At this time, the ninjas hidden in the dark immediately rushed up. The ninjas and assassins who had long been lurking here had long been used to the darkness here. So they could not only see clearly, but also because the enemies had just fallen from above, they had no resistance at all. They were all wiped off their necks before they could react.

In fact, the flip trap in area B is very different from the a. It is not activated when the team is about to pass, but the Russian players' large army is activated just over half. This thing will only fall a few hundred players at a time because it is small in size. After all, there are not many players who can see these people fall. So when they bypass these flips, the people behind will fall part of it again because they don't know that there is flip here. In this way, a group of people will fall down in the dark small rooms below will fall one by one, and those ninjas and assassins will just kill the bad guys who just fell down one by one in the dark.

Although this b-zone array can swallow up not many people every time, because it has been working all the time, the efficiency is actually quite amazing. After the Russian players' large army has passed, more than 50,000 fewer people than before, while those ninja players from Japan and assassin players from other guilds have been killed. Many people simply sat on the ground after the Russian players' large army has passed. If someone had told them that one day they could touch their necks and feel their hands, they would probably have squirted the man's face, but now they have really gone through this process, it feels really - it's so cool.

Masaga Matsumoto, who was in charge of command in the sky, looked at the Russian players' large force below and passed Area B and immediately ordered: "Cabinets 3, 4, don't run forward, help Group 5 and 6 to compress the Russian team together. The effect of Area B just now seemed to be too good, and the Russian team was a little loose. You can strengthen the attack and tighten their team."

The team below began to move immediately after receiving the order, and soon formed a powerful cavalry team to continue to attack the periphery of the Russian players' large forces. Those Russian players did not want to be killed and could only move to the central area. So while running, the Russian players' large forces were compressed into a very dense cluster.

Seeing that the team below had almost been compressed, Matsumoto Masaga directed again: "Induce the team, take them to Area C and prepare for the barbecue."

"I understand." The cavalry team in front of the large force responsible for oppressing the Russian players changed direction suddenly began to push them to turn. The large force of the Russian players could only turn to the trap area according to their predetermined route without any autonomy, and then ran into the trap area. A large area of ​​the large force of the Russian players who were moving forward suddenly appeared in the back of the large force of the Russian players. This time the pit area was so large that it was comparable to three or four footballs connected together.

In the field, at least 100,000 people fell in in an instant, but after these people fell, a large group of mage-type players suddenly appeared around them, so all kinds of flame-type magic were out of the cage and all were thrown into this big pit. In this big pit, there were obviously a large amount of combustible materials prepared, almost at a glance, and in an instant, the hundreds of thousands of people were completely swallowed by the sea of ​​fire. The terrifying heat wave even forced the fire-type mages outside to quickly transfer.

Looking at the thick smoke behind, the president of the Russian Guild who was in charge of command now really wanted to die. The total number of troops they brought out this time was over 100 million, of which about 20 million were players, and the remaining 80 million were NPCs, and these people were all mixed together. However, inexplicably, they lost nearly 300,000 people in less than twenty minutes after entering our position. The casualties were too scary. Moreover, with their

As the number of people decreases, the speed of erosion here will inevitably gradually accelerate, because the smaller the number of people, the lower the deterrence, and the more we will eat it deliberately. And there is another point, that is, after running for so long, their endurance value will drop very quickly. Once the large army is chased without endurance value, they will definitely face one-sided massacre, which is almost unnecessary to think about. Therefore, if they continue running like this now, they will be completely dead and will never survive.

Seeing this situation, the guy finally couldn't help it. He said to several of his close friends around him: "We will be killed sooner or later."

"But now that's it, do we have any other way?" asked the player next to him.

The player in charge of the command said, "There is a solution, but I don't know if I should do this."

"Why?"

"Because although I can save some people by my method, we will not be able to explain clearly and be regarded as cowards by all those involved in this operation. After that, we will be despised by everyone, and the Frozen Banshee will no longer believe me."

The player was stunned when he heard his boss say this, and then after a few seconds, he suddenly looked up and said, "Since that's the case, then we shouldn't do it. At worst, we can die here, there is nothing to be scary."

In fact, the commander thought of a simple method, that is, regardless of the large army, he would gather his own part of his men, and then leave the formation alone and rushed outward. In this way, they would escape in the last battle, and other Russian players would instinctively follow up when they saw their actions. In this way, they actually had a certain possibility to take some Russian players out, but they would definitely not be able to get rid of the charge of escaping in the last battle. Therefore, although this method can solve the problem in front of them, it may not be a good thing for them.

After hesitating for a long time, the guy finally told his confidants this method, hoping to get some advice. The confidant was obviously the kind who was loyal to this guy, so after thinking for a while, he made the suggestion that was most beneficial to them but harmful to Russia as a whole, that is, to do nothing completely and let it go.

The advantage of this method is that they don’t have to bear any responsibility. After all, the biggest reason for this failure is the previous intelligence error. So if you want to say responsibility, the Frozen Banshee and the people who provided the intelligence at the beginning are the biggest responsible persons. Those who sent the intelligence were wrong, and the false information released by the enemy on purpose were wrong, while the Frozen Banshee’s responsibility is that they did not judge that it was false information and formulated a plan to implement it completely according to the enemy’s intentions. As for those of them, they just acted under the orders.

.Because the superiors made mistakes in their decisions, their responsibilities were actually very small. In contrast, if they were charged with the crime of escaping at the last minute, it would be really over. Because if they were really judged to have escaped at the last minute, part of the responsibility for the failure of this battle would fall on them, which was equivalent to helping the Frozen Banshee to the tank for no reason. Therefore, after hesitation, they decided to let themselves go completely. Anyway, it would be nothing for them to die here.
Chapter completed!
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