Chapter 186 Blockade and time grab
Although the Russian air cavalry showed extraordinary bravery and even used their bodies to set the bomb, the result of this did not cause any essential change in the battle situation. The Giant Butterfly City dropped not one or two bombs, but hundreds of thousands of bombs, some of which were giant explosion bombs weighing one ton, but more were incendiary bombs with smaller equivalents or even cluster bombs. These air-explosive cluster bombs will automatically explode in the air when they are 800 to 1,000 meters away from the ground. After this explosion, the eight thousand sub-munitions loaded inside will spread to the surroundings. Once these sub-munitions are sprayed out, they will self-destruct after a certain period of time. This must be a detonation method. Although it is not as good as the impact explosion, it is at least safer and will not be activated by mistake.
After being intercepted some blockbusters at the beginning, the players on our side began to realize that these air cavalry would affect our bombing effect, so they directly replaced small bombs to kill these air cavalry who were seeking death, and the effect was not too good. Although it was not too cost-effective to exchange a small bomb for another air cavalry, it was at least much more cost-effective than consuming a giant bomb weighing one ton.
After the number of Russian air cavalry decreased significantly, the bombing on our side immediately became even more crazy. A large number of bombs began to be thrown down in a mixed manner, and the Russian players below were obviously not scattered enough, so they were killed by us. These super bombs often kill a group of people as soon as they landed. The Frozen Banshee watched the people on the ground and was extremely anxious to see their side falling down, but they didn't know how to solve it. After all, they had already made mistakes step by step before. Now it is impossible to rely on on-site response to solve it.
Although Giant Butterfly City carries a lot of bombs, the consumption speed of this throwing method is quite amazing. In less than fifteen minutes, Giant Butterfly City has already thrown out more than 20,000 bombs of various types brought out this time, and then it does not turn around and flew directly over the heads of Russian players towards the domestic direction. This kind of large bombing requires a lot of conditions and cannot be carried out frequently. At least there should be no chance to come again in the short term, so Giant Butterfly City received a notice in advance, do not land after the bombing is over, and fly directly to the domestic land. Anyway, it is no longer available here.
After the bomb was dropped, the load of Giant Butterfly City dropped. The flight altitude gradually climbed to an altitude of 20,000 meters. Then it began to enter a level flight. This altitude basically did not require any escort, so our mobile angel formation separated and landed in the nearby area. This change changed the face of the Frozen Banshee again.
In theory, these mobile angels should be escort formations. Even if they don’t follow Giant Butterfly City, they should return after the mission is completed. But at this time, the mobile angel formation landed nearby. This is not right. However, the Frozen Banshee is not stupid either. After a brief thought, she understood what we were going to make. This clearly means to kill them all.
Although the Russian reinforcements were blown up by the bombing just now, the death rate was not miserable, but the actual death rate was less than one-tenth. Of course, the reduction of one-tenth of the large army of nearly 200 people at one time was also quite terrifying. However, the number of remaining combatants is still more than 150 million. Most of these people are NPCs, and the proportion of players is not high. This is the trouble. In addition to the advantages of single combat power and flexibility of NPCs, the biggest advantage of NPCs is that players can treat themselves, whether they use drugs, know how to heal their skills, or find help from other healing systems. In short, players can usually recover quickly after the war. But the problem is that NPCs do not have such ability.
The NPC legion in the game is equivalent to mercenaries, but it is very different from the mercenaries in reality. The NPC in the game is a one-time payment and lifelong buyout. Unless you treat them too badly, it leads to a rebellion. Generally, these NPCs will fight to death with their guilds. So, since they have sold them to you, you are embarrassed to let them bring their own weapons and ammunition on the battlefield, right? Therefore, the weapons and supplies of the NPC troops of each guild are provided by the guild, but considering the number of NPC people, the consumption is obviously quite terrifying. NPC is different from players. NPC fighters will not pay membership fees, that is, they cannot receive any money from their guilds, but instead invest a lot of money to support these people. This will be a huge burden on the economy of each guild. It is precisely because of this that each guild is unlikely to distribute a large amount of medicine to the NPC legion.
Now Russian players are in trouble in this regard. Although the previous bombing only caused them to lose less than one-tenth of the number of people, the wounded accounted for more than 60% of the total force, which means that more than 70% of the total force was unable to fight when they set out. In this case, it is obviously a bit difficult for them to continue doing something, so it is necessary to make this force move. However, the medicine is too expensive and they are not carrying enough. It takes a long time to rely on the treatment of the healing personnel. This creates a major contradiction, that is, spend money to quickly cure these people and slowly use the healing skills of the players with healing ability to treat them bit by bit.
Originally, from an economic perspective, it would be better to take it slowly, but the problem is that Russia is now full of crises. Our Frost Rose Alliance coalition is raging all over Russia. Therefore, they really need this main force that we dare not confront head-on to play a certain deterrent and restraint role. How can we have time to treat them slowly under such a premise?
The Frozen Banshee looked at the huge number of wounded people and was circling in a hurry, but it was useless to transform into a gyroscope. This kind of thing was impossible to deal with. The healer was just that little, and now he had to hurry up, either spend money to buy medicine or wait for time. There was no other way to choose.
After thinking for a long time, the Frost Banshee finally decided to spend money. After all, if we were reluctant to let this amount of money, our Frost Rose Alliance troops would inevitably burn, kill and loot everywhere in Russia. The losses would be more than just the ones who bought medicine. Moreover, there is another factor in helping the Frost Banshee make such a decision, that is, the mobile angels who just landed nearby. The purpose of these mobile angels landing here is very obvious, to be vultures.
Vultures are scavengers, which will circle around corpses or dying animals, just waiting to get a share of the pie. At this time, the mobile angels are similar to the vulture, but they are not waiting for the corpses, but want to turn the 60% of the wounded members of the Russian reinforcements into corpses. Once the ice banshee chooses not to rush to treat, these mobile angels will inevitably find an opportunity to come in and take advantage of the situation. Taking advantage of the opportunity that they are all wounded, the mobile angels can definitely cause quite terrifying casualties. After all, many wounded soldiers are only left with blood. They will be done with just one stroke. At this time, the damage will definitely be much greater than that of normal attacks.
In fact, the decision of the Frozen Banshee did help herself and these Russian players, because just after they issued an order to use the medicine on them first and then return to the guild's reimbursement, shortly after the guild's investigation personnel discovered that a large number of guild's air cavalry appeared around them.
This air cavalry is not a player formation of our guild, nor is it a spear. It is an air cavalry composed of heavenly soldiers and generals riding a sky horse.
Tianma can walk in the air. The heavenly soldiers and generals are also very powerful NPC troops. At this time, it is clearly intended to take advantage of me. If the Frozen Banshee hesitates for a while, and even if they want to distribute medicines, they will probably not be too late. However, this is the first time they have started to be lucky so far. Because of the advance distribution of medicines, these NPC troops and players have received a certain degree of care. Although it cannot be said to be in full swing, at least this army has basically recovered its combat effectiveness and is no longer a remnant soldier who can come up and take a bite.
Looking at the Russian Legion that had basically completed the treatment and started the whole team, the hunting team on our side did not go up directly to fight hard. After all, although the Heavenly Soldiers are quite powerful troops, they are NPC troops after all. The NPC mixed legion has no advantage in confronting them head-on with established players. Moreover, the hunting team this time is not many people, so they should not approach at will without the advantage of the number. However, although these Heavenly Soldiers did not dare to approach the opponent's own formation, they had been circling outside the attack range of the opponent's own formation, as if they were hunters wandering near the beast group, constantly staring at these Russian players, making them increasingly nervous.
In fact, in addition to psychological pressure, the hunting team has other functions. The most important highlight is that it completely sealed the enemy's reconnaissance troops. It was impossible for such a large group of people not to set up a wayfinding force nearby, but because our hunting troops have been moving within their sight, the Russians were unable to collect intelligence. Even if they were sent, they would be quickly killed by our hunting team. Therefore, the Russian Corps almost lost its reconnaissance capabilities to the outside world, and even remote command communications required a special gang of people to escort them. Otherwise, as long as the escorts were a little less, they would be killed in one fell swoop.
In addition to this kind of information suppression, another function of the hunting group is to completely suppress the movement speed of the Frozen Banshee. Because of the poor command and communication and the lack of external reconnaissance, the Frozen Banshee and the others dare not move quickly. The army of the legion-level unit was originally slow to move, and now they have to be careful of being sneak attacked at all. This speed has become a state of snail crawling. The Frozen Banshee knows that this is not possible, but there is no way, because she is afraid that if she is not careful, we will find another chance to get rid of it. They really can't afford to lose, so they would rather crawl slowly than take risks.
The last main force of Russia led by the Frozen Banshee was blocked on the road to return, which was as fast as a snail, which bought a lot of time for our siege troops. The main cities in western Russia were waiting for their main force to come back to rescue the scene, but the Frozen Banshee and the others were slowly climbing on the road, wanting to be fast but not daring to be fast. They were obviously anxious, but they still didn't dare to move forward.
Compared with the worrying situation in Russia, the atmosphere here is much easier. With the cooperation of our superior firepower, the siege troops quickly took down all the first target cities. Then the second-tier troops drove into the city and began to implement the plunder plan. The first-tier troops fought against each other in the city without stopping and then left the city from the other side. Then, with the help of our guild's transportation team, they rushed to the next target city.
Since the intelligence war has basically lost its meaning at this time, the cannon fodder troops located outside the Bear Castle no longer make unnecessary sacrifices. Aisinger moved the fortress to advance towards the Bear Castle, and relied on his own firepower and the power of several Zerg castles that he was assigned to completely flatten the Bear Castle. The original cannon fodder troops quickly transformed into plundering troops, and were responsible for looting the cities that had been captured after the main force in front broke through the city defense. At this time, our offensive troops also changed from two branches to three.
The reason for division of troops was mainly to maximize profits. At first, because we didn't know what the Frozen Banshee would decide, we didn't dare to play too much. We just divided two troops out to ensure the combat effectiveness of each branch. On the other hand, we also had to retain a general reserve team on the Aisinger Mobile Fortress, and at least we had to ensure that there was no problem with the battle here.
But now it's different. The trump cards of the Frozen Banshee have been revealed, and the intelligence war between the two sides has been completely over. We don't have to hide anything. We don't have to worry about the Frozen Banshee and the others having any strength to eat our offensive troops. It doesn't make much sense to maintain the state of the offensive troops at this time. As long as we can conquer the city, we have enough troops. There is no need to concentrate the troops at all.
Under this premise, we divided the troops into three parts and started attacking the three cities at the same time. The Aisinger Mobile Fortress always ensures that it is in the middle of the three attack routes, because in this way, the Aisinger Mobile Fortress can use its own long-range firepower to support nearby troops. It is equivalent to equip our three armies with a moving artillery regiment.
The pressure brought by the three-way progress here is so great that Russia has certainly been unable to withstand it. Those guilds who have been attacked and in the direction of our attack have rushed to ask for help from the Frozen Banshee, but the problem is that after the first group of messengers was sent out, they were like stones and seas, and they didn't even see a wave. Soon the news of the death of the messenger was transmitted back, and after the resurrected messenger reported the people of the guild knew that the situation on the Frozen Banshee was also a mess. The main force was stared at by many hunting groups of our guild, and their messengers could not enter at all.
In desperation, the presidents of the Russian guild here could only find a way to gather a small army with a good number of people and let them deliver the letters. Originally, they had insufficient staff because of our attack, and now they had to draw people out to deliver the letters, which of course made the presidents even more depressed. However, the news was always sent, so they had no choice.
After sending this army, the presidents of the Russian guild thought that the Frozen Banshee would definitely come to support after receiving the message, but the result was different from what they imagined. It was not that there was something wrong with the Frozen Banshee, nor that they didn't want to help, but because the messenger actually hung up again.
"What did you say?" asked a Russian guild president, looking at his messenger, in disbelief.
The messenger looked at his boss helplessly and repeated what he said just now. "I said that even if we send a lot of people, we wouldn't think about going in. The outer side of the army led by President Frost Rose Alliance was the gold coins of the main player of the Frost Rose Alliance. Her flying sword attack range could cover all areas of her sight. We used a cavalry team of more than 100 people to rush in. On the other side, the group of a large circle that had disturbed more than ten kilometers. The President Frost Rose and others sent people to respond because they found out about the situation here, but they were still intercepted and could not catch up!"
"The Frost Rose Alliance is trying to kill us!" Several Russian guild presidents sighed anxiously, but there was no way.
At this time, a player suddenly suggested: "By the way, I thought of a solution."
"Speak quickly." Several Russian guild presidents suddenly heard that there was a way and immediately surrounded him.
The player was not nervous and immediately said: "Although we can't enter the encirclement, we can find a player from the Banshee Alliance to help us deliver the letter!"
"Players of Banshee Alliance?" One of the Russian guild presidents did not react and said directly: "When the Frozen Banshee left, he brought all the combatants of their guild. Even if we go to their headquarters, the rest will be a group of logistics personnel, and their combat effectiveness is not as good as us!"
"You stupid!" The president of a Russian guild next to him was finally smarter to think of the player's meaning. "He means we can find any player in the Banshee Alliance so that they can communicate with the president of the Frozen Banshee using the battlefield channel of the guild's public. Although the range of information transmission is limited, it is at least wireless communication, and it is always much more convenient than sending verbal messages. As long as the player can get close to the periphery of the defense line, he should be able to answer the conversation."
"Yes! Why didn't we expect it?" Several players laughed excitedly when they heard the news, and then began to send people to find players from Banshee House. Although Banshee took away the combatants, as the president of the first Russian guild said, their guild also has logistics personnel. This battlefield channel does not matter your status in the guild, as long as you are a member of the guild, you can use it. So as long as you find a player from Banshee House, you can use it as a wireless intercom and ask him to help contact Banshee, so that Banshee can establish contact with the outside world.
These Russian guild presidents were calculating the feasibility of this matter there, but they didn't expect that the door of the conference room was knocked open, and they were all stunned when they saw the visitors, because this was actually a player from the Banshee House and a close confidant of the Frozen Banshee. They had seen this woman before.
Chapter completed!