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Chapter 220 Flying a kite, playing with you.(1/2)

"Oh! Oh! Oh!...what is going on?" Shura Ziyi, who was standing in the bridge of the Frost Rose, was watching the scene taken by the large-scale viewing lens on the crystal simultaneously, but she suddenly found that the picture was turning. At first, she thought the lens was turning, but when she looked outside the porthole, she found that it was not the lens moving, but the entire ship moving. What surprised her even more was that it was not the Frost Rose moving, but the flying warships nearby were also turning collectively. Moreover, the warships were turning, and the invisible effect formed by the mirage system on their bodies was gradually disappearing, and all the battles were directly exposed to the air, and all were turning collectively. "Damn it, what's the situation? Why are the warships turning around?" Shura Ziyi looked at the helmsman angrily and asked.

When the helmsman heard Shura Ziyi's question, he could only answer truthfully: "I don't know either, it's the order above."

"The above command?" Shura Ziyi immediately said: "Don't transfer it, please transfer it back to me. Also, don't turn off the mirage system, and restore it immediately."

"Sorry, the War God notified that this is a direct order from the president." The captain of the ship said. Although Shura Ziyi is now in command, she is actually the person in charge of the American region of the Frost Rose League, not the captain, so there is still a captain here. She is just temporarily taking over the command.

After hearing the captain's words, Shura Ziyi immediately shouted to the correspondent: "Come on Eternal immediately and contact Ziri."

When the correspondent saw Shura Ziyi's expression that was about to eat people, he dared not hesitate, so he directly connected the contact signal. "Eternal, Eternal, this is the Frost Rose, we..."

The call in the bridge of the Eternal was suddenly interrupted after a few sounds, and then the original male correspondent's voice turned into Shura Ziyi's angry voice. "Hey, is Zi Ri there? What's the situation with you? Why is the fleet turning around and all the mirages have failed?"

"Can you calm down first?" I said.

"How do you calm me down?" Shura Ziyi's voice was obviously in a state of super excited. "It took us so long to adjust the ambush circle. As a result, the enemy was about to enter the encirclement circle, the fleet turned inexplicably. Now even the mirage system has failed. At such a close distance, our warship must have been seen on the Holy Spear Alliance. How do you think this ambush can be attacked? The plan we had finally arranged was destroyed by you."

"It's not the plan we finally arranged. It's the plan we finally arranged." Wei said calmly: "Tell your observer around you, turn the camera to 160, go and see your surveillance screen before coming back to talk to me."

Although Shura Ziyi was quite angry because her plan was destroyed, I was the president after all. After hearing what I said, she still held back her anger and turned to the observation hand and said, "Turn the viewing sight to position 160."

"The sight shot turns to 160, the steering is completed, the focus begins, and the screen is displayed on the main monitor." As soon as the sight shot finished speaking, the picture on the display suddenly became a situation in the distant sea surface, and then the bridge suddenly became quiet.

The communicator on the Eternal side soon rang again. "Purple Ri. What kind of fleet is that?"

"Russian fleet. Can't you see the guild flag?"

"But why did the Russian fleet appear here?"

"This is because..." The guy who broke into the king suddenly rushed up and explained to the phone. Of course, what he explained was what I just told him, but this guy said it again in his own words.

After listening to the explanation of King Chuang, Shura Ziyi said in surprise: "So we have been trapped? Then aren't we becoming mantis?"

"That's right, the Russians just want to play the trick of mantis stalking the cicada oriole behind. Unfortunately, our mantis has a good vision. We discovered their oriole in advance, so we can't play this drama now." I said.

Shura Ziyi thought for a moment and said, "But if this is the case, our plan will not be implemented. Once the ambush becomes a fleet war, our losses will be huge."

"I know this." The King of Chuang once again said everything I explained to him before.

"It seems that this is the only way." Shura Ziyi was slightly adapted to such complex international relations than King Chuang. After all, as the regional head, she also needed to contact these. Compared with King Chuang, she naturally adapted to it after contacting more.

"What we need to do now is to organize the formation as soon as possible. From this angle, we will be pinned in the middle of the US and Russian fleets soon. At that time, we will not ambush them but them will ambush us." I said: "So what we need now is to organize the formation as soon as possible, then set up a confrontation position, and use our high range and high maneuverability to play kite flying tactics with them."

"Understand." Shura Ziyi understood the reason and stopped arguing with me. After all, my judgment was definitely correct.

Although the Russian fleet and the Holy Spear Alliance fleet used quite good tactics. The angle of double-teaming us was also quite good, but unfortunately, the speed gap between the fleet was too obvious. The Russian fleet was better, at least it could be hung up and not completely lost, but the ships of the Holy Spear Alliance were not good. After discovering that we started to turn collectively, they knew that they were exposed. So the Holy Spear Alliance warships began to speed up and stopped taking the zigzag route, and all rushed towards us at full speed. But unfortunately, before their speed could be fully accelerated, our fleet completed the steering and started to rush to high speed, and quickly pulled the speed to their speed. The guys from the Holy Spear Alliance could only watch us from behind and anxiously.

"President, what should I do? The fleet of the Frost Rose Alliance is getting farther and farther away!" A captain of the Holy Spear Alliance asked, standing behind the Gun God.

At this time, the Gun God was no longer as excited as when the King of Chuang drove the pilot ship to harass him. Now he felt as if he was completely unenergized and said weakly: "What else can I do? Wait for the fleet with the Russians to join them and fight them in a decisive battle! The ships of the Frost Rose Alliance are almost a day or two. But what's the use of their ships being fast? As long as their land cannot be escaped. As long as we move straight towards China, they will come to intercept us sooner or later. We will still fight us."

"That's right."

When the Holy Spear Alliance roughly determined its goal, the Frozen Banshee had roughly completed its strategic adjustment. After turning, the entire fleet began to join the Holy Spear Alliance fleet and drove towards the direction of Aisinger Twins.

"It seems they are really anxious!" The fleet of our guild relied on its superior speed to get rid of the double-teams of the two fleets and then moved to another direction. At this time, the mixed fleets on both sides did not come to chase us at all, but turned directly to our nest. However, it was natural to make such a decision. I knew I couldn't catch up, so it was meaningless to follow behind, right? So the two fleets turned to our nest as I originally thought, so unless we didn't plan to have a domestic base, we had to come and intercept them.

Speaking of which, the Gun God and the Frozen Banshee are not ordinary people, and the two people's ideas are still very clear. After their fleets merged, they did not merge into one fleet, but maintained the pattern of two squadrons together to sail together. This strategy is obviously very wise. The players of the US and Russian fleets have not had contacts, but the previous few contacts were against each other. It is obviously impossible to suddenly make them form a joint fleet. More importantly, just a few days ago, the Americans attacked the Russian research base. At this time, both sides were carrying fire. If they did not fight directly when they met, they would be strict in military discipline. Although there are no eternal friends or eternal enemies between countries, people will hold grudges, so now the fleets on both sides act together, that is, let the gasoline and the red-burned iron act together, not only should they work hard together, but they should also beware that both sides cannot explode.

Because of this disharmonious atmosphere, the commanders on both sides wisely chose not to get close to the two fleets, and everyone moved forward together at a short distance. Anyway, if there is a common enemy, you don’t have to worry about internal problems anymore.

Although the Frozen Banshee and the Gun God are both good leaders, the disadvantages of the fleet cannot be compensated by management alone. Besides, in terms of commanding our guild, no one has ever lost.

"Boss, will you start intercepting now?" An hour later, the fleet of our guild finally completely escaped from the double-team state. Now the fleet of the three parties has become a triangle structure, and the fleet of our guild is at the front. The Russian fleet and the Holy Gun Alliance are following behind. Among the three fleets, the Russian fleet and the Holy Gun Alliance fleet are relatively close, but the fleet of our guild is always outside the range of both sides and does not give them any chance.

In fact, if the speed of one's own warship is not slower than that of the opponent in Shanghai, then running in the front will have a slight advantage. Many people may think that the naval guns of warships are mainly concentrated in the front, so the front firepower is higher than the rear firepower. Therefore, the side running in the front is always facing the enemy warships with the stern. Therefore, it is impossible to exert the maximum firepower advantage, which should be a loss.

That's right, if you can't just face the enemy with the side of the firepower, it's the best bow, because the bow not only has stronger firepower, but also has structural problems. The bow is often resistant to beating than the stern. What's more important is that the sharp appearance of the bow is very small, and in comparison, the round butt targets are much larger. However, the above situation is based on the situation where the guns of both sides can be used to beat each other, but in fact, this condition is often unlikely to happen when the caliber is comparable.

Run in the front direction and fire the gun. During the flight of the shells back, the opponent's warship is also running forward, which means that if the amount is calculated in advance, it is actually equivalent to increasing the range of the cannon. After the shells chasing the party flew out, because the flight direction of the opponent's warship and the shells are the same, the projectile must aim at the position in the front position of the opponent's current position to fire, so that there is hope to hit the target, that is, the actual range of the cannon is shortened.

As this rises and falls, a range difference will occur, so that the main gun has an advantage in the range when the basic range of the main gun is equal. The kite tactic is to make good use of this range difference. Of course, if your cannon is naturally farther than that of a human cannon, then there is no need to say anything. Just sway it across the line and fight against the opponent. Anyway, their range is not as good as you. Before entering the enemy's range, you can turn around and run immediately, and wait until the distance is wide and turn around and continue to attack.

This is the case when our Frost Rose Alliance battleships fought against Russia and the Holy Spear Alliance fleet.

The Russian warships have higher speeds, stronger defenses, and exaggerated firepower. The Holy Gun Alliance warships have almost no performance advantages except for the range and accuracy of cannons. However, even the Russian warships with higher capabilities among the two sides have huge gaps with our warships in all aspects.

In terms of speed, the slowest warship in the Russian fleet is only thirty-five knots, while the slowest warship of the Americans is thirty-three knots. The slowest warship of our guild is 40 knots. This speed gap determines that the warship of our guild can easily get rid of the pursuers behind. Of course, both Americans and Russians have many fast warships, and these ships can easily run to speeds of more than forty knots. Some can even reach super high speeds of forty knots. But, what's the point?

The ones that run faster are small boats, and the slowest ones are often the largest ships in the fleet. If the boats break out of the formation, there will be no other possibility except being named by our main battleships one by one. These small boats cannot withstand the several rounds of artillery attacks on our warships. Even if they break out of the formation, they will be in vain.

Not as fast as the speed, let alone the range. The shortest range among the three-party fleet is the Russian warships. The maximum range of their warships is generally between fifty and fifty-five kilometers, but this distance is the maximum range. In fact, it is difficult to talk about the hit rate if it exceeds thirty kilometers. Basically, it is just a blind shot. The American naval guns are actually not very outstanding. However, because the musketeers of the Holy Gun Alliance can advance to gunners, they have skilled artillery personnel. As a result, the general range of naval guns in the Holy Gun Alliance is more than 60 kilometers, and precise aiming can be carried out within 40 kilometers, which is much better than the Russians.

However, even the American naval guns are still incomparable to us. The naval guns of our guild can basically reach more than 100 kilometers, and when using magic extended range ammunition, they can directly hit a place 200 kilometers away. Moreover, when there are pilot ships, our guild can accurately strike targets within any range. That is to say, if all magic extended range ammunitions are used and the mode of pilot ships are used, we can fully strike the US and Russian fleets at a distance of 200 kilometers. Of course, this so-called precise strike refers to normal artillery attacks, not one shot. In fact, as long as the hit rate can reach one fifth in a naval battle, it is considered accurate.

It's a blow, after all, naval warfare is different from land warfare. Compared with stable ground, the ups and downs of seawater have a great impact on accuracy, so even if you can make five shots and one shot, you can perform well. As long as the warships in our guild have a pilot ship under command, they can hit more than 18% even if they are separated by 200 kilometers. If you don't use magic range-extended bombs and cooperate with the pilot ship, the hit rate between 100 kilometers and 120 kilometers will be as high as 30%. If the distance is shortened to within 80 kilometers, the hit rate can be increased by 55%, the hit rate within 60 kilometers, and within 50 kilometers, the shooting rate can basically be guaranteed to be all hits, and the probability of loss will not exceed 5%.

Such a terrible range advantage is that we are not afraid of the joint between Russia and the Americans. Although the naval guns that can reach a range of 200 kilometers are only the main guns of each ship, we don’t have to shoot that far. The American naval guns generally have a range of more than 60 kilometers, while the extreme range of the former main gun is about 70 kilometers, so we plan to shell out them at a distance of 60 to 80 kilometers from the Americans. Although this distance is actually within the coverage of the American naval guns,

Because there is no pilot ship and there is no running-sight radar in the game, their warships are basically blindly shooting at this distance. They use the ultimate range of the naval gun on the ups and downs of the sea to conduct conceptual shooting in a certain direction. If they can have a hit rate of 1%, they will be strong even if they have a strong character. So we don’t care about fighting them at this range. Anyway, our warships are not paper-based. If they really have to fight, they really have to fight. Our Frost Rose Alliance warships are actually much more protective than them.

The important parameter of the last battleship is firepower intensity. This is mainly the strength of the main gun. Because the secondary guns are all self-defense firepower, there is basically no chance of using this long-range artillery battle, so the main gun can be used.

The main guns used by Russia are all reinforced large-diameter semi-magic cannons, which means that the projectiles of this cannon do not rely entirely on gunpowder to boost them. They will add magic circles to the barrel to enhance the power and range of the shells. Of course, because the manufacturing of this kind of cannon is more troublesome, in addition to the main gun, the Russians will not give him anger and also equip the semi-magic cannons.

Because the magic array is used to enchant the shells fired in the cannon bore, Russian shells generally have double damage, that is, in addition to explosions in the physical direction, there are also energy attributes. This energy attribute is usually mainly purely destruction, but it is not ruled out that special ammunition with curse effects such as slowing down will appear.

Compared with the power of the Russian cannons, the conventional ammunition used by the Holy Gun Alliance cannons is much worse in power. However, Americans are different from Russians. Their gunners are skilled, so the power of American shells is actually not much smaller than that of Russian shells. The only difference is that Russian shells are more complex and have high production costs. However, American shells consume the magic value of the gunner. Once the gunner's magic power is exhausted, the shells will become ordinary power state.

The guild's ideas are similar to those in Russia. Because we don't have so many professional gunners who have changed jobs, we can only make a fuss about cannons and ammunition. The main guns used by our guild's warships are particularly large in diameter, generally reaching more than 400 mm. The largest one is more than 600 mm. A large-caliber main gun means that the projectiles are large, and the charge amount of large-caliber projectiles can naturally be greatly increased. Therefore, our guild has designed three major categories of main ammunitions of more than one model.

The first category is the shotgun used for ultra-long-range strikes. This type of shell is similar to a cluster bomb, which loads about 300 sub-munitions in a mother ammunition and then detonates in the air to form a scattered area. In this way, the chance of hitting the shell will be greatly improved. Of course, the disadvantages are obvious. Small ammunition is too small and can't do anything to some rough and thick battleships. A similar incident occurred in a small-scale friction before. At that time, a British battleship was hit by seventeen spot-on shells and was shot more than 3,000 times. The entire battleship could hardly find a good place from beginning to end. All the places that can be seen were pits of large and small sizes and blackened traces. But in fact, the navigation and combat capabilities of the ship were not affected at all. It felt like the warship was like a beach after a heavy rain, with pits on it, but in fact there was basically nothing wrong. From this, it can be seen that there was basically no chance to deal with large targets.

The second largest category of ammunition is conventional ammunition. This ammunition contains explosives inside, but in fact it is divided into many models, generally chemical products. It has moderate power and is the most important combat ammunition.

The third major category of ammunition is called ammunition for decisive battles. This ammunition is smaller than ordinary shells. The warhead is equipped with a soul that connects several special magic arrays at the tail of the ammunition through a special magic array. This structure allows the soul to manipulate the shells into air like a pilot and ultimately hit the target accurately. The hit rate of this type of shell is generally 100% within the range, and unless it is accidentally intercepted, it will hardly be biased. After all, this thing is equivalent to being driven by a man. Of course, because the ammunition itself still relies on inertia to fly without power, although it can turn, the deflection angle is not too large. However, when we fire the artillery, of course, we will fire it only after aiming, so what the soul needs to do is to correct the deviation caused by the opponent's movement and wind resistance and our aiming error.

The unjust souls in this type of shell are specially trained. They will not enter the shells normally and will only be allowed to enter before firing. When the shells explode, they can run back by themselves. Of course, they can survive the explosion not because they are revenge and are not afraid of physical attacks, but because the magic array they use to operate the shells actually has short-range teleportation ability and can send them back to the ship before the final impact.

Because this type of shell is expensive and its hit accuracy is almost 100%, this type of shell is generally equipped with liquefied magic crystal steam as explosives. Some models will even add red liquefied magic crystal steam made of red magic crystal stone. The explosive power of this red liquefied magic crystal steam is more than eight times that of the ordinary version. A 500 mm caliber can load 30 kilograms of red liquefied magic crystal steam. Its power is enough to raz a small town to the ground. Of course, any warship below 200,000 tons can be restored to parts. The power is absolutely crazy and the cost is even more scary. The cost of a 10,000-ton warship on the top of a shell. However, considering the power of this thing, it is sometimes necessary to prepare a few.

Whether it is speed, range or power, the US and Russian fleets are not our opponents. Their advantage is that they have a large number. Because the technology of the Holy Gun Alliance and Russia are not very poor, although their warships are not as good as ours in various performances, except for the obvious gap in range. The gap between them is not too obvious, so if we really want to engage in contact warfare, we can at most exchange one ship for five of them. Of course, if it is a normal battle, we will not contact them at all. Using the advantages of speed and range to fly kites is enough to kill them. However, now it is a large-scale decisive battle. The goal of the Holy Gun Alliance is to land on the coast of our country, so we cannot run. Once they are close to the coast, we can only let the fleet fight unless we really plan to fight land with them.

Based on the above situation, what we need to do is to weaken the Holy Gun Alliance and the Russian fleets before they approach our coastline to ensure that they do not pose a threat. The Holy Gun Alliance and the Russian fleet's hope for victory is to approach our coast before our fleet's strength is lower than that of us. Because we will be forced to fight with them at that time, and the absolute strength will be compared at that time.

After the triangular formation of the triangular fleet was completed, the fleet of our guild finally began to change its formation. The first one to move was not the fast warships, but the mainstay of the fleet and those large main battleships.

These main battleships began to actively reduce their speed and lined up into a column. Then the fleet began to serpentine, turning the entire fleet's route into a zigzag route. The purpose of this was not to avoid submarines, but to prepare for artillery battles.

The American and Russian fleets are right behind us, so when our fleet begins to sail in a zigzag manner, we can always point one side of the warship to the American and Russian fleets behind us. As long as the hull can be at an angle of forty-five degrees with the other side route, all the side firepower of our warship can play a role.

Because the distance is not too far. Moreover, the fleets of Americans and Russians also have their own reconnaissance methods, so they can also see the formation arrangement on our side.

The Gun God immediately began to order when he got this information. "Send a signal to disperse the fleet and try not to get too close. The Chinese are about to start shelling."

"President, we can't fight back at this distance!" said the person next to him.

The Gun God nodded and said, "Don't I know? But in order to force the Frost Rose Alliance to fight us in a decisive battle, we cannot give in. The fleet is sent to maintain speed, and the warships injured in the shooting can slow down and gather in the rear to form a second echelon, but as long as the navigation mechanism has no problems, it is not allowed to slow down. We must rush to the near China's coastline, otherwise there will be only one result. That is totally done."

"Yes, I understand."

While the order from the Gun God was issued, the Ice Banshee also received a message. When she sent her warships to scatter, she found that the American fleet was already dispersing. She picked up the corner of her mouth and said, "The bastards of the Holy Gun Alliance reacted very quickly."

"If it weren't for the subsequent battle, I really wanted to hit them a few shots now." said a Russian player next to the Frozen Banshee. He was the captain of the warship, and the Frozen Banshee was the commander of the fleet.

"I also know that everyone is angry with them, but at least our purpose is the same now. For our land, let's bear it first!"

When the Americans and Russian fleets changed their formation here, the formation of our fleet was quickly completely changed. In order to make room for snake maneuvers for large warships, the high-speed light warships have moved to both sides of the Americans and Russian fleets. The advantage of this is that they can monitor the positions of the Americans and Russian fleets from different directions, and at the same time, they can pounce on them at any time when necessary and bite them.

"Report, the fleet has been converted." Soon, the Eternal Bridge where King Chuang and I were located was reported.

I nodded and said, "God of War, let's see you below."

"clear."

Just after the War God agreed, the correspondent called out almost at the same time in the bridges of the main battleships below. "The command information is here."

"Read the coordinates, load the armor-breaking bullets in all positions, and prepare for battle."

With a busy schedule, all the main guns on the warships began to turn and then aimed at the coordinate positions they obtained. In fact, this position is the data obtained by the military gods after three-dimensional calculations through the information sent back by dozens of pilot ships in front. Now these data are directly transmitted to the bridges of each warship, and even their own heading coordinates and relative positions are calculated. Therefore, everyone only needs to fire in the direction of setting the direction according to the instructions, and there is no need to perform any calculations at all.

After all warships adjust the shooting elements according to the data, they fire uniformly according to the countdown of the military god. This design parameter has time coordinates, and the data is accurate only when it reaches a certain time point. Therefore, this attack command can only be sent by the military god. Fortunately, we have a crystal communicator here to transmit information in real time, otherwise even a command system like the military god would be useless.

The cannons on our side will be heard as soon as they fired the Americans and Russians' fleets. Of course, they did not hear the sound, but the investigation unit saw the firelight opposite.

"The other party fired."

The Frozen Banshee and the Gun God heard the report almost at the same time.

"Doing action of each ship."

With the words of the two leaders, the fleets of Americans and Russians began to twist on their own routes one after another. The effect of doing this is similar to irregular line change, which is conducive to increasing the probability of avoidance.

Almost the American and Russian fleets started to maneuver by snakes, and the barrage from our side arrived. At this time, the distance between the two sides was about one hundred kilometers, which is 100,000 meters. It took almost two minutes to fly to the shells to cross this distance, and during this period, the American and Russian fleets had just completed the transmission of the order.

Because the speed of the shells at the end of this distance was already very slow, you could first hear the whistling sound of the shells falling down, and then you could see the shells smashed like raindrops.

Boom... Boom Boom Boom Boom... The explosion instantly bloomed in the front area of ​​the fleet. Although snake-shaped maneuvering was used, our guild used multiple warships to shoot a target, so even if it was maneuvering, it was useless. The barrage covered an area near the opponent's normal route. Therefore, as long as the opponent's performance did not change, it would not exceed this range whether it was dodging left and right or acceleration and deceleration. Therefore, it was inevitable that the shot would be shot.

Looking at the water columns rising around and the firelight not far away, the Frozen Banshee frowned and said, "Let me count the losses now."

At the same time, the Gun God also gave similar instructions. Soon after, both sides received the loss report, but before they could read this thing, the second round of artillery fire on our side arrived again.

Compared with the last time, the accuracy of the shelling this time has been significantly improved. Although our fleet is on the Zizhi route, even if it is on the Zizhi route, even if it is a higher speed, it is actually being chased by the other party bit by bit. Of course, this is our intention, because the set strike distance is 60 to 80 kilometers, and now the distance between the two sides is from 100 kilometers, so our fleet is now taking the Zizhi route, and the fleet's speed is also very slow, just to get the Americans and Russians behind to catch up a little closer.
To be continued...
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