Chapter 241 Prepare to break in
Since I knew that the layer of things on the other party's warship was transformed by the player using something, of course I wouldn't wait outside and flew directly towards the nearest Holy Spear Alliance battleship...
I am not worried about how to find the core on the warship, because the situation is different from the situation on land. "Zero" is just a game after all. Although the players in it have a variety of hobbies, some hobbies are the choice for popularization. In naval battles, a warship cannot be activated by just one person, but the most players are still wanting to be a captain or a gunner, such as the engine compartment, communication room, medical care and even the kitchen. However, it is definitely rare for players who want to be a doctor or cook on the ship, so most of the warships in the guild use NPC to operate the ships except for the captain.
A more orthodox guild is equipped with three to ten players on ordinary battleship-class warships, as the central command personnel on the ship, while the rest are usually NPCs. If it is a cruiser, the personnel will be compressed to three to five people, and the destroyers or frigates usually do not exceed three players, and the rest are NPCs.
Our Frost Rose Alliance is doing a little more exaggerated in this regard. This is mainly because our guild is richer than ordinary guilds, so there are more ships and fewer people. Because there are too many warships, there are not enough people who like to play naval battles, and we don’t want to relax the conditions for recruiting people. So we have no choice but to arrange half of the personnel configuration of other guilds for each ship. For example, there are usually no more than five players on warships of warships, and destroyers or cruisers are usually in two-person formations, one is the captain and the other is the CIC. Anyway, the most important reason for us to play like this is because our technology is good, the degree of automation of warships is relatively high, and our guild’s npc itself will not have a significant decrease in combat effectiveness than other guild’s nppcs instead of players. As for why our guild’s npcs are more powerful, of course, this is because our guild often robs.
Don’t forget that npc is also a resource, and a very high-value resource, because other resources are consumables and will be gone after use. Only npc is a renewable resource, which not only can create value for guilds, but also npcs in the game can reproduce, and the reproduction speed is also very fast. At the same time, it will follow the genetic rules when reproduction, that is, each npc offspring is only one level lower than his parents, and can quickly improve the level through training. In other words, the offspring of advanced npcs is higher than the ordinary npc level when it is born, and the upgrade is faster than others. This is the advantage.
Chapter completed!