Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 353: Upside-Down Allies

Once the Eisinger moves the fortress, he basically has no choice but to do anything to us.

Because the Sea King Hall has confirmed that it will no longer transport the remaining supplies, our team will soon start the jumping program and leave the United States.

After Aisinger's mobile fortress left with the people from the Neptune Temple, the Rainbow Alliance immediately began to make strategic adjustments. Their personnel quickly began to concentrate in one direction, and the personnel from our Frost Rose Alliance quickly concentrated because this was the last remaining stronghold of our guild in the United States.

After the Civil War between the Neptune Palace and the Rainbow Alliance began, the Rainbow Alliance destroyed all the cities in our guild in the United States. Now the remaining cities with only one seat jumping point are still operating, but obviously the Rainbow Alliance does not intend to keep us in the United States.

This time, helping the Neptune Palace can be said to be a complete break between our Frost Rose Alliance and the Rainbow Alliance, so I don’t find it strange at all about the behavior of the Rainbow Alliance. Of course, our guild still needs to retain a stronghold in the United States in the future, but at least there should be no chance in the short term.

Before the Esinger Mobile Fortress was evacuated, we had already notified the guild that the guild would evacuate in the United States, but because things happened so quickly that we had not been able to complete the final evacuation of Esinger Mobile Fortress, we were forced to jump first, which caused the Rainbow League to lose its biggest goal and then turned our attention to the ordinary players in our guild.

However, although the Rainbow Alliance hunted down the remnants of our Frost Rose Alliance and the Neptune Palace across the United States, there were not many of them left behind, and they were evacuating, so the losses could be said to be minimal. The biggest loss this time was the sacrifices we made to adjust the US and Russia's strategies. Originally, we had many ore acquisition points in the United States, and several mines and resource cities, but now all have been snatched away by the Rainbow Alliance, which has caused us huge losses.

The situation in Russia is similar. In order to get the guilds that established the Russian Development Zone with us to withdraw from the Russian Development Zone, our guild exchanged all our mining areas in Europe and other parts of the world. Although this loss is invisible, you cannot say it does not exist, and everyone knows that the loss is quite huge.

Despite the heavy losses, we were considered a hero who cut off our arm. The things that were lost seemed to be priceless. But in fact, they were just some resources and territory. To put it bluntly, they were just some benefits. In fact, the strength of our Frost Rose Alliance itself was not affected at all. Instead, this adjustment has changed our front line from multi-point combat to a concentration point, and the mining areas distributed around the world have been integrated. In the future, we will not have to invest so much manpower and material resources to maintain it. Because our resource structure has changed, we will find ways to concentrate all the mining areas of our Frost Rose Alliance in one area in the future, so that we can exploit and protect it.

Compared with our Frost Rose Alliance, the Sea King Hall is really hurt this time. Not only did they suffer heavy losses in personnel, but they also had all the sources of interests snatched away by the Rainbow Alliance. More importantly, even the strongholds are now borrowed from us. Once the Esinger mobile fortress is returned to us three days later, their Sea King Hall will have to be disbanded.

Of course, we won’t watch the disbandment of the Neptune Palace. Three days are just to buy some time for the Neptune Palace so that they can build a temporary stronghold, so that they have hope of redevelopment.

After running out of the United States, Aisinger moved the fortress not too far away, but jumped out over an island on the South Pacific.

The Esinger's mobile fortress jumped over with a large pile of light beams with rolling smoke. The enemy was still attacking in the last second before the jump. After arriving here, the attack stopped completely, but the explosion on the protective cover continued for a while before stopping.

The thick smoke on the fortress was quickly blown away by the sea breeze, revealing the smooth light shield inside. Then, after flashing twice, the light shield also disappeared.

"Hey, is the main control room?" The maintenance staff of the Aisinger Mobile Fortress in the Communication Channel directly connected the communication of the Control Center.

“This is the main control room.”

"We are the heat dissipation system management office. The protective cover generator just now bears too much energy, and it is a little overheated. The reserve water on the Aisinger Mobile Fortress is almost insufficient. Hurry up and let the Aisinger Mobile Fortress lower the height, we need to use sea water to cool down."

"OK."

As the communication ended, the Aisinger Mobile Fortress quickly began to descend to the height. Soon the bottom of the Aisinger Mobile Fortress touched the sea surface. A circle of sea water was squeezed out to form a huge wave like a tsunami. Of course, this wave would not spread too far. After all, the Aisinger Mobile Fortress would not really make a tsunami.

After a few minutes, the Aisinger Mobile Fortress quickly landed on the sea surface. Several fixed anchors were shot out from the bottom of the city to completely fix the city. Then, thousands of water inlets located at the bottom of the Aisinger Mobile Fortress suddenly opened automatically, and then a large amount of sea water poured into the interior of the Aisinger Mobile Fortress under the influence of water pressure.

The high-pressure seawater enters the interior of the Aisinger mobile fortress and then rushes directly to the heat dispersion chamber along the pipeline. Then, it exchanges heat energy with the special cooling pipes through a series of cooling pipes, and then flows into another high-pressure water tank. After pressurization, the seawater is discharged into the sea again from the outlet outside the city wall.

Although seawater does not really come into contact with the launcher in the cooling pipe, the pipes through which seawater flows are entangled with the cooling pipes. That is to say, although the high-temperature coolant in the heat dissipation pipe and the seawater are not directly mixed, the two are stuck together and flowing for a long distance. In this process, the special coolant will transfer the temperature to the seawater through the heat conduction pipe. Because the condensate in the cooler is not actually water, but a special solution, the temperature in the pipe can rise to 700 to 800 degrees, so the temperature is too high at the beginning. The seawater flowing into the pipe does not seem to be sprayed out by pressurization, but is directly vaporized and then sprayed out from the pipe opening.

Terry just walked with me to the wall of the Esinger Mobile Fortress to see the plane, but found that the circle of walls around the Esinger Mobile Fortress was smoking. The rolling white steam instantly made the surroundings foggy.

"What's going on? Has the Eisinger mobile fortress been broken?"

"That's not." I explained: "Eisinger's mobile fortress is just dissipating heat. Because the cooler's temperature is too high now, the sea water used to pump in and cool is directly turned into water vapor and sprayed out."

"Does Eisinger need such a lot of energy to jump once in a moving fortress? The calorific value is so terrifying! How do you cool down if there is no sea water?"

"Correction. The terrifying heat generation is the shield generator, not our jumping device. In addition, under normal circumstances, cooling can be completed by using a cooling array. This time, the shield generator itself is about to overload. This is why the heat generation is so high. As a result, the cooling magic array cannot keep up with the heating speed and burned several times, which leads to a complete out of control of the temperature."

"So that's it. Then where are we now?"

"This is an island group in the South Pacific." After I finished speaking, I thought about it and took the guy Terry to fly up first. It was too hindering to move the water vapor around the fortress. We could only observe the surrounding situation from another direction.

After flying, we can clearly see the surrounding situation.

In fact, this place is a very good place to settle down because the terrain here is so hidden.

Not far ahead of us, there is a large island. This island is obviously a volcanic island, because the center of the island is a volcano. Inside the crater in the center of this island is a huge crater lake, and then outside the volcano is full of forests, which can be said to be quite good.

Of course, I brought the people from the Neptune Palace here not to be a good environment, but to a cave inside the island.

Just like the treasure of a pirate, there is actually a hollow hole inside the island.

The origin of this hole should be the void left by the lava pipeline. When the volcano erupted, the lava erupted from the crater, and finally waited for the pressure to drop, the volcano lava on the surface hardened and sealed the outlet. However, the volcano lava below still had temperature and was still liquid. However, as the cooling down, the lava began to shrink and sink, which eventually led to the layering of the lava in the internal pipeline and the lava that had been cooled and hardened on the top. Then, as the lava inside gradually declined, such a large hole flowed out.

This big hole is almost inside the crater of this island. Just wrap it slightly wider to both sides and rest for a while, and this place can be turned into a very good base.

Of course, it is not enough to have space alone. This base has some advantages. First of all, there is a natural port inside the cave. Although there is not too many ships, a small fleet is still not a problem. In addition, the exit location of this natural port is just blocked by a large area of ​​vines removed from the vines. There is also a huge rock in front of the exit location of the port in the cave, which just blocks the passage on the front of the exit. The ships leaving the port must turn immediately after leaving the port gate and avoid this big stone. However, although this big stone affects the entry and exit of the warships inside, it also plays a role in blocking the entrance. If it weren't for close viewing, ordinary people wouldn't remember that there was a port entrance in this place.

In addition to this hidden port, there are other entrances and exits inside the cave, and they are all very hidden without exception, so this place can almost be used as a natural base. For example, in the current situation of the Neptune Palace, it is definitely too late to build a city immediately, so using this semi-finished cave to transform it into a secret dungeon is the best choice.

After hearing about this place, Terry immediately excitedly expressed his desire to go and see it. I also asked him to take him around as he wished. After coming out, Terry was very excited to say that the Sea King's Palace was about to take root here.

In fact, the guild of the Sea King Hall is originally a marine guild. They rely on their own fleet to become one of the three major guilds in the United States. Therefore, moving to the South Pacific is the most suitable development method for the Sea King Hall. Anyway, they have always dealt with the sea, which is considered an old business.

After roughly arranged the matters on the Neptune Palace, I took my personnel to temporarily evacuate the Fortress of Aisinger and then returned to the Twin Cities of Aisinger.

Originally, we should have helped them rebuild at the Neptune Palace at this time, but I really have no time now, so I can only let Terry and the others work hard first.

In fact, I rushed back so anxiously because of the issue of fighting between Jehovah's Holy See and the Siberian gods. Of course, the main problem is not the issue of the issue of Jehovah's Holy See and the Siberian gods, but the issue of Russian players.

The Frozen Banshee and those Russian players now show a neutral attitude towards the Siberian gods and the Holy See's Catholic forces. But everyone knows that the Siberian gods, as the new guild, will definitely not be able to defeat the Holy See's Catholic forces, so the Russian players led by the Frozen Banshee said that they were not helping each other, but in fact they were just waiting for the Siberian gods to be finished.

This kind of thing is known by the Frozen Banshee, and Russian players also know it. Of course, the Siberian gods cannot not see it. In other words, the Siberian gods should be somewhat different from their previous state of mind.

The Siberian gods before thought they were the only support for Russian players. So their attitude towards Russian players has never been very good. After all, the Siberian gods are a newly established gods force, just like young people. The young and energetic are naturally a little arrogant. The direct result of this situation is that the relationship between Siberian gods and Russian players has never been specially prepared. Therefore, when Jehovah's Holy See power came to compete with the Siberian gods for the status of Russia's patron saints, Russian players represented by the Frozen Banshee were almost unthinking and directly acted like sitting on the mountain and watching the tiger fight.

Although the Siberian gods are a little arrogant, they are not stupid. The reaction of Russian players is definitely able to guess what is going on. The Siberian gods have been fighting with the Holy See forces of Jehovah for so long, and there should be a complete assessment of the fighting power of the Holy See forces of Jehovah, which means that the Siberian gods at this time should be able to confirm that they have no chance of winning.

There is no hope of victory in the battle with Jehovah's Holy See. Russian players are ready to abandon themselves. The Siberian gods should be in a very depressed mood now. However, this is not a good thing for our Frost Rose Alliance.

Although Jehovah's Holy See was invited by our Frost Rose Alliance to deal with the Siberian gods, the situation has obviously reversed now.

Once the Siberian gods are cleared out by the forces of the Holy See, Russian players will take the initiative to recognize the status of the Holy See. In that case, Russian players will become people protected by the forces of the Holy See. But don’t forget that our Frost Rose Alliance and Russia are currently in a state of war!

Once the power of Jehovah's Holy See becomes the guardian of Russian players, what do you think of Jehovah's Holy See's Holy See's invaders who attack Russian players? Anyway, I don't think Jehovah's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's Holy See's before.

It is like two countries are hostile to each other. If a third party kills one of the people, the other party will definitely be happy. However, if one of the parties is defeated and then becomes slaves from the other party to help them work. At this time, someone will attack these people who become slaves, what will the attitude of the slave owners?

This is probably the case with Jehovah's Holy See. They were in the same group as us before, because we invited them to deal with the Siberian gods, which means that there is a mutually beneficial relationship between us. However, there was a turning point in the process.

After the war between the Siberian gods and the Holy See forces of Jehovah, Russian players did not participate in this matter, but became supporters of Jehovah's Holy See forces. In this way, just like the slaves mentioned before, Russian players were originally enemies to Jehovah's Holy See forces. Now they can provide benefits to Jehovah's Holy See forces - the power of faith.

With such a relationship, Jehovah's Holy See will inevitably not make things difficult for Russian players, and instead we have become hostile forces of Jehovah's Holy See.

Then, based on the above inferences, the power of the Lord's Holy See will soon become the enemy of our Frost Rose Alliance, and the Siberian gods who are about to be abandoned by the Russian players and will also be destroyed by the power of the Lord's Holy See will become an object of our ability to win over.

There are no eternal friends and no eternal enemies. The key is to rely on interests.

During World War II, the Japanese attacked Pearl Harbor. At that time, Americans wanted to make all the Japanese into sashimi and eat them alive. But now? They have become Americans. Americans will throw pieces of meat from time to time for them to taste. This is a typical change brought about by identity change.

The Siberian gods were the guardians of Russian players before, and we invited the power of Jehovah's Holy See.

Here, the Siberian gods and Russian players have a cooperative relationship, we have a cooperative relationship with Jehovah's Holy See, and the conflicts between us and Russian players are irreconcilable. Strictly speaking, we are not mortal enemies with Jehovah's Holy See, and the Siberian gods.

Therefore, since some signs can be seen now. The Siberian gods are about to be abandoned by Russian players, and Jehovah's Holy See is likely to become the support of the Russian player group represented by the Frozen Banshee, then we'd better prepare for the future. Let's fight for the Siberian gods first.

Of course, it was completely impossible to fight for the Siberian gods before, but it may not be possible now. The Siberian gods, who have realized that their situation is worrying, will definitely seize our life-saving straw, so I am very confident about it.

Since I had already thought of this plan, I immediately told Rose and the others about my thoughts after returning to Aisinger Twins. After listening to it, Rose immediately said that this plan was still good. The intelligent group of our guild also agreed, saying that this plan was still OK.

"So since everyone agrees with this matter, then I will talk to the Siberian gods now?" I asked.

After I finished speaking, Rose interrupted me and said, "I think I need to change this matter."

"Why?" I don't understand why Rose didn't let me talk to the Siberian gods about this. After all, I used to deal with the gods.

Rose probably knew that I would definitely not agree if I didn’t explain, so she could only explain patiently. “Actually, there is a reason why you don’t let you go.

It is of course very good if you go to lobby the Siberian gods, after all, you are good at this. However, there are more important things here that need you to do."

"What's more important?"

I didn't think of anything more important to me to solve.

Rose said: "Are you more important about this... Of course, I'm going to talk to the local gods between Rome and Russia."

I'm not a fool, I just didn't expect that when Rose reminded me, of course I immediately thought of the meaning of Rose.

In fact, the meaning of rose is very simple.

Although the power of Jehovah's Holy See is likely to become a local god in Russia, the power of Jehovah's Holy See is not a local god in Russia. And even if Jehovah's Holy See is a local god in Russia, it takes time to collect the power of faith. Therefore, before truly obtaining the power of faith produced by Russian players, those people of Jehovah's Holy See can only rely on the power of faith brought out to live in Russia. Therefore, there is a problem here, that is, the power of Jehovah's Holy See is unable to guarantee a large amount of faith power in the short term, and those personnel of Jehovah's Holy See will definitely have insufficient energy.

In this case, if the power of Jehovah’s Holy See is still an allies, then we can certainly support some faith power. Whether it is sold or given, the power of faith is a mess for us. Giving some of the power of Jehovah’s Holy See is definitely a great thing to be grateful to Jehovah’s Holy See.

However, the power of the Lord’s Holy See is not only not our ally, but will soon become our enemy. Therefore, there is a problem here. Not only can we not give the power of faith to the power of Jehovah’s Holy See, but we will also jamm their throats and prevent them from being replenished by the power of faith.

It is very simple to make the power of the Lord's Holy See without supplies, because the power of the Lord's Holy See is not in its own land, but in Russia. Their actual control area is in Rome, and the countries in the middle are not from their Lord's Holy See at all. They were able to come all the way smoothly before, because I came forward to negotiate the rewards of the gods along the way, and then people agreed to let them live.

However, now we are not in the same group as the Lord's Holy See, and those local gods value the face of our Frost Rose Alliance rather than the face of the Lord's Holy See. Now that the Lord's Holy See is not with our Frost Rose Alliance, these local gods along the way will naturally not let them pass through impermanently. As long as I say hello, let alone free of charge, even if I give benefits, these local gods will no longer let the Lord's Holy See pass through their own sphere of influence.

Of course, it is actually not very meaningful to prevent the Lord's Holy See's power from passing, because these countries along the way are small countries, and their power of the gods is also very weak. The Lord's Holy See's Holy See's power comes with a large number of troops to fight against the Siberian gods. In other words, the people brought by the Lord's Holy See can destroy a god. Therefore, even if the local gods in these small countries want to intercept Jehovah's Holy See's power, they will definitely not be able to stop them. However, if the large force cannot stop them, it does not mean that the people who transport supplies cannot stop them.

As long as I know, those local gods will immediately cut off all supplies from Jehovah's Holy See's Holy See's power in Russia. Without the supply, Jehovah's Holy See's Holy See's power can only be depressed in Russia, because they need to preserve their only power of faith until the power of faith produced by players in Russia can be used by them.

However, we will not waste such a good opportunity. As long as the supply of Jehovah's Holy See's power is cut off, our Frost Rose Alliance can start to move. At that time, even if the power of faith produced by Russian players can keep up with the consumption of Jehovah's Holy See's power, they probably have no chance to use it.

Of course, a journey of a thousand miles begins with a single step. Before making follow-up plans, it is true that the gods along the way must be persuaded to cut off the supply line of Jehovah's Holy See's power. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!
Prev Index    Favorite Next