Chapter 55 The Terrible Device
The front end of the Nova Star is very sharp, and this position is commonly known as the angle of collision, a device specifically used to crash targets. This design can often be seen on ancient warships, but modern warships have cancelled this thing because modern warships can usually use naval guns or missiles to solve targets outside the visual range. Not to mention collisions, it is difficult to even get close. Therefore, the battleships built in the middle and late stages of World War II have cancelled the design of collision angles.
Because modern warships have cancelled this part, many people think that warships in the universe must not have this device, because even the warships on earth have become so powerful that they can't find the enemy in the universe. How can warships hit warships? Therefore, many people sneer at the setting that the space warships have a collision angle, thinking that it is purely a fantasy.
In fact, whether a weapon will be adopted has nothing to do with its invention or even its principles. The ultimate factor that really determines whether a weapon will appear on the battlefield is actually whether it is practical. A very practical weapon is cost-effective and can indeed come in handy. No matter what stage of technology development, this kind of thing cannot be eliminated. At most it is an internal upgrade. However, if a certain weapon has a very bad cost-effectiveness and is not practical, then no matter how powerful the performance of this weapon is or how high the principles are, it cannot become a popular weapon, let alone a large amount of equipment.
The reason why the corner collision was eliminated by modern warships is that the force of modern warships is far beyond defense, so the warships of both sides had already dealt with each other before they approached, and it was impossible to have a close-range collision. In this way, the corner collision naturally became a decoration, and it was useless to ask for it, so they were naturally eliminated.
However, the battle between the New Star and the Sith Empire battleship just now has been very good to explain to everyone why there are corner collisions in space warships.
In fact, there is only one key factor - the firepower of warships in the cosmic era is lower than their defense, which is the key to the problem, and there are two reasons for this phenomenon. One is shield technology and the other is the advancement of micromechanics.
Needless to say, shield technology is just ten thousand gold oil. As long as your shield generator has a large power and you have enough energy, your warship can be called an invincible warship. Anyway, if others can't knock on your shield, you can't do anything to you. If a warship is equipped with a super shield generator and brings energy that will never be used, then it can almost fight a fleet. Anyway, others have no choice but to stop there and stare at a target until it feels good.
Just now, the Shishi Empire battleship and the Sith Empire battleship used each other to break the shields, and strictly speaking, it was not that they used weapons to blow each other's protective shields to open up each other. But because the Sith Empire battleship rushed up to hit the Shishi Empire, most of the shields of both were consumed in this collision.
From this we can see why there is such an outrageous thing in space warships, because although everyone does start to fight the energy beams between several light seconds or even one light minute, the result is that when the fleets of both sides interlaced by, the two sides still failed to handle the other's shields. Then in a certain war, a captain of the second lame commanded the enemy ship, which suddenly collided with more than half of the shields left by the other side. Then the warships on both sides fought each other at close range, and a warship sank a warship in a few seconds.
From then on, the impact tactics became popular. Everyone likes to use warships to collide because it can quickly deal with the opponent's shield. Then someone invented the technology to concentrate the shield in one direction, so the shield began to deform. Then the energy collision angle was born. In fact, this thing just condenses the shield into a sharp awl to poke people. The function is probably like this, and the effect is indeed very good.
Of course, there are times when the energy shield is used up. If you don’t have a shield, the enemy has a shield. At this time, it is obvious that you will feel uncomfortable when you hit the enemy. Therefore, physical angle collisions are also needed.
Micromechanics was mentioned before. This is mainly a discipline that studies the interaction forces between microscopic particles, but it is actually a mixed discipline, because microscopic forces do not come from a certain principle, but come from the interaction of many mixed forces.
What are the benefits of studying this kind of science? The answer is that you can decide the ratio of hardness and toughness of a material according to your preferences. Of course, you can also improve the two attributes of strength and toughness at the same time, and finally you can get a super strong material. How strong the material can be produced depends on how far you can achieve in micromechanics.
Although the Sith Empire is not strong in this area, they also have this knowledge. Let alone creators and pilgrims, both sides are the originators of black technology. The data produced can scare scientists on the earth out of heart disease. Think about the relics of the creators buried on the earth! They have been buried in the soil for so long, not only nothing is done, but it is very difficult for humans to get in. It is useless to break a drill bit. It is useless to use less, but it is broken directly after more. The corrosion liquid has no response at all. High-energy rays are the only effective thing, but it is just water grinding. Only through long-term high-energy rays can a small hole be barely opened. This is why the development speed of the ruins is so slow, and after learning that we can open the door to the ruins, all countries are so excited. They are really driven crazy by the shell materials of these creators' warships.
Because the strength of these materials is too exaggerated, the weapons in the universe have not made much progress. This has caused that although our artillery can break each other's defense, it takes a long time to fight. When the shell is penetrated, the swords on both sides are already very close.
Therefore, although the combat effectiveness of warships in the universe era is very exaggerated, because their defense is even more exaggerated, everyone has to come up with many solutions. The facts have proved that the design of the corner collision, which was already thrown into the garbage dump, is really useful. Moreover, the damage caused to the enemy in battle can even account for more than 20% of the total effective damage output. With this high proportion, who dares to say that my warship just doesn't install it?
In addition, afterwards, it was not entirely necessary to prove that the meaning of a corner collision was actually not necessary in combat. The universe is actually very dangerous. The meteorites thrown out when supernova exploded will not abide by traffic rules. These stones or ice that fly at one tenth of the speed of light have terrible kinetic energy. Even space warships are suddenly hit by certain critical positions, which is not a joke.
Of course, although there are many meteorites in the universe, the universe is larger, so the probability of being hit by passing meteorites when flying in space is actually very low. The probability is even lower than the probability of being killed by meteorites that fell from space on Earth. In other words, this is something that you don’t have to worry about, and it is basically impossible to encounter anyway.
However, the probability of being hit by a meteorite is very low, but there are many cases of actively hitting meteorites.
Civil spacecraft are not bad. They usually rely on star gates to move long distances. In the star system, everyone walks on safe channels. Special sweepers regularly clean the channels, and special monitors stare at nearby meteorites. So generally, as long as you don’t fly outside the channel, the spacecraft doesn’t have to worry about hitting meteorites.
However, civilian spacecraft is fine, what should I do if I use military spacecraft? Can you stipulate that everyone will fight somewhere when they are big battles? If you really fight, it won’t be warships flying everywhere? Moreover, if space warships are sailing for long distances, they mostly need to make their own jumps or directly perform curvature navigation. These methods are actually dangerous, because jumping is basically the same as playing rabbit jumping in the swamp with your eyes closed. Before teleportation, you don’t know what’s going on there. You dare to play like this in just two points. One is that the universe is large enough, and most areas are empty, so the probability of jumping directly into the planet. Or even worse, the probability of falling into the stars is very low. And the other guarantee is that everyone is not really jumping around.
Just like a submarine is actually blind when performing silent snorkeling, hyperspace jumps are usually used in conjunction with the star map. The submarine will not start active sonar when snorkeling. The external camera alone can only see a few meters, so when performing silent snorkeling, nuclear submarines rely on navigation when performing silent snorkeling. As long as they navigate according to the chart, avoiding things like those undersea peaks, they will not hit things, so that they can sail normally. The same is true for hyperspace jumps. Everyone has a star map, knowing which stars are in which locations, and as long as they avoid these locations, there will generally be no problem. As for those unknown, what if another warship is parked or a meteorite passes by...?
In that case, you can only pray that you have good character. Think about the collision between the United States and Russia's nuclear submarines at the bottom of the sea, and in the end, the Russian submarine sank due to the impact. This is actually the case. Both sides sail silently. It is equivalent to holding a chart and opening with their eyes closed. When the external camera sees the other party, it has no time to hide. As a result, they hit them together.
If a similar event occurs during the interstellar leap, you can only admit that you are unlucky.
However, the probability of such things is actually very low, because meteorites flying everywhere in the universe will not be everywhere. As long as you don’t drill into the asteroid belt, you will generally not encounter them, and even more so when it comes to hitting civilian spacecraft. Creators and pilgrims have regulations that the target of jumping away from the surface of the planet, on the one hand, it is to avoid being pulled down by planet gravity, and on the other hand, it is to avoid civilian spacecraft. When civilian spacecraft leaves a certain range around the planet, it must go through a fixed channel. Warships know these channels and will take the initiative to avoid them and not jump in.
However, the real problem is not the transition, but the curvature navigation of superstring theory. Everyone knows that this mode of navigation can achieve superluminal navigation, but many people think that this mode of navigation is like a transition, and it is not. This mode of navigation is actually still sailing in a positive space, so you cannot ignore the obstacles in the universe. If there are obstacles on your navigation route, then congratulations, you will directly hit it with superluminal speed, and the result... Anyway, most warships will explode into slag.
It is no big deal to supervise and clean up civil aviation directions, but the route of military spacecraft is not fixed, so this situation is a little more. However, the first solution to it was a mining ship.
This mining ship is specifically responsible for collecting small asteroids, because these asteroids are often made of very single-component high-density materials, which can be said to be much more valuable than mining directly on the planet's surface. However, although these asteroids are called asteroids, they are not really small. Some asteroids can even be as big as one-something as the moon.
When you encounter something of this size, you can't expect the mining ship to pull it back directly. You need to divide it first. The best way to divide it is to use the impactor to smash the asteroid directly.
This type of impactor is actually a variant of impact angles, which can crush rocky asteroids and facilitate mining.
It is said that one time a private mining ship came late and had a deviation in its navigation direction, it just happened to hit a planetary fragment that was hit by the mining ship that arrived first. You can imagine what it meant to hit in super-light speed mode.
However, the result was amazing. In the end, the spacecraft actually smashed the asteroid fragments directly. Although the hull was severely deformed and damaged, the impact angle was not designed to hit the target with super-light speed. However, no matter what, the hardness of this thing is amazing, and there is a buffer design between it and the main structure of the hull. So although the impact angle was completely destroyed and the spacecraft was finished, three of the twelve crew members on the ship at that time survived.
Although nine people died, it is normal that none of them survived. Someone survived, and the spacecraft was only damaged and did not turn into a pile of debris, which was quite amazing.
After that, the military's warships began to absorb this experience, adding two layers of protection to the battleship, physical collision angle and energy shield collision angle. Even if they hit a meteorite when sailing at superluminal speed, at most, the warship will be damaged and some casualties will be killed. The damaged warship can still be repaired when it returns, and no more than one-third of the dead people will be killed. This is much better than a ship that completely ends up with a ship outside.
For this reason, spacecraft that does not install collision angles must not be used for military purposes. Military spacecraft must have collision angles, just to play a protective role. In fact, this thing is similar to the anti-collision bar of a car for warships, for safety.
But now the New Star is safe, and the people on the Sith Empire battleship are not safe. The collision angle that just inserted into the Sith Empire battleship actually shattered slowly after it crashed into the outer shell of the warship. The people in the Sith Empire battleship knew this. His grandfather's one was actually a resonance crusher. Isn't this thing used by your sister's miners? Which crazy person was installed on the warship? We promise not to kill you if you come out.
Unfortunately, nothing is useless to think about, because the resonance crusher above the head has already started working. Once it is found the correct frequency, it can turn this Sith Empire battleship into a pile of scrap iron. (To be continued.)
Chapter completed!