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Chapter 79 The Tilt Scale

Chapter 79: The Inclined Balance

Sandcastle is one of the main cities of the Foster Alliance, and the temple is naturally small. The more developed the city, the bigger the temple. Aisinger's chaos is almost as big as a small city, and the temple of this sandcastle is definitely better than a large village. The Spider Fortress can rush directly to the huge building complex, no matter what temple or temple it is.

The roads in the temple are designed for people, and they are widened a little more considering the issue of style. There is no way to walk on the road with such a size of the Spider Fortress, so when he enters, he must step on the surrounding buildings.

Several players were snatching important items in the temple. Suddenly, a hole was pounded on the roof. A thick metal leg fell from the sky and stepped into the hall. Before the players could react, the leg was lifted up again and pulled off a large area of ​​the roof. Large pieces of bricks and stones fell from the roof, and the people below were hit looking for refuge.

The terrifying destructive power of Spider Fortress gave Foster League a headache, but the more headache they had is still behind. Invincible Fortress finally recovered completely. This guy is more savage than Spider Fortress, completely destroying wherever he passes like a bulldozer, and even unable to find large pieces of rubble.

Less than a minute after the two ground fortresses began to destroy, a large number of wasp golems and poisonous fly golems in the sky joined the attack on the ground. Outside the city, Ashufude could see the city's fires soaring into the sky, and the sound of explosions came from time to time. It was confirmed that the enemy could no longer use any large-scale destructive weapons. Ashufude issued the final attack order. Hundreds of thousands of troops began to rush towards the city under the cover of the Zerg Fortress. Their mission was to sweep the enemy's living forces and completely destroy the city. Although the Zerg Fortress was very powerful, they were fortresses, which were too big for individual soldiers, so they could not be used for sweeping. The real landlord force was still a regular Lu army.

Ashufude has a certain advantage in terms of the quality of the soldiers alone. The number of people is similar. The only advantage of the Foster Alliance is that they are defense, with city walls and cannons, but this advantage is no longer the same. The Zerg Fortress has long destroyed all the turrets and large sections of city walls. The current city is actually not much different from a stone forest, and there is no defensive advantage at all. If you have to say that the Foster Alliance has any advantages, it is just that they are more familiar with the terrain.

When Ashufude led his men to attack the sandcastle, the other three armies were also busy with their own work.

Although Aisinger is theoretically responsible for the largest and most thorough defense of ten cities, Aisinger's own unparalleled powerful attack power completely overwhelmed all of these cities. The battle between Aisinger and these cities is not considered a siege battle at all, because both sides are cities, and the enemy's defensive advantages cannot be reflected at all. Moreover, they are at a disadvantage in front of Aisinger's ultra-range weapons. Because of Aisinger's powerful combat power, his attack method has become extremely rapid. While Aisinger was still fighting for the sandcastle, Aisinger was already robbing her third target in an orderly manner.

The second army transported by shuttle vehicles may be the hardest of the four routes. Although they are the first in terms of flight speed alone, this army only has air transport capabilities, not air combat capabilities. That is to say, they are all army. With the help of shuttle vehicles' ground transport capabilities, this ground force can carry some siege weapons, especially large-caliber artillery, but they lack suppression weapons after all, so they are really siegeing the city. The other routes have used their own advantages to avoid the opponent's advantages. Ashufude has been carrying out the final work of sweeping sandcastles, but the second army is still fighting for the city walls, and the most casualties are also their route.

The third road is Ashufude, and the situation of the sand castle is basically no longer suspense. The rest is cleaning work.

The fourth route is a full air force composed of large monsters and a large number of flying creatures, including a large number of totem dragons from our guild. The flight speed of this route is of medium speed, but their fighting style is too tricky. The full flight troops can rely on their powerful battlefield maneuverability to attack any weak points of the enemy at will, and the enemy can only run around and block the leaks back and forth. At this time, they have begun to attack in a directionless and chaotic manner over the second city, and the enemies in the city have no idea what to do. To deal with enemies like them, battle formations and cannons are not used, and the city walls are not as good as thresholds.

The Fourth Route Army basically attacked according to the scheduled plan. And there were two routes that were obviously much faster than expected. Even Ashufude, a road that seemed to be tired from fighting, actually exceeded the planned speed, and only the second route was really fighting according to the plan.

My own harassment team bit the enemy like a mosquito, and the coalition forces formed by the British and French Guilds were harassed by me. At first, we kept hiding their personnel, which was still tolerant. Later, when we discovered their heavy weapons troops, they began to panic.

The players around me and I found traces of heavy weapons in a large number of camouflage carriages when the enemy was halfway through the journey. Later, we discussed a disability tactic. According to our plan, we were to eliminate or reduce the number of certain types of enemies one by one, hoping that the enemy would not be able to use multiple types together. For example, our current goal is heavy weapons, as long as we have all these things done, the enemy will have to pile up people to attack the city. We tentatively set the target after heavy weapons as auxiliary mages. However, what should we do is to wait until the heavy weapons are completely eliminated before we can decide. Anyway, it is not their turn to now.

Heavy weapons. From the name, we know that the weight is not light. These big guys are bulky and transported in an overall manner is almost impossible, so they are completely dismantled into multiple groups to transport separately. We use our own advantages to continuously raid these heavy weapons troops. The enemy's heavy weapons have been lost as much as one-fifth within these ten kilometers. At this speed, they cannot reach the first Iron Crusader city and their troops will have no heavy weapons.

When the enemy comes, either he doesn't want to drive us away or he has no choice. Our mobility is too good and they can't catch up. Small groups of reconnaissance and defense forces are always killed by us, and the large troops are too wasteful to reconnaissance. The enemy who really has no choice can only let us make trouble.

During the harassment war along the way, the enemy finally saw their first target, which was a small city in the Iron Crusade. From here, the cities behind were all from the Iron Crusades. The enemy's large forces will start to constantly erode the Iron Crusades' cities.

After seeing the city, we stopped harassing and instead turned to the city to participate in defense. The enemy had no idea that there were more than 100,000 tons of explosives buried under the city. As long as the player responsible for detonation inputted a little magic power into the crystal stone in his hand, everything in the entire city and within a radius of ten kilometers around would be completely destroyed by powerful shock waves.

If these explosives want to achieve the greatest effect, the enemy must concentrate as much as possible. The closer they are to the city, the better the effect we can achieve. This is why we tempt the enemy into the city, and the whole army is pouring in. Although it is impossible to solve all the enemies at once, at least one tenth of their personnel can be reduced.

At first I was very worried that the enemy would discover our situation and refused to approach the city. But the facts showed that I was worried for nothing. The enemy was completely in a state of being in a hurry to break through. The flood-like army actually bypassed from both sides of the city and then converged on the other side of the city to form a circle surrounding the entire city.

The Iron Crusader player in charge of defending the city said to me: "It seems that the enemy is planning to start attacking from four directions at the same time."

I nodded: "What the British and French guilds are worried about is the funds that bets are trapped, rather than the NPCs that spend money to buy land. In comparison, these NPCs are not valuable enough, so they will use this attack method without considering casualties."

"What should we do? Will we evacuate immediately after resisting?"

"No." I objected: "We cannot retreat too quickly, we must continue to resist. If we really feel dangerous, we should retreat, but we should not retreat at once. Finally, we keep insisting and slowly retreating. Until the enemy penetrates the entire city, we will evacuate again. Then the world will be quiet with a loud bang."

"I'm worried that the enemy will be in a hurry to search for items as soon as they enter the city. What if they find explosives?"

"The enemy is not a guild. If the materials are divided before the war is over, it is easy to get messy. Therefore, their combat discipline may have stipulated the provisions that robbery is not allowed in battle. Forces like them are generally collected and distributed in a unified manner afterwards to avoid disputes and disrupt alliance relations. So if they really start to rush to find things to grab after entering the city, that's better. Their relationship is broken, which is much more useful than killing hundreds of thousands of people by our bombs."

"I understand." The city head of the Iron Crusader nodded to show his understanding.

After successfully surrounding our city, the enemy immediately started to attack the city, and they also knew that their progress was much slower. Although they did not have the same communication equipment as our guild, it was still no problem to go offline and make phone calls, so they knew very well that our attack had already begun and had conquered several cities in a row. Due to time pressure, the British and French alliance had to speed up the attack pace. This is why they made such an attack that would inevitably cause major casualties, but relatively fast attack formations.

At the beginning of the attack, the enemy used only a dozen cannons left, which was the most depressing place for the opponent. Despite their careful protection along the way, only a dozen cannons were left by us. They now had ammunition sufficient but no cannons were used to fire these ammunition.

Since there is no long-range weapon support, the opponent had to honestly bring people. However, what made them excited was that the actual casualties were far from as large as expected, and only we knew the reason. This city was a big bomb, and the defensive troops left behind were just pretending to be small, and even with us, we were not much better. Therefore, although the enemy's tactics were not suitable and lacked fire cover, the casualties were still not very large.

Traps are traps after all. We guards have no intention of living and dying with the city. When the enemy starts to attack the city, we will defend symbolically. The city walls are quickly broken through. After a large number of enemies enter the city, we start to fight street battles with them based on buildings. The buildings in such small cities are very dense, and several main roads are blocked by us with obstacles. As for those alleys, they are usually only enough for two people to go hand in hand, and the advantage of the enemy being too large cannot be exerted.

Although the street fighting effect is good, there are too many enemies after all. Soon they began to give up the narrow lane and go directly to the roof to fight us. In order to prevent the rear road from being cut, we quickly began to advance towards the last defensive position in the center of the city. There was an authentic tunnel here to directly outside the city, and railway tracks were laid in advance and unpowered iron trucks similar to coal mine trucks were placed. Everyone gradually retreated to the last room, and then left some not very important NPCs to block the enemy. We players quickly entered the tunnel.

At this time, the city was completely covered by enemy troops, with people on the streets, alleys, and even the roofs. When we entered the tunnel, we immediately jumped on the iron carts. These things didn't look big, they were actually very capable of installing. Our raid troops had a lot of golems and NPC soldiers, and there were also a lot of people in total, but in the end we used dozens of iron carts to install them.

The tunnel is deeper and deeper, so the iron car does not need power. After the people are full, it will release the brakes and run forward by itself, and it will run faster and faster. The enemy outside quickly killed the NPCs we left behind and rushed down, but when they entered here, they only had time to see the last iron car carrying people turn around the corner in front.

There were a lot of iron carts piled up at the starting point. The chasing enemy immediately carried the cars to the next track to chase us. But they had no time. When they just lifted a tin cart onto the track, a muffled sound suddenly came from the passage in front. This was not the sound of explosives detonating in the city, but the track we started to close the explosives. We started this part of the explosives only after we left far enough. The explosives collapsed a large passage to block the pursuers and the larger shock waves coming behind us. Activating this explosives was also equivalent to starting the explosives in the city because they were connected. But the delay was different.

The road ahead was blocked, and the enemy had to give up the pursuit. A group commander suddenly found that there was a door in the room. He immediately went over and opened the door curiously. He originally thought that there should be good things in such a hidden place, but they were all stunned when the door opened.

The explosives in the game are made of crystal powder and some other things. They are completely different from the explosives in reality, so there will be no names of the explosives in reality such as TNT or C4. However, although there are no common explosive names, and the names printed on these explosives will not remind people of explosives, the prohibited open flame signs printed on the many boxes in this warehouse and the words "Dangerous Goods Warehouse" written in red German on the top of the warehouse still made these people guess what is in the warehouse.

Just as they were frightened by the warehouse stuff, a small door suddenly opened in the corner of the wall, and there was a fixed crossbow in the door, and an arrow with a thick arrow like a carrot was placed on the crossbow. The team commander glanced at the arrow, and when he realized something was wrong, the arrow of the arrow suddenly burned in front of him. There was phosphorus powder on the arrow. The door was originally a vacuum, and the air would pour in after it was opened.

After contacting the air for a few seconds, it will ignite the burning objects on the arrow. At the same time, the flames from the burning objects burned a rope above. "Oh, no!" The commander of the group screamed in panic, but things were irreversible. The burned rope was originally tied with a crossbow string, and the crossbow arrow was automatically fired as soon as the rope was broken. The angles were aimed in advance. The crossbow arrow burning with the flames shot into a pile of explosives boxes on the front without deviation.

Boom. The building in the center of the city suddenly rose into the air. All the British and French alliance members were blown away by the explosion's shock wave. Before these people landed, they were centered on the building. A circle of surroundings suddenly exploded at the same time. A large group of players and NPC were lifted into the sky and joined the flying crowd in the air. The third explosion occurred two seconds after the first two times, but this explosion was the most thorough. The entire city and the nearby land were upwards.

The arch then fell downwards, and the city turned into ruins in an instant, and its location just now turned into a rule pit. Nearly one million British and French troops were completely swallowed up in the surging flames and fragments that were shooting everywhere. No one could stop this level of explosion. The player's defense is not worth mentioning in front of city-level weapons. Even if my defense is hit head-on by city-level weapons such as magic crystal cannons, the possibility of survival is no more than 20%.

There are three types of people who witnessed this spectacular scene, and the reactions of these three types of people vary greatly.

The first part is the reporters closest to the explosion. The number of players in Zero has increased, forcing many TV stations and other media to frequently report some major events in Zero. This time, the British and French guilds made such a big bet and eventually turned into participating in the war without regard for their image. In addition, this time, the forces in Germany divided the war. How could the media miss such a big thing? At that time, reporters near the battlefield got a lot of shocking scenes from different angles. In reality, unless the atomic bomb exploded, there would be no such large-scale explosion for people to watch. The game was different. There was no scruple here, and there was no problem in carrying out such a big explosion like this. The reporters grabbed the news and went offline to spread the news. These news were money for them, so their expressions were excited.

The second part is us. When the explosion began, we had already come out at a secret exit outside the city. This place is far away from ready-made, and in fact we can't see the situation clearly. However, we already know that there are many enemies in the city, so our reaction is excitement.

The third part is the British and French Guild Alliance. The expressions of these people are almost the legendary crying. They were just glad that they captured this city and only lost less than one-third of the estimated casualties. As a result, the casualties suddenly reached n times the estimated number in a few seconds. Nearly one-million losses, this is almost one-twelve of the troops. Such a large reduction in personnel occurred in such a micro-city, but the loss had not yet obtained control of the city. This loss can only be described as incalculable. Among the three parties, this expression was the most painful. Many people were still open their mouths and looked at the pit after the explosion.

I saw that the situation here was no longer necessary, so I simply took everyone away from the scene. After the British and French alliance army suffered such great losses, the internal system must be in chaos. They had to stay here for at least three to six hours to reorganize their troops before they could move towards the next target. It seems that they would also re-plan the attack plan for the next city.

Compared with them, the four armies on our side seemed quite relaxed. Aisinger's road still maintained its usual level, solving one city after another. Those who have weak defenses will send people to rob and destroy them. Those who are too strong may endanger their own safety will use super weapons to blow up the city from high altitudes. Although this method is a bit expensive, it is safe. The second shuttle vehicle on the second road is still relatively slow. Their pure army organization seems to be better at slow attacks. Now they seem to be quite inappropriate when talking about speed. Aisinger has attacked the seventh city, but they are still attacking the second city on this road.

The third route led by Ashufude was delayed a lot of time in the first city, but it got up soon and it took a while to attack the third city. The air cavalry on the last route were also relatively fast. They had already arrived at the fifth city, and they would be halfway through the destruction of this city.

The better the situation here, the more anxious the British and French guilds are. Taking the initiative to participate in the war is already a waste of face and money. If you can't even get the money back now, you will lose all your money.
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