Chapter 404 Differences in play style
In fact, the style of playing between ck and Carmen is somewhat similar. It can be said that it focuses on being frugal, or it can be said that it is seeking victory while maintaining stability.
All of these teams are in the FPP mode, and their results are much worse in the TPP competition.
But as we all know, South Korea attaches great importance to tpp. The kakao server does not have a FPP model. TPP pays more attention to operations. What is operation?
Resources, points, and choice of entry methods and timing. Gold and black are all slow entry, and they eat poison and go slowly. If they find it difficult to enter the circle in the first three circles, they will search for resources in the poison, spray medicine, and then choose the position of entering the circle in the next circle.
In the case of TPP, you can safely observe the situation inside the circle from outside the poison circle, and rarely make mistakes in the final circle, and the game is more reasonable, so that they can show their skills in the TPP competition.
However, they suffered repeated setbacks in the transfer process during the FPP competition, and the early reduction of staff made them unable to play their usual playing styles in the finals, resulting in their poor rankings.
South Korea mainly trains FPP, and plays with a sideways, and they don’t move fast. Their main way of playing is to advance. If they observe that there is a good position in the circle and there is no one, the Korean team will definitely go, but if not, then slowly advance at the edge of the circle. If the circle is far away, you can go around.
This kind of propulsion tactic is more important to the team's execution ability and command analysis ability, but it is indeed a good way to play if you can handle various situations well.
Therefore, the style of playing between each country is very different, and the strongest team in Europe is Devil.
Devil, one of the strong teams that everyone has recognized for a long time, is the runner-up of the first season and the European qualifiers champion.
The pace is relatively fast, and they will be divided into sub-stations in the early stage, either blindly or seek to steadily circle the big circle. The ability to analyze the battle situation is relatively strong. The second of the two modes means that they are extremely stable. However, mistakes at critical moments cause them to lose the first throne.
But even so, we have to admit that the snow wolf observed by Sun Yaosheng is a very strong team. On the first day, the snow wolf's performance was undoubtedly the most eye-catching in the game the next day. Two games were second and one game first. If the snow wolf did not make any mistakes, it would be hard to say who would win the final championship position.
The team has won the first place in the European Championship before. Although it only once, it also represents their strength. The European qualifiers were slightly inferior to Devil and advanced to second place. Therefore, it is meaningless for Sun Yaosheng to choose them.
They are a team with very clear style of playing. They always want to push into the circle. They go around less often and move as soon as they swipe the circle. They often have positions in the circle. You feel that they are not very conspicuous, but their grades are relatively stable.
The same is true for Carmen. This team has been participating in the competition since the beginning, and almost all of them are in the top three. It has surprises in international competitions. It has excellent personal abilities and often has dominant power in the competition. It is good at playing slowly and detours.
Why can strong teams make steady progress to the finals and avoid risks? This is by no means what many people say about luck.
This is the question of the idea of entering the circle. Is it important to grab the center point? It is also important.
The pace of playing the center is fast, while the rhythm of playing circles is generally slow, which is simple to say, but there are too many details to do in both ways.
The first circle quickly grabs the center, which means that the first circle has less time to search for materials, but it can generally occupy a good position. Then the second circle is brushed and moved immediately. The center of the first circle must not be too far from the center of the second circle.
Teams that choose the center point in the same game
However, there is also a way to play the first circle quickly and then walk, then wait for the second circle and then directly into the center point. This way, since there is no need to waste time gathering, it will sometimes move faster than the person who takes the center point of the first circle first.
However, it should be mentioned that if the first circle comes in outside the circle and then use this kind of playing method, since there is no place to settle down, if you can't get the established location, you may fall into a blind state, especially if the route is not good, you will be fired by many places.
Therefore, you need to set multiple target points or prepare for forced attacks. In a passerby, it is generally enough to set 1-2 points.
Sun Yaosheng discovered that snow wolf often occupies a relatively centered position. In the early stage, they will station two to three positions to explore more information to ensure that they have a better position in the next circle.
When the third circle is already very small, they sometimes choose a reasonable route and quickly rush to the center point.
Including the top European teams, they also play with a fast pace and a center point.
The same is true for the welting. There are relatively few teams starting from the first circle, but there is a rationality for the welting of the first circle. Everyone will go to the center of the circle in the first circle, so there will be fewer people in the circle in the first circle.
So the circle edge is safe, and ck likes to hit like this.
If you are forced to stick to the edge or have decided to go in slowly, many teams will go from the map. Because the northern map has few resources, there are fewer people starting from the north. Some teams in the north will enter the circle early if they are closer to the circle, and few teams will be on the edge of the first circle. In addition, there will not be too many routes to stick to the north, and sometimes they cannot even fly, so many people will go in from the north. At this time, it is safer for us to enter from the north. Sometimes, not only are there fewer people in the first circle, but the people in the next circle are blocked and cannot get up, so there are also fewer people in the last circle.
However, many people in the high-end professional group also know this idea, so entering the circle from the north is not a omnipotent move, but it still needs to change due to the route and the position of the circle.
Like this European event that Sun Yaosheng watched, K and Carmen both played their slim style to the extreme. In the early stage, they often took drugs and searched for resources and sprayed medicine. They gave up this circle and chose to enter the circle edge of the next circle.
Why? First of all, doing this can reduce the amount of points occupied. Reducing the number of points occupied is equivalent to reducing the chance of encountering enemies in one go.
Secondly, after the next circle is brushed, the people around the circle will definitely move forward, so there will be no one in the circle when they enter again. However, this idea only applies to the first three circles.
Carmen is mostly in the circle edge, but they are pushing their way, and they decide where to go through observation. If there is no position, they occupy the circle edge. If you find that there is a good position in the circle, you will definitely go. In this way, each point can be guaranteed to be free and safe.
These ideas can be used in ordinary rank games, but if you want to eat chicken in the normal situation, use the idea of the center of the circle. The more vehicles the better. Then, you can go to the center of the circle by swiping the circle. Using the fast-tracking center, the fault tolerance rate will be relatively high. You don’t have to always take risks and divert and explore points, so that you can achieve the effect of avoiding battles.
(End of this chapter)
Chapter completed!