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Chapter 362(1/4)

359. Chinese magical artifacts

Monday, May 7, 2007.

Bomi Bo Academy is crowded with people.

Today is a demonstration of Bomi's latest heavyweight stand-alone game.

The name of this heavyweight stand-alone game is-

"God of War·Wukong"

It is the first stand-alone game independently developed by Journey to the West Studio Group. The company positioned it as a 3A level and invested a lot of manpower and money. The people hired are the best in the industry, and they are all the best in terms of dubbing or musical sound effects.

Art resources are basically completed within the company, and only a small amount is outsourcing.

The game's completion rate is now quite high. After Li Lanyun's evaluation, it has reached the release level. Now the main planner Wang Fang will demonstrate it for everyone.

This is also the old tradition of Bomi Company.

This has been done since 2000, and as long as there is a game to be launched, it will inevitably go through a demonstration session.

...

Boxue Hall can accommodate more than 400 people, just like a small screening hall.

However, because everyone has heard of the title of "God of War Wukong", this game has carried the expectations of the company's boss Cao Yang since its inception, so it gave him the best resources. Because the effect was not good enough during the development process, it was beaten back countless times by Boss Cao and has been running in until now.

It is said that the God of War Wukong used the script of writer Jin Hezai for development, so it has attracted the attention of the company and the outside media.

Now God of War Wukong is a very well-known star product within the company.

Just because it is the first stand-alone masterpiece in Journey to the West studio group, the boss of Journey to the West, Ding Yingfeng will not allow it to fail.

So the employees of Bomi Company know that this game embodies the technical essence of all Bomi’s games now, and has also been upgraded to half a level from the original Gun Girl’s engine level, and has now become a level 2.5 engine.

The reason why the upgrade was half-level is because the gun girl developed it faster and had not caught up with this good time. The engine department has made some optimizations based on 2.0, so the entire engine was upgraded by half at night.

The X3 engine is said to have been completed and is still under acceptance. I don’t know which game will be favored and use the X3 engine.

The 3A masterpieces currently being developed within Bomi Company, except for the upcoming "God of War·Wukong", the rest must be "Shan Hai Jing 2" and "Assassin's Soul·Mo Shu".

I don't know if these two products have been used.

"By the way, isn't there a mecha girl in our company? Maybe it's because the game uses X3."

"Damn, do you still don't know which department you are from? Is it useful?"

"I'm a dance troupe."

...

Today, in addition to the brothers from the Journey to the West studio group, many people from other departments came to visit.

People with important projects mainly want to learn from the scriptures and see if there is anything to learn from in the future.

There are no important projects, such as the elderly from Three Kingdoms Online and the elderly from the Dance Group. These people just come to see the fun and learn where the company's latest technology has come out, and whether the new game is as shocking as ever.

The main planner Wang Fang stood on the demonstration stage. This was the first time he had seen such a big scene in his life, so he was inevitably a little nervous.

Fortunately, the quality of the game is very good now, which gives him a lot of confidence.

During the same period, Wang Fang felt very uncomfortable when he was taken by a gun girl.

Now, Han Wei, the main planner of the gun girl, and Liang Muzhou, the main planner of the Assassin's Soul, also took the time to come over.

In the first row, Boss Cao was closely surrounded.

Looking at the big guys in the first row, Wang Fang felt unprecedented pressure.

When Liang Muzhou saw his current appearance, he suddenly remembered that he had a similar situation before.

Although Han Wei and others had a demonstration at Bomi Bo Academy, he was so nervous that time that time, and it was the second time he demonstrated the game for everyone.

It is conceivable how much psychological pressure Wang Fang is now.

Liang Muzhou looked at him and recalled when he first demonstrated the Assassin's Soul. Because Taicai was killed by the soldier in the game, he has been regarded as a legendary demonstration by the company's internal staff.

Because they thought Liang Muzhou died on purpose to show them the animation of the protagonist's death.

I don’t know how difficult it is in “God of War: Wukong”.

But thinking about it is a project that Boss Cao focuses on, it is probably not easy to go anywhere.

...

The staff have almost arrived, so Wang Fang began to demonstrate "God of War·Wukong" to everyone

The scene was ready, Wang Fang sat down, pinched his hand on his pants and put it on his mouse, and started to double-click the game.

When the screen turned black and lit up again, Bomi's iconic logo appeared—

BOMI

Create happiness with your heart.

When the BOMI icon disappears, the icon of the Journey to the West Studio Group is immediately followed.

"God of War·Wukong"

A few big words emerged from the screen, which was very powerful.

After the font disappears, it comes to the initial main interface.

Wang Fang clicks to start the game.

Before the game started, the first thing to play was a CG.

As soon as this CG came out at the beginning, everyone was excited.

Especially the very sharp and extremely distinctive musical instrument sound, which amazes the insiders of the company.

“Sumona.”

"Damn it, it's actually a suona!"

"Who is the soundtrack teacher of this game? How dare you be brave?"

"I like this soundtrack, the teacher's way is too wild."

Because the sound of the suona is too "sharp", and the sound of the suona has a very powerful penetrating power, it can cover the sound of other instruments every time the suona sounds. It is no exaggeration to say that the sound and loudness of the suona can compete with a symphony orchestra. It is precisely because of this characteristic that the suona has never been regarded as a "supporting role". Generally, when suona appears, it is solo or main song, so it has the nicknames of "king of instruments" and "music festival gangster".

This shows that the instrument of suona is really difficult to control.

As a result, in the opening CG, the music teacher actually dared to use suona, which shows that this person's path is quite wild.

...

The game screen gives people a more realistic but simple and bright feeling.

This shows that it is a little different from the previous X2 engine, but it may also be due to the game style.

In fact, Cao Yang specifically asked the artists to make this game with a brighter feeling.

There are some considerations in this.

It's not just the level of game expressiveness.

More importantly, it has risen to a height-

When the light and performance effects presented by the game are bright enough to make you feel that the game is both beautiful and relaxed, the brighter the things are, the darker the game core can be highlighted.

The brighter the lines and brighter the light, the more you can feel the inner despair of the character.

This is the contrast.

In many details, Cao Yang asked the people in Wukong Studio according to the artwork, so he used many film expression techniques, and color was one of them.

However, Cao Yang himself knew very well—

When the player played "God of War·Wukong", it is estimated that the company's blades would have to be more than a few more boxes.

After the CG broadcast, Wang Jian entered the game and now comes to the novice teaching part.

So Wang Fang followed the guidance of a novice and operated step by step, and showed you the details of the game.

"The picture is a bit amazing." People whispers came from the audience.

"Indeed, both the scene details and the monkey are very good."

Of course this monkey praises it because it was recorded by a martial arts master.

The teacher suffered a lot in order to perform this action.

Because there was no choice, Bomi Company's requirements were too much, and it actually built an iron rod weighing more than 30 kilograms. The teacher was stunned when he saw it.

However, they still cooperated with this iron stick to use the usual routine, which was very amazing.

Ordinary people can't lift it up at all, let alone use it to perform movements.

However, it was too heavy and the movements were still somewhat deformed. So in addition to using the 30 kilogram stick, the Bomi project team recorded it again with an ordinary stick. Finally, the art made adjustments based on the two sets of movements, which achieved today's results.

The movements are soft or hard. Although it looks a little less agile, it makes you feel that his back and back are very thick.

When studying the model, Cao Yang also discussed this monkey with the students in the art group for a long time.
To be continued...
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