Chapter 367(1/2)
364. Cao Thief actually has times when he is pitying for the fragrance and jade!
After CG playback, a big logo appears on the big screen—
The road to exile.
PATH of EXILE
...
“The way to exile?”
Everyone looked confused.
"What kind of game is this?"
"Who understands?"
"I don't understand either."
"It sounds like there are many professions. Could it be a new online game?"
"Didn't Bomi already have a World of Warcraft? I see that the XX powers in this game are quite similar to World of Warcraft. If it is the same thing, I don't feel that it is necessary to do two.
Isn’t this a matter of robbing one’s own people?”
"Who knows? Maybe Bomi just wants to absorb more marginal users, but it may not be true."
...
In short, I can’t see anything in this video, so I can only say that I have a rough understanding of the background of the story.
Just as everyone was confused, the second promotional video of "The Road to Exile" on the big screen started to play again.
This paragraph is actually used to introduce the gameplay and profession.
The power of holy light, the power of shadow, the power of flesh, the power of glory, the power of nature, and the power of elements.
In fact, these xx powers correspond to a profession in the game:
The power of the holy light—
Templar: Templar is a profession that combines wisdom and power types. Its attributes tend to be blue (wisdom) and red (power), and its appearance is the image of an old man with a bald head and long beard.
The initial gameplay style is similar to the positioning of Paladins in "Dark 2", but it is more free in skill selection. You can obtain red and many blue skill gems in the early stage. You can use melee attack moves that produce elemental magic effects, such as lava strikes, lava shields, etc., and you can also use magic skills such as electric balls and frost explosions to assist in combat. The talent tree tends to be physical bonus systems, elemental damage-increasing, and defense systems.
The power of the body—
The barbarian is a profession of power, with a pure red (power) attribute, and an appearance is the image of a strong man full of muscles.
The initial gameplay style is similar to the Barbarians in "Dark 2". They can use various melee heavy weapons to give the enemy strong physical attacks. In the early stage, they can obtain a variety of red and green physical skill gems. They can use melee attack moves such as heavy blows, dual-held blows, double-strikes, etc., and can also use some skills such as battle cry, totem to assist in combat, talent tree close-up physical attack bonus, two-handed weapons, resistance and other series.
The power of shadow—
Shadow Assassin is a profession that is a hybrid type of agility and intelligence, with attributes that tend to be pure green (agility) and blue (wisdom). The initial appearance is a young man who uses a dagger and is flexible.
The gameplay style in the early stage is similar to that in other games. In the early stage, the dagger is used to fight, and the critical strike rate bonus is very high. You can use various skilled melee weapons to give the enemy physical attacks with chaos and toxic effects. In the early stage, you can obtain a variety of green and blue skill gems. You can use skills such as venomous snake strike, void dagger, and trap placement. At the same time, you can also use some magic skills such as fireball and electric ball to assist in combat. The talent tree is close to daggers, blood sucking, critical strikes, elemental attacks and other series.
The power of nature—
Ranger is a profession of agility, with a pure green attribute (agile), and looks like a woman with a hand-held bow and arrow, and agile skills.
.The initial gameplay style is similar to that of the Amazon female warrior in "Dark 2". It can use various ranged weapons to provide powerful physical attacks to the enemy. In the early stage, you can obtain a variety of green physical skill gems. You can use frost shooting, split arrows, burning shooting, arrow rain and other long-range attack moves. At the same time, you can also use some melee skills and trap skills to assist in combat. The talent tree is close to bows, projectiles, physical attack bonuses and attack speed series.
The power of elements—
Witches are a profession of wisdom, with pure blue (wisdom), and their appearance is a thin female image.
The gameplay style in the early stage is similar to that of the mage of "Dark 2". It can use various elemental magic to conduct range attacks on enemies from a long distance. In the early stage, you can obtain a variety of blue magical skills gems. In addition to various gorgeous magic attack moves in fire, electricity, and ice, you can also use energy shields, flash and other skills to protect yourself. The talent tree is close to magic, elemental damage increase, spell critical strikes and summoning objects series.
The power of glory—
Duel is a profession of a hybrid type of strength + agility, with attributes tending to red (power) and green (agility), and its appearance is the image of a noble man using a stinging sword.
The initial gameplay style of the Duel is somewhat similar to that of the Barbarian and Shadow Assassin. Generally, medium-sized melee weapons are used to give the enemy a variety of physical attacks. In the early stage, you can obtain a variety of red and green physical skill gems. You can use agile melee attack moves such as heavy blows, dual-held blows, and double-strikes. At the same time, you can also use some elemental melee skills and other skills to assist in combat. The talent tree is close to blocking, attack speed, physical damage increase, dodge, and hit series.
...
In this short video, the game displays 7 different professions and related skills, and also conducts a real-time demonstration of about 5 minutes.
After watching the demonstration, everyone suddenly realized.
"Damn it! Is this game actually such an orthodox dark game?"
"And I see the battle in the game so good. It's a completely exaggerated version of the dark game."
"Didn't you see that ranger's shooting frequency and shooting range are a bit too exaggerated?"
In the video demonstration just now, the Ranger was lit up around him, and the bow and arrow in his hand fired very quickly, just like a machine gun.
And the electric and light effects around the witch are a bit scary, right?
How could this be a witch? I believe you say she is Thor.
...
The inheritance of the "Diablo" series by "Road to Exile" is more reflected in the overall game style and understanding of the classical hack-and-slash ARPG core.
From the gloomy and depressing scenes in "Diablo 2", the horrible and evil monsters, the deep and desperate plot and a variety of Build combinations, they were all inherited and even evolved in "The Road to Exile".
Some unique settings in the gameplay of "Road to Exile" make it look very conspicuous among many dark games.
Its skill system, talent system and barter money system are all full of genius designs that make people shine.
In this game, the skill library alone has been made more than 300 times so far.
"The Road to Exile" inherits the essence of the gameplay of the "Diablo" series, and on this basis it expands the degrees of freedom and depth, 524 talents, 261 skill gems, and 626 random attributes provide nearly unlimited equipment experience and fun to fight.
Just optimizing the performance consumption brought to the machine by this game is enough for programmers in Bomi to have a drink.
How cruel is this game?
You can make your abilities extremely perverted by building your skills, equipment and talents.
For example, the full screen lightning has been stuck on myself...
The planning team can only be described as crazy.
When Liu Guangran saw the performance of this game, he was secretly glad that he was secretly grateful-
Fortunately, I didn’t have the programmer who played this game, otherwise I would have to go crazy.
...
The reason why this worldview looks strange and distorted, and makes people feel difficult to remember.
In fact, the main reason is that Bomi Company does not have the copyright of Darkness, so the Exile Road team can only re-create a similar worldview, and the specific gameplay and game style are in line with Darkness.
After all, the game development team is the group of people who originally made the Dark Series.
But this is interesting.
Because on the first day of this National Electrical Exhibition, Blizzard showed their Diablo 3
Now Bomi Company has actually moved out another "Road to Exile"
Is this a coincidence or a moral degradation?
"Damn, what happened today?"
"What's wrong with this world?"
"Why did Blizzard crash again?"
"Hahahaha, I'm so hilarious. Blizzard released the video of "Diablo 3" the day before yesterday. Today, Bomi directly moved out "The Road to Exile".
These two companies have been negotiated, right?”
...
Cao Yang thought to himself, how could I know that Blizzard will release the promotional video of "Diablo 3" this year?
Our path to exile was developed a long time ago. It has been almost three years since 2004. Are you going to use it to make money and wait for a baby?
And Blizzard...
Cao Yang can only say that perhaps the X2 engine is too good, which directly helped the Blizzard team to improve significantly in terms of technology, so Diablo 3 appeared earlier than he expected.
In my previous life, Diablo 3 will not be released until 2012. Now, judging from the information disclosed by Blizzard, it will be released at the end of next year?
However, Cao Yang could only believe half of the words of Blizzard.
Because they missed their tickets too many times.
Now it is said that it will be available by the end of 2008, and it will be almost the same as 2009.
...
The reason why Blizzard can be so much earlier than in previous lives, Cao Yang himself should summarize the reasons in several aspects-
First, the opening of the X2 engine directly saved Blizzard a lot of accumulation of related technologies and greatly shortened development time.
Second, the reason why Dark 3 came out so late in the previous life was mainly because the project was launched relatively late. It was affected by the resignation of Blizzard personnel in the North, and the company's focus was on World of Warcraft, so basically this project is in a vacuum state.
Many newcomers were transferred to develop Dark 3, which is equivalent to starting from scratch. They had no accumulation of the Dark series before, so they had to re-study the previous Dark series to ensure the essence of the game. This is actually a relatively difficult thing.
To be continued...