533. Infinite Possibilities (Chapter 4)(1/2)
"Journey to the West Studio's recent "God of War Yi" has been completed and is in the testing stage. The launch schedule is in December this year. I watched the internal demonstration myself, and the effect is good, and it should be a hit."
Li Lanyun said.
"Huh?" Hearing his words, Cao Yang raised his head in confusion, "No, what I should do in my memory is "God of War·Xiang Yu" or "God of War·Chiyou"? How did it become "God of War·Yi"?"
It has been more than two years since "God of War·Wukong" was launched in 2007, and the sequel to God of War should indeed be completed.
It's just that different from what Cao Yang remembers. He clearly remembers that he was discussing with Li Lanyun and the others that he chose one of Xiang Yu and Chi You for development. How did it turn into "God of War Yi"?
"That's right," Li Lanyun explained, "We discussed it several times later, and finally decided on this plan. The main thing is to do Houyi, there is a lot of room for play. Houyi has a lot of legends, and it can make the entire superficial world at that time beautiful, and there is a lot of room for play in art and planning. Later, after they told me about this, I thought it was pretty good, so I passed this plan."
Cao Yang actually completely delegated the power of the sequel to God of War. He himself didn't care much about the subsequent products, because according to his ideas, the sequel to this game is not much worse than that.
A boss who has to be stared at everywhere is very tired himself, and the people below are also very uncomfortable.
In this matter, Cao Yang did not need to interfere too much, but instead hindered their performance.
Since Li Lanyun agrees, he also agrees.
Li Lanyun vividly depicted the game content of "God of War Yi", and at the same time, he transferred some information related to God of War Yi in the notebook for the boss to show it.
After hearing Li Lanyun's explanation, Cao Yang couldn't help but applaud.
Choosing this subject is really the right choice.
Especially in the late game, when Houyi shot and killed the Golden Crow, that big scene just thinking about it makes people feel extremely excited.
The main reason I wanted to choose one from Chi You and Xiang Yu, but finally chose Yi.
It is because Yi’s own story is more legendary and there is a lot of room for art to be used.
On the other hand, according to Li Lanyun's original idea, Xiang Yu should have been chosen as the subsequent theme, so that it can also be linked with the "Assassin's Soul" series.
But if you think about it carefully, there is a little bit of a waste.
Because "God of War·Wukong" basically follows a mythical system, its combat style is different from the Assassin series, and it has a strong mythological color. If you do Xiang Yu, it is equivalent to using the production method of the Assassin's Soul, so that the God of War·Xiang Yu and the Assassin's Soul can have a strong sense of fit.
But essentially, these are two completely different products.
The development team is different, and the production concepts and styles are also different. Either they deliver "God of War Xiang Yu" to Guofeng Studio for development, or they force developers of the God of War project to adopt the Assassin's development model. This is actually awkward thing.
After vetoing Xiang Yu, the only choice left was Chi You.
But I encountered some new problems.
"God of War·Wukong" and "God of War·Chyou" have too many similarities. The struggle against destiny and the struggle against power that they want to express are already very clear in Wukong. If you really force Chiyou, it will inevitably give players a feeling of [make up] and [refreshing cold rice].
In terms of art effects, Chi You wanted to make big changes to Wukong in scenes, actions and fights, and the space for performance was limited and there was not much room for imagination.
In this case, the project team's planners did not propose a better story design, so they temporarily put it aside.
Until later, a project team's planning idea came
Maybe you can try to jump out of the Chiyou and Xiang Yu part and find a person with more room to play?
Finally, people's eyes fell on Houyi.
Although this character is a mythical character, his story is enough to be legendary, and there is a lot of room for adaptation and performance based on the character itself. In addition, the artists have also put forward many interesting ideas that fit and are very interesting, so a new sequel to the God of War was born.
This is what Li Lanyun showed to Cao Yang today
"God of War Yi"
"Wow, okay, that's great."
After hearing this, Cao Yang felt a surge in his heart.
He hasn't felt this way for a long time and was amazed at the games designed by others.
What does this mean?
This shows that under his leadership, these guys from Bomi Company have surpassed Cao Yang himself.
Now this group of people has the ability to think independently, and they can make very excellent products instead of waiting for the boss to feed them with future designs.
“These scenes are so beautiful.”
Cao Yang stroked the picture on the computer screen and exclaimed.
Li Lanyun next to him laughed.
This was the first time he saw Boss Cao praise others with such vocabulary. Moreover, Boss Cao's art skills are recognized as the best in the industry. He did not expect that there were art designs that the boss also admired.
But then again, Li Lanyun was also moved by art design. He was a little confused at that time, but when he saw the conceptual picture given by art, his intuition told him
Do!
It is definitely correct to do this.
It will definitely be a big hit.
Because this series of designs is so amazing and imaginative, Li Lanyun even thought of playing this game early when she saw the concept map.
Of course, the design of ideas and concept drawings is the same thing, but in fact, it is another thing to do.
Fortunately, the final effect was consistent with the concept map, which made Li Lanyun feel relieved.
"Just as long as the planners discuss it clearly. I will send you the relevant information to me later." Cao Yang said with a smile.
"Okay boss."
...
"The "Ghost Blows Out the Light 2" of the Trail Blazer Studio Group has just been launched and is still in the preparation stage. The program is completing some basic system work, and the art and planning design projects have not been completed yet, so the specific development time evaluation has not yet been released.
However, according to the current estimates for the game, it will not be possible to see the launch of Ghost Blowing Light 2 at least 4 years later." Li Lanyun said.
Cao Yang is aware of the project of Ghost Blows in Light 2, including the design idea of Ghost Blows in Light 2, which is also proposed by Cao Yang. It is necessary to create an open world so that players can freely explore, dig, and discover the mysteries of ancient tombs buried under the land of the motherland.
Even the entrance to the tomb itself, as well as the clues and preconditions of the tomb, players need to explore and discover them themselves.
The development of this game itself is quite difficult. Just building an ancient city of Jingjue has caused trouble to the art and programs, mainly because of the complexity of the underground palace and the loading technology of large modules... These things are relatively complex and difficult to design and produce.
Now, Cao Yang wants to integrate all the ancient tomb contents in the first book of Ghost Blows Out the Light, and in order to enrich the game content, he also needs to add many branches and ancient tomb contents that are not in the novel.
This is a great test for the team. Even if the development is completed, you can imagine how many bugs will occur in the later stage.
So Cao Yang immediately formed a team of 600 people.
However, the larger the project and the more members it has, the more it will actually test the manager's ability.
Because you have to coordinate so many people at the same time, divide the work and cooperate so that everyone can exert their own strength in the project, and at the same time, they can ensure the smooth development of each module.
In terms of planning, the main planner, or the main designer of the map level, must fully consider the geographical locations between various ancient tombs, their relationships, and what kind of division methods are used on the large map...
How can players understand this game while experiencing the fun of exploration?
In fact, they are all very complicated and test the team's affairs.
The pressure of Master Beauty is quite high. In addition to the old man Liu Pei, this project has also transferred four Master Beauty-level arts from other projects to wait for the call.
Because the project has many contents, complex modules, and very large, more people with control skills need to join.
Artists are expected to have a long time to draw the scene design alone. It is good to be able to design it in half a year without any mistakes.
According to Cao Yang's estimate, it is possible that the project design will not be complete until this time next year.
But in fact, for this kind of game, as long as you think about it and have a specific solution, the rest will become much easier, which is nothing more than a problem of workload, which can be solved by increasing manpower.
If there are enough employees within the company, if there is not enough, then expand recruitment and poach people from outside...
In short, Cao Yang is confident that he can make this game well.
"Time, money and people are not a problem. As long as the game can be done well, Cao Yang said to Li Lanyun.
This is what Cao Yang has been insisting on since he founded the company.
"Yeah." Li Lanyun nodded. He had been with Cao Yang for almost ten years and had a good understanding of the boss's temperament.
So when the project said it would expand to 600 people, people from the outside world said that Bomi was really crazy, and there was no need to develop such a money-burning project, but Li Lanyun seemed extremely calm.
Maybe the boss is just willing to burn money?
For projects like Ghost Blowing Lights, it doesn’t matter whether they make money or not.
The most important thing is whether it can meet the boss's requirements.
...
Li Lanyun raised her face and suddenly fell into silence.
Now that I think about it, I think it is quite interesting for the boss to give the name of the [Trail Blazers Studio Group]. I keep developing and going further and further on the road of exploration. Such studio groups must be different and the pressure they bear is also different.
As the main planner and producer of the project, Cheng Xinghua can withstand the pressure, and it is not easy to do so at this point.
...
"Then, our company still has several products that are being developed, in total, in two directions, the first one is the education type.
The game "Chinese Life" is still in production, but it should be done quickly and is expected to be launched early next year.
Another one is "The Goddess of Learning"
The topic of education is a topical composition for Bomi Company and other game manufacturers, which is considered semi-mandatory.
To be continued...