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Chapter 260 Final preparations before the counterattack(1/2)

Gravity-changing force field: Advanced Mobile Fortress has a universal halo, and the Advanced Mobile Fortress's asteroid-like shape can change gravity.

Effect: The movement speed of enemy warships within a radius of 10 million kilometers is reduced by 20%, the hit rate is reduced by 20%, s small weapon damage is reduced by 50%, m medium weapon damage is reduced by 25%, l large weapon damage is reduced by 5%, x war

Main guns are unaffected.

Black hole suppression aura: releases a super suppressive force field, reducing the damage received by all friendly warships within the aura range.

Effect: All friendly forces within a radius of 10 million kilometers of the fortress take -35% damage.

White Hole Halo: Release countless mysterious nano-robots to repair all friendly damaged warships.

Effect: All friendly forces within a radius of 10 million kilometers of the fortress receive 1,000 hull regeneration, 1,000 armor regeneration, and 1,000 shield regeneration per second.

Black hole aura: Releases the black hole force field, reducing the power of enemy troops within the range.

Effect: All enemy shields, armor, hulls, attack damage, range, rate of fire -20%, and hit rate -20 within a radius of 10 million kilometers from the fortress.

In addition to the two universal halos, the other three halo effects are very powerful. They are all original accessories from the War Moon and are high-end goods that cannot be obtained by conventional civilization.

In addition, the weapons and equipment equipped on the battleship are all weapons and accessories from the seventh-level peak civilization, and they are very powerful.

The seventh-generation Burning Deep Space Fighter: a mid-range carrier-based fighter with fast speed, small size and strong raid survivability.

Type: Carrier-based aircraft, energy.

Unit: 36 units/group.

Damage:300-500.

Rate of fire: 2 seconds/shot.

Hit: 100%.

Range: 500 kilometers.

Fighter body: 8000.

Fighter shield: 8000.

Fighter speed: 450,000 kilometers/hour.

Seventh Generation Dark Energy Missile: An extremely advanced deep space missile, equipped with a powerful dark energy warhead and peak technology, with even higher flight speed and evasion rate.

Type: Delay, Explosion.

Damage:120000-1600000.

Rate of fire: 40 seconds.

Hit: 100%.

Range: 60,000 kilometers.

Missile durability: 2000.

Missile speed: 560,000 km/h.

Redirect range: 300 kilometers.

Correction: 50% armor damage.

Correction: 25% hull damage.

Dark energy light spear: A heavy energy light spear that can fire high-energy dark energy that melts armor.

Type: Instant, Energy.

Damage:3200000-3750000.

Rate of fire: 150 seconds/shot.

Hit:90%.

Range: 50,000 kilometers.

Correction: 25% armor damage.

Berserker close-in defense system: the last line of defense for battleships, designed to defend against missiles and space fighters.

Type: Instant, kinetic.

Damage:15-15.

Rate of fire: 50,000 rounds/second.

Hit:50%.

Range: 275 kilometers.

The seventh generation of Doomsday Light: Doomsday-class weapons specially designed for dreadnoughts.

Type: Instant, Energy.

Damage: 500 million-500 million.

Rate of fire: 15 minutes.

Hit: 100%.

Range: 2 million.

Correction: 50% shield damage.

Correction: 25% armor damage.

The seventh-generation Titan Spear (Light Spear form): a doomsday-level weapon exclusively for the Titan super flagship.

Type: Instant, Energy.

Damage: 5 billion-5 billion.

Rate of fire: 30 minutes.

Hit: 100%.

Range: 3 million.

Fixed: 100% shield damage.

Correction: 50% armor damage.

Correction: 25% hull damage.

The seventh-generation Titan Light Spear (arc form): a doomsday-level weapon dedicated to the Titan super flagship.

Type: Instant, Energy.

Damage: 2.5 billion-2.5 billion.

Rate of fire: 30 minutes.

Hit:50%.

Range: 3 million kilometers.

Range: Split shooting angle 45 degrees.

Fixed: 100% shield damage.

Correction: 50% armor damage.

The seventh generation fortress rail gun: a super weapon specially designed for mobile fortress.

Type: Instant, Energy.

Damage: 7.5 billion-7.5 billion.

Rate of fire: 60 minutes.

Hit: 100%.

Range: 5 million kilometers.

Fixed: 100% shield damage.

Correction: 50% armor damage.

In addition, it is also equipped with a set of seven-level shield and armor general accessories with full x flagship slot.

Seventh Generation Dark Energy Shield (Fortress): After use, it activates a shield that protects against enemy fire.

Shield energy: 5 million points.

Energy regeneration: 3 points/second.

Seventh Generation Dark Energy Armor (Fortress): Adding dark energy to the alloy, its strength and density exceed the sixth generation Dark Matter Armor

Armor strength: 5 million points.

Armor regeneration: 3 points/second.

The Mobile Fortress has a total of six million flagship universal slots, half of which are armor and shields, and 3 million * 5 million = 15,000,000,000,000 in additional armor and shields.

Compared to the 50 trillion basic hull armor and shields of this advanced mobile fortress, the Dragon Meteor talent plus 200% of the total 150 trillion hull armor is only a drop in the bucket.

In fact, all fortresses are the same. Their basic attributes are already very strong. The general slot can only be said to be the icing on the cake, not adding many attributes.

However, the regeneration added by so many general slots is quite good, with a regeneration capacity of 3 million * 3 = 9 million. It can only be said that there is no mobile fortress of the same level. No matter how many conventional warships there are, there is no way to get a high-level mobile fortress.
To be continued...
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