Attribute, skill name, skill effect
Physical Attack: The basic physical damage value will be offset by equal amount of material prevention
Magic Attack: The basic magic damage value will be offset by equal magic resistance
Physical defense: Basic physical defense value, can resist equal physical damage
Magic resistance: Basic magic defense value, can resist equal magic damage
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Physical constitution: Increase HP, physical attack, physical defense, and the strength of physical control on the target is to resist physical control.
Agility: Increase movement and attack speed, reaction force, dynamic vision, dodge, hit, jump height
Spirit: Increase MP, magic attack, magic resistance, and self-induce magic control strength to targets to achieve its own resistance to magic control
Charm: Improve the non-sarcastic attention and attraction of other units to themselves, and can be affected by some props, and in addition to some skill effects.
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Additional expansion: The control effects are roughly divided into two types: physical control and mental control.
Both of these can be effected through props or skills
For example, physical stun and magic stun are both mental control effects, but the control and resistance effects caused by stun are increased by physical constitution, and stun is the same.
Limb control is the control of the body, such as physical constraints and magical imprisonment. Effects and resistance can also be enhanced and resisted using physical constitution and spirit.
Some magic skills can also cause physical control effects, such as knockback, knockout, and fall to the ground. Although such physical controls can be resisted with physical constitution, the bonus you enjoy is the spirit
Some mental control and limb control cannot be caused by physical or magical skills, but they can be used to control this control using props. For example, physics cannot cause charm but X medicine can be used to achieve effects, while magic cannot complete internal damage can also be achieved using some props.
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Passive skills:
【Photosynthesis】After absorbing moisture, passively obtaining experience values under light exposure and restoring HP and MP
【Magic Devour】Absorbs 50% of magic damage and permanently convert it into main attributes (HP, MP, object/magic attack, defense). If the reduced damage cannot cause damage to yourself, all of them will be absorbed
【Mental Control Immunity】No longer responding to mental control status
【Plant Control】The loss MP value provides accurate control of plants
【Evil Food】Get all main attributes of the unit when killing a unit
【Swallow】 When the unit is damaged, the attribute value of the unit is temporarily captured by the maximum 25% according to the damage percentage.
【Malicious Swallow】When the unit is damaged, the maximum attribute value of the unit is temporarily captured according to the damage percentage. Each kill unit is obtained by obtaining 1 skill point and permanently obtaining all attribute values of the unit.
【Basic Sword Technique】The critical damage of sword-type weapons increases by 10%
【Sword Master】Sword weapon damage increased by 10% additionally
[Overnutrition (exclusive to plant system)] The excessive nutrient supplementation part is temporarily converted into combat attributes
Active skills:
【Dark Transformation Technique】Can transform into any shape based on your own memory
【Encyclopedia】Any knowledge or skill can be learned
【Raging Growth (Exclusive to Plant System)】Under the state of excessive nutrition, temporary combat attributes are consumed for growth. The branch leaves grown can be attacked, but the method of not causing damage to the branch leaves causes damage to the body.
【Beast Taming】You can tame the beasts willing to obey yourself as your own minions, and the number of taming is increased by 1 per 10 charm value.
【Dark Space Wormhole】Specify a wormhole that can cross space within the visual range
[Dark, Gate of Nothingness] Open the door to the world of nothingness, drag everything located in front of the world of nothingness like the world of nothingness, and the dragging force increases with magic attacks
[Group Shaman] Use language or action to mock non-our units in a certain range. The mocking effect provides strength and weakness based on language or action.
[Protecting Demonic Energy] Use your own demonic energy to protect yourself and repay any unit that attacks you will be hurt. If the target's damage cannot cause damage to yourself, directly kill the target
[Magic Energy Impact] The magic energy attack explodes with oneself as the center point. Targets within a certain range will be damaged by magic and repel targets outside the skill range. Targets close to their own will have an additional knockout effect (can destroy the terrain)
Chapter completed!