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Chapter 111 Company Trivia (1)

Chapter 111 Company Trivia (I)

Author: Xindong Dou Yucha

Chapter 111 Company Trivia (I)

There was nothing to say all night. The next morning, Qiao Bin went to the company.

I haven't come back for a long time, in the company...

Still the same.

In fact, although it has been several months since Qiao Bin last time he came to the company, he has only been a few days since he came.

So naturally, there will be no embarrassing situation where your employees cannot recognize you.

When he came to the development department, Qiao Bin met the game producer.

It is said that he is the main producer of many classic stand-alone works in the industry.

However, his work in this game is not responsible for the original game production.

But coordination.

In fact, it wasn't his turn to lead this game.

It was just because Qiao Bin was an official and could not be overexposed, so he pushed him to the identity of producer.

At first, the producer was extremely dissatisfied.

He even thought that Qiao Bin was an outsider and an insider.

Even thinking about tripping.

But he was soon taught to be a human being.

This company is not as simple as an ordinary game company.

The government supports it behind the scenes, and most of the main positions in this game are from the government.

People don’t care what kind of gaming industry you are.

They only listened to Qiao Bin.

And the key is that although Qiao Bin himself knows how to make games and has never entered the secret realm, he is an alien and still has a very good understanding of some internal settings of the game.

And thanks to Linghu Chong's knowledge, Qiao Bin is no less than the second-generation successors in the alien sect.

You should know that Linghu Chong was originally trained as the successor of the head of the Huashan Sect.

But he has a free and easy personality and is not a qualified candidate for the head of Huashan. Moreover, his second junior brother Laudeno is still a traitor who has long been exposed.

The other disciples were not good at making a name for themselves, which led to the later desolation of the Huashan Sect.

But Linghu Chong himself actually knows how to run a sect.

Although these things are not related to making games, Qiao Bin can use these experiences to build a sect in the game.

The consequence of this is that the major sects in the game become more vivid.

It is said that experts will know if there is any one at the moment of taking action.

But this setting is more realistic than most domestic and even most PC and electronic games around the world.

In fact, in the gaming industry, the RPG game type has always been limited by software and hardware. Even the cousin 2, which is currently the most real world, has only added some corresponding reaction actions.

In fact, the actions of NPCs in the game also follow a logical rule.

It’s nothing more than adding some different reactions to cope, but in fact, the same action will still cause the same results when the same action is activated.

However, as we all know, in the real world, even if it is the same thing and the same people, due to different preconditions, the final results will be different.

This phenomenon, dubbed "quantum entanglement", is also something that modern computers cannot produce.

This involves some standards for the original production of computer chips.

At that time, computer chips had two development directions.

One is now, and the other is an analog chip.

However, in the end, the chip type now has the upper hand and is popular all over the world.

However, analog chips have made almost no progress.

Of course, in the eyes of those who know how to learn, this is the universe.

Of course, Qiao Bin could not do such things, but he has rich experience as a heir to the head.

This kind of experience is something that is necessary for how to run an organization.

And this kind of experience, to put it bluntly, is modern management experience.

So, is anyone in the gaming industry using this method to develop NPC actions in the game?

The answer is...

No.

Because modern chips simply cannot support such complex operations.

To put it bluntly, a computer game is a program that continuously performs various timely calculations in a set of codes.

And what processes these codes is called processors.

The core of the processor is the chip.

If the chip cannot do it, the processor will naturally not do it.

Therefore, in modern games, we can only divide the areas continuously.

This is why most games from more than ten years ago were regional-type linear games.

The purpose is to prevent players from looking back.

Because some super skills or equipment, if placed in the early stage, it will cause some unnecessary trouble.

But with the development of the times, the open world has gradually entered the vision of players.

It even became the only password for modern games.

To put it bluntly, the production of the open world is to continuously add various things to a huge area.

The upper limit is fundamentally locked.

Theoretically, even after all skills, equipment, and even everything are unlocked in modern open world games, it is still a distance away from the upper limit of the open world map.

This is also the fundamental reason why most of the world's large game manufacturers are unable to produce open-world online games.

As for adding networking functions to their games, this is actually just a use of cloud technology.

In fact, every player's computer also becomes a "meat machine" when using this mode.

This is also why the online function of those 3A masterpieces is very bad.

It’s not just because of their own server problems, but the most important thing is that these game manufacturers do not have the experience of making online games (PC games) or mobile games.

In fact, since the moment mobile games were born, the game pattern of the entire world has changed.

It’s just that some host Tianlong people have been unwilling to admit it and want to refuse to make progress through slander, abuse, etc.

Mobile games are the future trend.

But Tengfei's first game is indeed not a mobile game.

It's a PC game.

To be precise, it is a service-oriented game.

The reason why it is designed as an PC game is, on the one hand, if it is made into a stand-alone game, DLC needs to be continuously launched to maintain costs. On the other hand, due to various reasons, the processing and feedback of bugs cannot be changed in time.

Of course, there is the biggest problem.

That is, it is difficult to price games for payment.

The production cost of this game is not low at all.

It uses the latest Unreal 5 engine.

Because it is an outpost that the official public has popularized secret realms, the map content of this game is so outrageous.

But the demo in Qiao Bin's current hand is just the content used for the first test, and the client size has reached 10G.

It’s not that the game is not optimized, but that there is a lot of content.

It contains the contents of the first major chapter and the first area.

The area of ​​this area is not small, with a total of 100 kilometers.

Although it seems that in the seamless map of hundreds of kilometers at every moment, these 100 kilometers seem very small, but in fact, the contents of the two are completely different.

According to the introduction of producer Jiang Changjun, if this demo is just passing the main line, it will only last about an hour.

But if you want to experience all the content, it will probably take twenty hours.
Chapter completed!
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