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Chapter 479 Win the second game!

Although there is no suspense in this game in the eyes of everyone, it is not over yet!

The five players of the SKT team are still on the court holding on to their last chance of victory!

Although even they themselves don’t know where their last chance will appear!

Playing a game with an unusual headwind is a situation that tests one's mentality even for professional players. Since the SKT team was established for so long, this kind of situation will occur except when facing the Xg team in the World Championship.

, other times, there really is no team that can force them into this desperate situation in front of them in a formal game.

You know, for a BO5 game, after being the first to win two consecutive games and entering the opponent's match point game, it is almost impossible to continue to complete the situation of letting two people chase three!

This has no precedent in the history of the World Championship!

It can be said to be unprecedented!

Of course, maybe in a few years there will be a team that can beat two to three in the knockout stages of the World Championship...

But, that's another story.

At least for now, for now!

No one can even psychologically comfort these five players of the SKT team!

They can only withstand the tremendous pressure and continue to move forward on the field in front of them!

The game time is fifteen minutes.

The second dragon was refreshed. The attribute of the dragon is water. In this version where there is no dragon soul, there is no need to compete for the water dragon. The SKT team gave up this water dragon very rationally in order to obtain it.

A little development time.

In terms of the entire team economy, the SKT team is already behind the LTG team by 3,000 and nearly 4,000 yuan. It doesn’t seem like much. Even if it is concentrated on one person, it is just a big piece of money. But when these economic advantages

When distributed on Rambo and Ice Shooter, the situation becomes not so simple!

The hero Rambo's main damage method in team battles is his ultimate move, and the damage caused by Rambo's ultimate move is notoriously painful!

Not only is it painful, but it also covers a huge area!

The scope here refers to two aspects.

The first is range.

Rambo's ultimate move has a range of 1,750 yards, which is almost equivalent to the distance between the two defense towers in the middle!

The second is scope.

The skill range of Rambo's ultimate move, that is, the burning path that everyone can intuitively see, has a total length of one thousand yards!

It can be said that when the side with Rambo starts a team battle, the other side must always pay attention to the arrival of a thousand-yard AOE that suddenly hits from outside the screen and causes huge damage!

As long as the position of this skill can be released slightly accurately, it is difficult for the opponent's double C to find a comfortable position to output in a team battle!

Unless you are willing to stand on top of Rambo's ultimate move to deal damage!

Under this premise, the trouble that Rambo, whose development has exceeded the timeline, brings to the SKT team is inevitably highlighted - they cannot use Rambo's ultimate move to compete with the LTG team in team battles.

group!

If this is not possible, even if the SKT team drags the game to the mid-to-late teamfight stage, it will be difficult for them to complete their comeback through teamfights without equipment advantages!

This puts us in an embarrassing situation.

If there is no advantage or even disadvantage in the laning, then the opponent's equipment will be better than your own. If you want to make a comeback at this time, you can only look forward to the later team battles.

But if the opponent's equipment is better than ours, then we can't win the team battle.

The team battle idea of ​​the lineup chosen by the SKT team for this game is that the front row will wash out the opponent's back row, and then their own back row will use the protection of auxiliary Zyra to kite the opponent's back row with the advantage of their long hands, thus completing the game.

Team battle victory.

But this idea was keenly grasped by Coach Jin of the LTG team from the very beginning of the banpick session. Through a single Rambo and an auxiliary female gun, he directly destroyed most of the SKT team's double C, and at the same time, his own lineup

It is still a quick-kill front-row lineup. It can be said that the SKT team has no way to use its fists in the late team battles when facing the LTG team's lineup!

Just imagine, as soon as the team battle starts, Rambo will use a big move and a big move from the female gun? Whether it is EZ or three-handed? Who of these two people can withstand this AOE and go to the front to deal damage?

Coupled with the fact that Fan Ma opens an enhanced shield, even if the two brothers Ike and Olaf rush into the LTG team's lineup? How can they complete the cut-off of the LTG team when facing five people who are more mobile than them?

What about this important task of platoon?

From the moment this lineup was selected, the SKT team was doomed to be ineffective in team battles in the later stages!

And in this case? SKT team's mid laner Li Ge was still eager for success. He wanted to use his hero advantage in the middle to open up the situation, but he was caught twice, which directly made the most promising of the SKT team, Kerry.

Three of the team's hands have become half disabled, which puts the SKT team into a passive situation both in the early and late stages!

This game has reached this point, and it can actually be declared over.

The rest is just the inertia of the professional players on the SKT team.

After Benji once again launched several failed ganks against the LTG team's bottom lane, the LTG team took advantage of the situation and launched a wave of double-teams in the bottom lane, forcing the SKT team to join the team head-on in the bottom lane. After the wave of team battles, the LTG team played a

Change the record to four, thus directly demolishing the SKT team's bottom lane high ground.

After pushing the SKT team's bottom lane to the high ground, the LTG team took a short rest and immediately started to force the SKT team to engage in a team fight around the Baron. At this time, the SKT team's bottom lane was forced by the high ground and someone had to defend it, so they could only let the leader.

Ekko, who is teleporting, is clearing the lane in the bottom lane!

After the five members of the LTG team used the baron to force out Ekko's teleportation, Fanma used an enhanced E skill to lead the whole team to quickly pull away to avoid a head-on battle with the SKT team? They hung the five members of the SKT team at the baron.

People, let their super troops in the bottom lane attack the SKT team's bottom lane.

Under this pull, the SKT team had no choice but to give up the first dragon of the game, shrinking the entire line and starting to defend.

After having the Baron buff, the subsequent games will be entirely the performance of the LTG team.

By playing with the army lines, the LTG team divided and combined outside the three army lines, sometimes going up, sometimes going down, dragging everyone in the SKT team to lose sight of the other. In the end, the upper and middle high ground were defeated one after another!

During this period, the SKT team gave full play to the execution ability of the Korean team and did not start any team battles against the LTG team. It just gave up all three of its highlands to the LTG team.
Chapter completed!
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