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Chapter 1231 It turns out that the NPC is jealous

The result is surprising, and the favorability has not increased but decreased.

Soon, some people linked the content in the video to reality and answered some people's doubts with questions: "If you give your girlfriend a bunch of gifts, and after your girlfriend chose a favorite gift, she would buy her the same item that day for her, would she be happy? For example, if you see the other party likes it, you have to buy it again and again and again when you see it? Then what you give is not an electric toothbrush, but a burden, and garbage. Although you are prepared for any trouble, can't you wait until it breaks before replacing it?"

Of course, nothing is absolutely true. I believe that people who are good at picking Tiannongjing will definitely create some greedy NPCs. The video guides this way, which is also taking care of the mood of most players. After all, if you rely on unlimited gifts to increase your favorability, this is an endless pit!

Ordinary players can't see the day they get married in the game.

Players of krypton gold can use various gifts to smash a rich wife!

But even so, can all players get married?

Is there such a huge number of NPCs for our players to grab the kiss?

To this end, Tengyi Company also gave corresponding answers in the video. When the tester successfully saved up the couple's watch and mustered up the courage to give an NPC wedding diamond ring, the system proposed whether to propose.

Of course, when he asked for marriage, the tester knelt on one knee and successfully won the favor of the NPC. Finally, the two walked into the hotel hand in hand and started a grand wedding. All the NPCs who had a relationship with the bride came to celebrate, and the testers also came to drink and chat.

What a lively and peaceful scene!

There will even be some interactive programs for the bride and groom at the wedding, but it should be considered the wedding customs of the ethnic group to which the groom belongs. On top of this, the wedding gameplay of different ethnic groups will also be randomly selected.

This will make marriages of different races different ways, so that people will not lose interest in the wedding process often attending weddings.

Some weddings also have special gameplay such as sprinkling wedding candies or sprinkling gold, and players participating can also receive a lot of gifts.

More importantly, after marriage, the groom returned to the map where the bride was standing guard. It was obvious that the bride had disappeared, and replaced by another brand new NPC, which had changed certainly in both its name and appearance.

In other words, if an NPC gets married to a player, he may retire directly, and other players can target the strategy on the new NPC.

In this way, in a sense, NPC partners are inexhaustible.

Of course, it can only mean that this NPC is a passerby. If it is the king of a country, even if a female player marrys the king, the king will not abdicate because of marrying a wife.

Some important NPCs are unique and cannot choose to retire because of their spouses.

For example, Lalfar, even if everyone can still win her favorability at this time, she will never be bigamy!

Some players who were unreasonable were fantasizing about how to travel to another world to seduce the second generation of Lalfar. Not long after, players who were doing professional tasks sent a telegram, and they completely gave up the idea.

Where is the second generation of Lalfa? Is it okay for them to be in front of the king?

More importantly, Lalfa has no way to show favorability. After all, it is better if they have different tasks, NPPPCs?

I really don’t know how I got lucky when I was in the well and watched the sky!

In addition to gifts and tasks, are there anything else that affects the player's favorability?

Of course there is!

In the video, the tester not only shook the favorability of the bride, but also shook the favorability of the players around the bride. Everyone was surprised to find that if the favorability of the bride's friends and relatives were refreshed, the bride's favorability towards the tester would also be slightly increased.

However, there are also landmines among them.

After the tester shook the favorability of a bride's relative, the bride's favorability towards the tester was greatly reduced!

This inevitably made everyone talk, and some people speculated: "Can this relative actually have a bad relationship with the bride, which is friendly on the surface, but actually hostile?"

"There should be a hidden relationship tree. If you don't figure it out, it's best not to brush it casually."

There are also players, the realistic love theory, saying: "I actually give gifts to women of the same age, and the things I give are better than those for the bride. If I don't surrender, it's a pity!"

It turns out that NPC is jealous!

This seems to be the most reasonable explanation!

That’s right, NPCs are also jealous. If you give gifts to NPCs in another city, it’s fine, but blatantly give gifts to NPCs of the same age, you may be suspicious!

In other words, if you give multiple NPC gifts at the same time, there is a suspicion of pedaling multiple ships. Some conservative NPCs will naturally be jealous, but some special NPCs may not care, and this requires players to study it themselves.

The tester also showed more content that affects favorability, such as reputation. Although there is no clear reputation value in the system, if your favorability with an NPC exceeds the average level, if you gain a certain reputation, the friendliness of the NPC will also increase slightly.

Of course, this was summarized by the players themselves later. Most people think that being on the headlines is equivalent to gaining reputation.

After all, Toutiao is a famous existence. Many NPCs are people who yearn for heroes. If you can often see news about heroes, it is a kind of reputation.

Some people also think that the level list is also a manifestation of reputation. The higher the level, the better the response in the NPC. Of course, this kind of thing was proved later and was not absolute.

Finally, there is another important way to play dungeons that gain favorability, that is: dating battles.

That's right, when the favorability reaches a certain level, the player can actively or passively trigger the dating battle copy. The active method is to consume a certain favorability to initiate an invitation.

Passive means that during the daily interaction with NPC, the NPC actively initiates a date invitation, and the player chooses to accept or reject it.

Needless to say, rejection will naturally reduce favorability.

Moreover, actively launching dates is not unlimited, and there is a certain frequency mechanism. This mechanism is not rigidly set once a day, maybe once a week, or twice a day, which is related to the natural personality of NPCs.

This makes players have many variables when scheduling NPCs.

After all, some NPCs like to travel around, while some NPCs are more homeless and may even accept date invitations once a year. This requires players to contact and explore and judge on their own.

Dating dungeons are not fixed like ordinary dungeons. If a player initiates a dating battle, then the dating city generated by the dungeon, which attractions to visit during dates, and what kind of delicacies to eat in the restaurant in the middle of the way, can be freely selected.
Chapter completed!
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