Chapter 1462 Skill Assistance System
It was obvious that I could easily do this in the Mermaid and Dungeon before!
No, no, although the Mermaid and Dungeon Fitness Systems have a connection between the past and the future for Sky Dungeon, there is a little essential difference.
The difference is: Mermaids and dungeons can create their own moves at will, but there is no fixed skill system in themselves. Players can stimulate various moves based on their potential, which is a pure somatosensory game.
However, Sky Dungeon is constrained. VRRPG online games with attack cooling skills system cannot completely unblock like mermaids and dungeons, and create some moves casually.
If possible, maybe someone can rely on elusive ordinary attacks to defeat players who use their skills.
Why do you say so?
Simply put, skills are actually the embodiment of the strengthening of ordinary attacks and the effect after combos. If the player can attack continuously as he wishes, for example, if Jing Tian can stab at a number of consecutive times in an instant, the effect of ordinary attacks will catch up with the skill effect.
Obviously this doesn't work, even ordinary attacks have cooldown time.
In other words, players cannot use coherent ordinary attacks. Jingtian cannot first stab the bone refining halberd to the sky, and then slash down. In the eyes of the system, these are two ordinary attacks. There must be a closing action between the two ordinary attacks, or cooling time.
The system seemed to have noticed Jing Tian's attempt and reminded him: "Sorry, all attack actions in the sky dungeon pay attention to the integrity of the moves. Including ordinary attacks, you must complete a normal attack before you can launch a second time. When launching an attack, you must start according to the normal attack movement, otherwise the system will determine the player's own moves. If you want to enable the self-created moves, you must enable them through the system settings. After opening, the player can change the attack moves at will and make full use of weapons. However, all self-created moves will consume physical strength based on the attack's action amplitude. Moreover, the damage generated by the self-created moves is always calculated based on the ordinary attack damage formula, and will not produce heavy hits and critical hits."
I see!
It's right to think about it. The ordinary attack of a weapon like Fang Tianji is a direct stab. If the player can change the normal attack movements and forms at will, then wouldn't he be able to swing the Fang Tianji and create a sweeping group attack effect every time?
Moreover, self-created moves consume very critical physical strength. If you consume physical strength at will, then if you want to jump quickly and avoid some of the enemy's skills in the battle, you may be embarrassed that your physical strength is exhausted, which is not worth the loss!
Sacrifices flexible movement ability in exchange for positional attack power may be desirable for some meat shield professions, but for yourself, it is naturally a useless existence.
If your own-created moves can be used at will without limit, and can frequently hit critical and critical hits, then the output frequency may be high, and the continuous damage will be higher than using complex skills, then a school will appear: Shengshuo.
That’s right, it’s just a raw cut, just use a flat A, but how can I upgrade my skills?
What? Skills can control enemies?
If you don’t have control over the raw cutting, is it simply useless?
So, what if one teammate controls the enemy and the others surround him and cut him in the next life?
And if you replace the weapon with light weapons such as daggers and quick swords, you might be able to make several bloody mouths in one second, then the game will completely change its flavor.
There is no need to fight skills at all, just fight the number of people.
Therefore, in order to maintain the order of the game and give some people who are eager to break the rules, after considering the comprehensive consideration of the game, self-created moves were developed under the rules of the game, and shackles were put on the self-created moves.
This is also a matter of opinion. You can conduct in-depth research on this aspect as long as you need it. Jing Tian sighed in his heart and decided to give up.
"How is it? You already understand how to launch an attack! Now I will lift the skill limit and open the skill assistance system and hit assistance system. You can try to silently recite the skill shortcut command to launch the skill."
Skill assist system?
Hit assist system?
These are systems that Jingtian once planned, but those are all written planning, and the system that is not completely stealthy itself is an existence that can only be understood but not expressed in words.
When planning the skill assist system and hit assist system in Jingtian, it is just concept planning and cannot enrich the planning details at all. It can only describe the feasibility and practicality of this system in theory.
What is the mystery of these two systems?
Forget it, you'll know it just by trying it!
Jing Tian’s heart was still stormy when he could see the system he imagined became a reality, just like the first time he learned that the Sky Dungeon was created.
"From the sky!"
Skyfall is Jingtian’s favorite starting skill. The character can jump high and then launch a sharp attack from a high point. It is really an unsatisfactory starting skill.
Jing Tian barely shouted out the shortcut command of the skill, and the character jumped up automatically. At the same time, the system had multiple footprints on the ground, but these footprints were not spread out all over the screen. It was obviously only targeting the several scarecrows below. Jing Tian just casually stared at one of the footprints, and the character automatically fell towards the footprints!
Is this the skill assist system?
After activating the skills, the player character will automatically proceed according to the skill movements set by the system, but the player can choose the direction of the skill attack based on the visual focus.
Wait, there are numbers in these ending circles!
What are these numbers?
Is it a hit assist system?
It should be true, these values are hit rate!
If you choose different end points, you should have different hit rates, but now these scarecrows are all static and will not avoid them at all, so these hit rates naturally become 100%.
The bone-refining halberd in Jing Tian's hand hit the scarecrow's head without any suspense, instantly smashing it into pieces, and then turning into a data spot and disappearing with the wind.
Strange, since there is a hit assist system, why didn’t it come out when I tried the normal attack just now?
Is it because ordinary attacks cannot be applied and can calculate hit assistance?
It shouldn't be, will the hit fail on ordinary attacks?
No matter how you look at it, it is not right, it is better to calculate the hit rate for ordinary attacks.
Thinking of this question, Jing Tian used his arms to force him and once again launched a normal attack [Straight Punch]. However, this time, while Jing Tian used his arms to force him, he suddenly found that many rings appeared in front of him, and there were numbers zeros in the ring. Isn’t this the hit assist system?
In addition to being surprised, Jing Tian forgot to focus and choose one of the rings, and the bone refining halberd poked out so casually...
Chapter completed!