Chapter 227 Two or three things about the game
While recording, Bai Jinbiao sighed. Is Peng Hui black?
Of course black!
What he just said, is all the tricks in various krypton gold mobile games or krypton gold online games.
Even more professional than those!
Anyway, Bai Jinbiao believes that if he really wants to play Pengda's game, it may be difficult to become a "leopard head zero-recharge".
But it is absolutely impossible for you to say that Peng Hui is not good to players.
Just saying that PVE equipment can be synthesized for free is enough to make all players crazy.
At first glance, it seems that such a move is incomprehensible. After all, in some games, PVE equipment costs a lot to obtain.
But in Bai Jinbiao's view, the easy acquisition of PVE equipment in the game can further widen the gap between them.
You should know that equipment is never simply blown up.
According to incomplete statistics, just about the gameplay of equipment, there are energy, energy gathering, strengthening, blessing, inlay, enchanting, refining, and soul chains...
There are more ways to create equipment that you can imagine and cannot imagine.
It can be said that as long as Peng Hui really wants to spend money to death, players will not feel good.
But he made the equipment that best reflects the essence of krypton gold for free.
Although other projects are obviously impossible to hand over to players for free, and only saves the acquisition of equipment, people who often play games know that the acquisition of game equipment is actually the most troublesome thing.
For example, the most famous 2D horizontal level-through game "DNF" in the previous life, in which it is difficult to strengthen and increase, but the more difficult one is the acquisition of equipment.
Especially in "DNF", equipment can be strengthened, increased, and broken down.
This also leads to the equipment that may have been blown up with hard work, which was eventually broken by mistake.
What's even more disgusting is the game's recovery function.
If an ordinary player is caught, he can basically declare that he cannot be found.
Only those who recharge too much, especially the highest-level Xinyue users, can get their equipment back at any time.
The tricks among them can be seen as ordinary.
In particular, Peng Hui's meaning is obviously that the equipment will not be broken.
If the difficulty of obtaining itself is low, the equipment will not be broken, so basically it is destined to be effective in strengthening and other aspects.
After writing this out casually, Bai Jinbiao asked some questions.
Basically, there are some balance issues.
There is something about krypton gold and competition.
Overall, the PVE mode of "Pengda Chaos Battle" does not seem to be difficult.
In fact, although Bai Jinbiao was still having a headache, he basically had no game background that anyone paid attention to.
But Peng Hui directly rejected it.
Just write it casually.
After all, Pengda has many IPs and various worldviews exist. If all worldviews are linked together, it would seem messy.
The best way is...
Hotpot.
Of course, there is also a game background.
Actually very simple.
One day in the future, the earth will be invaded by aliens, and thermal weapons will be ineffective one after another. Even nuclear bombs will not harm the aliens at all.
Just when humans were helpless, the heroes of Pengda responded to people's calls and came to the earth from another time and space through the portal through the portal through the help of the Earth Alliance.
And their first stop on Earth was Xihong City.
What?
Why is it Xihong City?
Who made Pengda located in Xihong City?
Of course, this is just the game background.
If a game wants to be really attractive and popular, it must have enough attractiveness.
No matter how well the Krypton Gold system is done, if the game itself is not fun, then all this is empty talk.
In PVE mode, Peng Hui's version of "Pengda Fight" draws on the very famous similar games of the previous life "DOTA2" and "Dream Three Kingdoms 2".
In PVP mode, the one who chose "LOL".
The reason is very simple.
If you simply follow the modeling and painting style, these three games have their own advantages.
Among them, "DOTA2" is the most difficult thing in terms of PVP.
"LOL" is the easiest.
In terms of PVE, "Dream Three Kingdoms 2" is the best among the three.
But when it comes to talking about the widest audience, the most players, and the most well-known ones, it is undoubtedly "LOL".
There is only one word for the reason—
Simple.
Whether it is "Dream Three Kingdoms 2" which prefers PVE mode or "DOTA2" which prefers hardcore PVP mode, there is a concept of reverse complement in PVP mode.
Compared with the more "traditional" "DOTA2", if you can't reverse the remedy, you will even be unable to get any experience or money when you are in the laning process.
Originally, this kind of MOBA type game has been very complicated in operation.
If the counter-compensation is added, it will obviously make the operation rise sharply.
In fact, when the three games are at their peak, it can be seen that the popular map modes are always those with very simple operation.
For example, the unlimited firepower of "LOL".
"DOTA2" is also nicknamed "autochess starter".
In "Dream of Three Kingdoms 2", the popular ones are "The Legion Goes to the Battle of the Supreme People" and "The King of the Kings" with "English Dominion" and "Eating Chicken" gameplay.
Whether these gameplays are interesting or not, but these gameplays have a very common feature.
That's simple.
This is also a very normal thing.
Any game that wants to develop, especially online games, needs to expand its user base.
Difficulty in operation and troublesomeness obviously means more learning costs.
For most players who were just online and then went offline to work on other things, the too much learning cost was obviously the biggest obstacle to accepting this game!
Therefore, in the PVP mode, Peng Hui borrowed from the situation of "LOL" to a greater extent.
In addition to the regular 5V5 mode, 10V10, "Unlimited Firepower" of "LOL", "British Dominance Mode" and "Chicken Eating Mode" of "Dream Three Kingdoms 2" are also introduced.
As for the map of "DOTA2", it is basically appropriately adapted as a blueprint.
Of course, I believe that with the existence of a map workshop, players will soon bring a very good surprise to Peng Hui.
In addition to the company's main development "PlayerUnknown's Battlegrounds" and "Pengda Fight", there are also projects led by Xu Shenglong and Ji Yi.
The former Linlang Tianshang team led by Xu Shenglong has had experience in FPS-type games before, so in addition to helping "PUBG" test the feel of the gun, they are also busy with their works.
A space-themed FPS type game.
However, this time the game is no longer an online game, but a complete stand-alone game.
Peng Hui looked at it and was a little surprised.
Although some subtle areas still need to be polished and there are many bugs, Peng Hui can still see the predecessor of this game at a glance.
Chapter completed!