Chapter 514 Composers don't earn a penny for nothing...((1/2)
Chapter 514: No composer earns a penny in vain (please subscribe~monthly ticket~)
Of course, if you just change the map and change the explanation.
Pretend the content is a psychological battle.
It's not even worth being surprised by.
What makes Li Shaojie feel amazing is the content design details of this overall attack process.
DNF group books are generally divided into two parts.
The first stage is generally "blocking" and the second stage is "killing".
The characteristics of the national server of Time and Space are generally not considered.
The calculation is that in the original plot, the "adventurer" played by the player goes to fight against the "apostle".
The apostles who have been brutally murdered so far are Anton, Luke, and Prey.
Well, before Prey was murdered, Brother Jie was responsible for the BGM.
This time too.
This time the lucky apostle is named Shilok.
In the plot, he originally died very early.
To die is to die, but not to die cleanly, then to live again.
Anyway, the background design feels a bit like being pulled out to whip corpses into fried rice.
But fortunately, the plot is actually very rounded and has a lot of depth, which is in line with DNF's usual dark fairy tale feel.
DNF games, from a long time ago, have not had the so-called "absolute justice" setting like the King's Way games.
Among the forces that are hostile to each other, no one is just. Everything revolves around interests and survival.
As adventurers, players have always been positioned as "chess pieces" and "tools", and have been deceived into becoming knives.
As for the apostles who were killed by the protagonists themselves, they appeared to be in peace with the world, but in fact they still had conflicts with each other because of their survival.
This is the case for Sirocco as the protagonist this time.
Growing up in the invisible world of Zhuyalopa, she can only move in a warm place.
Later, he came to the demon world by accident and was transferred to the cold and dark moaning cave on the continent of Arad.
Unable to feel the light and warmth, her spirit began to collapse.
He was defeated, feigned death, and was resurrected.
Now, it has clashed with adventurers and the forces of the human empire on the ground, starting this battle.
But this battle is different from the past.
Li Shaojie and Lu Qiuer combined some knowledge of psychology and began to analyze the copy.
According to the game flow.
The adventurer passed through the Sky City, opened the [Door of Destruction], and came to the [Realm of Misery]. At this time, it was still the physical reality world, but various hints had been planted.
The completed dungeons are called [Fragments of Memory] and [Realm of Pain].
After arriving at the depths of [The Realm of Misery], there is the [City of Phantoms] and the [Invisible Gate].
The monsters in the invisible door are one black and one white, Vita the Mercy, and Nex the Justice.
Vita is the turbulent "life" that blooms in the abyss, and it is the "death" of despair that disappears in the abyss.
Nex is the turbulent "death" that blooms in the abyss, and the desperate "life" that disappears in the abyss.
The two are the managers of life and death in the invisible space. They have the same origin and are one body, but they cannot coexist or blend.
It represents the image of the God of Death, one black and one white.
Living is the reality that can never be reached, and death is the shore of relief that we long for.
These two images are the "life instinct" and "death instinct" proposed in Freud's instinct system.
[There are two most basic human desires, one is to live and the other is to die]
Survival is a manifestation of struggling in the face of fear, while death is the instinct that people pursue to return to the inorganic from the moment they are born, because only in this way can tension and fear be relieved and eternal peace returned.
And Shilok, who had experienced it once, naturally showed strong "love" and "death" in this battle.
Both the life instinct and the death instinct are extremely powerful forces.
At this point, the basic logical construction of the entire psychological world is completed.
[Escape] and [Psychological defense mechanism]!
At this time, we began to enter Shilok's inner world.
This is the second stage of the attack process.
This second process actually contains a lot of information.
No matter from the name, background, setting, or even the image design, images and pictures in the game.
Many of the hints are very subtle.
The map begins to resemble the "chaos" and "nihility" of the spiritual world.
The second stage strategy is divided into three levels.
Surface layer, middle layer, and deep layer.
Corresponds to Freud's psychological theory.
[Subconscious: Id]
[Preconscious: Self]
[Consciousness: Superego]
Very consistent with classical psychoanalysis.
In the first level of the second stage, the four copies on the surface are called [Invisible Coffin], which correspond to the subconscious self. Here, there are no constraints, no reason, primitive and impulsive, and the only pursuit is satisfaction.
This is just the outermost layer.
Next, we come to the second level, preconscious, self, which is self-awareness.
Self is an individual's cognition of his or her own state of existence, and is also the result of an individual's self-evaluation of his or her social role.
Simple example.
People around me think that I am an interesting person, and I am not opposed to this setting.
Then, it will naturally start to play this role.
Everyone is like this.
For example, people around you may think you are an Internet addict who likes to play games.
But you are actually not as addicted to the Internet as others think, but because you are not opposed to this setting, you will start to call yourself an Internet addicted teenager. Invisibly, your behavior will also start to be biased toward an Internet addicted teenager.
Showing off, following the trend, or having a people-pleasing personality, etc. Although strictly speaking they are not the same thing, they are somewhat similar to this.
This is one of the four archetypes of personality systems proposed by Jung.
Persona.
There are good and bad personas. The good ones are very good, but the bad ones are very dangerous.
The image of Sirocco that appears in the preconscious is the sexual image of an adult woman. This is the world's perception of the originally intangible thing Sirocco.
I think you should be this image.
And Shilok himself did not reject this image, so he was willing to play this image.
Therefore, this is the self of the invisible Shilok and her persona.
But you know, the persona is often not the real me.
The preconscious self is also a gatekeeper between the conscious mind and the subconscious mind, suppressing the bad things in the subconscious mind and allowing a small amount of acceptable subconscious thoughts to enter the conscious mind.
Such as hatred, jealousy, resentment, etc.
Everyone hopes that others will see them as kind and is unwilling to admit that they are evil. This is the role of the preconscious in suppressing the bad things in the subconscious.
But once the subconscious power breaks out and "extremely impulsive" choices are made, irreversible things will happen.
For example, how could he do such a terrible thing when he is obviously a good person? He is simply a devil.
And want to see the real self.
In the game, see the real Sirok.
Then we have to enter the third level, which is consciousness and superego.
It is reflected in the in-game attack process.
It is the [Coffin of Consciousness of Truth] where the boss is located, and it is talking about the level of consciousness.
To be continued...