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Chapter 52 Blowing each other

Shigeru Miyamoto and Takahashi nodded slightly and did not talk.

"I'll go in and take a look." He said to Brother Taidong, and then entered Mario Club.

Almost all the testing machines in the club are playing "Endless Fantasy". When Miyamoto Shigeru saw this game for the first time, his eyes lit up.

"Is this an extension of "The Tower of Magic"?" Miyamoto thought.

"The Tower of Magic" is also a similar downward perspective layout. However, since the two "The Tower of Magic" are arcade games and dungeon games, the scenery is basically like bricks and rocks. The picture quality does not show any problems.

It is of course normal for the magic towers and rocks created by humans to look the same.

However, this is a problem in a game with outdoor scenes like "Endless Fantasy". Even Miyamoto Shigeru, who cares very much about the game screen, was a little confused when he saw the green grass after the green grass.

wrong!

This is not an expansion of the gameplay of "Magic Tower"!

Shigeru Miyamoto looked at it for a while and immediately denied his previous guess.

The game running on the game console now is not a strategic type like "Magic Tower". It is a more casual and popular way of playing.

Shigeru Miyamoto, who is already concerned about Takahashi, can be said to have played "The Tower of Magic" as soon as possible.

The game "Tower of Magic" is indeed fun in his opinion. However, although the game is fun, the gameplay is destined to be a niche game.

Although every step is done, the gameplay that requires calculation at each step will make the players who play it have a sense of superiority in IQ. However, it is too tiring to play like this, and most people use games to relax. There is no difference between watching movies, TV series, and music.

Think about whether most people like to watch literary movies or commercial blockbusters, do they like to watch bitter TV series, or they like to watch sweet love comedy, they like to watch obscure and difficult philosophy books, or the noisy new era, whether they listen to classical music or pop songs.

You can understand what kind of electronic games can become popular electronic games.

Relax, cheerful, and not heavy.

After Miyamoto made several games himself, the "Super Mario Bros." produced by Shigeru Miyamoto himself is the product of the complete collection of this idea.

The strategy game "Magic Tower" is not easy enough and not cheerful enough, and it is destined to be insulated from the game by most light players, making it only a niche game.

And the game in front of you is completely different.

With his intuition, Miyamoto Shigeru could even feel that this game mode where he could do other things without pressing a pause, and then pick up the controller and continue playing, perhaps he could gain a group that was originally outside the group of electronic game players.

"Let me try it." Miyamoto Shigeru, who was thinking more and more in his mind, said to the recent tester.

The tester moved out of the position, Shigeru Miyamoto sat up, pressed the reset button on the red and white machine, and started the game again.

The slightly melodious eight electronic music sounded, entering the game, and flashing the subtitles.

"Light and darkness have been duel for a thousand years...

Darkness shrouds the earth...

The brave man of light awakens again…”

A little protagonist in linen clothes appeared on the screen.

Get the wooden sword, learn to operate, and solve slimes from the village. Upgrade, get ability points. Take a bigger adventure.

The entire set of novice tutorials was completed in one go, without any stagnation. Perhaps players would not pay attention to this at all, but they would definitely feel very comfortable when playing.

When Miyamoto praised the tutorial design of this game, he also remembered his novice-guided design on "Super Mario Bros.".

The first and second level of "Super Mario Bros." is the final level of the entire design of "Super Mario Bros.".

How to hold bricks, how to half-force but not feel forced to eat bigger mushrooms, how to let players know that they will become smaller or die when they are touched by the "chestnut boy" who walks on the ground.

A series of level designs can be said to be unprecedented and is a milestone in the history of game level design.

Shigeru Miyamoto was not complacent. He really didn't think that within one or two years, there would be a guide level as excellent as the first level of the "Super Mario Bros." he designed. However, he did not expect that Wanhu, who had just made the first game of red and white machines, could do it.

I haven't heard of any well-known game producers in Wanhu except Takahashi...

Shigeru Miyamoto looked at Takahashi on the other side of the glass. He was very sure that such a level design must have been made by Takahashi on the opposite side.

Turn around and continue playing this game.

Various designs refresh Miyamoto's understanding of this game again and again.

This is a good game, this is an excellent game, this is a very popular game.

"You guys continue to test!" After saying this, Miyamoto immediately left Mario Club. He didn't even care about Taidong's representative and went directly to find his father's friend, Nintendo's highest decision-maker Hiroshi Yamauchi.

Miyamoto's appearance of coming and going like the wind has aroused the curiosity of representatives of various game manufacturers.

Representative Taidong, who was left by Miyamoto Shigeru, had a leak on his face at this moment. He regretted it a little. He knew they had colluded, so why did he go to find them? Wouldn't this be delivered to him?

When he was upset, representatives of other game manufacturers began to whisper.

Before, everyone didn't speak, pretending to be very pure and desireless, just to give Nintendo a good impression. But at this moment, Nintendo was in a mess, so why are they doing the same airs?

"Why do you think this game of Wanhu deserves such a sensation?" said the representative of Namco.

"I don't know, the way their club is going is different from ours. By the way, your "Big Bee" is going to transplant the red and white machine?"

"Nothing is there? Don't listen to the wind and rain. I don't know what's going on! But I heard you..."

Representatives of each company are old foxes. Taking advantage of the game Wanhu as an excuse, they began to spy on the other party's intelligence. However, after spying, some commercial hypes were added to the common people.

"Your club's games are really fun, and the arcades are lined up every day!"

"Where are there, I'm queuing because we have less energy and less arcade production. However, your club's games are very popular with players..."

The Mario Club exterior gallery, which was as noisy as a vegetable market, suddenly felt a sense of spiritual pressure.

The silent background music sounded, and Nintendo's president, Mr. Yamauchi, came down from the upper floor. Behind him were a group of Nintendo's core personnel.
Chapter completed!
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