Chapter 25 Development Tools
To describe Takahashi's recent life in one sentence, it is "either being in a meeting or on the way to a meeting."
Even if a company is restrained, it will inevitably lead to excessive stratification after reaching a certain scale.
The so-called flat management is a new management method, but it is better to say it is a beautiful vision. Just like heaven, no one can see it alive, but he thinks it is beautiful.
Takahashi, who was sorting out the meeting materials for a while, saw the phone on the table lit up, picked it up and answered it, listened for a while and said, "Okay, let him come in."
"Dongdongdongdongdongdong." Three rhythmic knocks on the door, the people outside pushed open the door and walked in, and he stood up to greet them.
The person who came was Yuji Kudo. His purpose today was still to join the joint host of Ramanhu or Takahashi.
Takahashi didn't speak first, but Yuji Kudo spoke first.
"Takahashi, I have thought about your words carefully. After some hard work, I think there has been some improvement. Today I still want to invite you to join the joint hosting camp. A hosting platform cannot be lacking in excellent games. These are some of our current situations, please take a look."
Yuji Kudo handed a file bag to Takahashi with both hands.
To be honest, Takahashi was a little confused about the situation. In fact, when he talked with Yuji Kudo the day before yesterday, he had already made plans to "break". Not saying good words, the persuasion finally seemed unpleasant.
Unexpectedly, Yuji Kudo is like this. After hearing his words, he can still keep thinking calmly. It seems that although these entrepreneurs seem to be nothing, not great men or philanthropists, and do not have a dazzling halo, they still have their merits. Takahashi also secretly reflected on himself in his heart. He used to be a little too underestimated by the top leaders of these game manufacturers.
Open the file bag, take out the files inside, and turn them out page after page. Basically, it introduces the parameters and some situations of the joint host, but the files are not complete, and obvious missing can be seen.
Takahashi doesn't care about this. It's normal for a lack of it. No one will tell others all their information.
It is worth noting that the pricing column has been reduced from the original price of nearly 50,000 yen to 29,000 yen.
Although it is still not cheap, it is at least more down-to-earth than the expensive price of 50,000 yuan.
As for the development tools that Takahashi is more concerned about, there is not much mention above.
You should know that for game manufacturers, it is extremely important whether a platform has a suitable set of development tools. Although no matter which world it is, the fact that programmers like to re-create wheels cannot be avoided. But if you encounter a very bad and particularly unfriendly development tool, it will definitely be a disaster for project developers.
Takahashi put down the file and said, "I have finished reading the file. In terms of the price of the host, there is indeed a great improvement. The specific parameters are not bad, about twice that of the current red and white machines. It has more color numbers on the same screen and supports larger capacity cassettes, but I care more about one thing and don't know how the development tool is being made."
Although Yuji Kudo was a little happy when he heard Takahashi's words, he also noticed his negligence. He came to Takahashi and Wanhu to make games for co-hosts, but did not provide detailed information on the development tools.
Now in the game console market, Sega is probably the most complete development tools. It has several sets of development tools of different levels with high maturity, adapted to companies with different financial strengths.
The lowest level of development tools are similar to the development tools of Nintendo's red and white machines, but compared with the price of Nintendo's development machine of 2 million yen, Sega's only has 500,000 yen.
Although 500,000 yen is not expensive, the development tools are not very useful, and it is even difficult to use.
You can't even check the game program. If you want to see the actual effect of the game, you must burn it out.
This is time-consuming and labor-intensive. Although the development machine is cheap, it actually greatly increases the game development cycle.
More advanced development tools can browse programs and even play the actual effects of activity blocks, increasing a certain degree of portability.
However, there are also development tools like Wanhu that can "comput" game effects, but the price has exceeded 100 million yen mark.
To be honest, on the day when Wanhu was fired from the third party by Nintendo, countless manufacturers came to Wanhu's red and white game development system for the Hall.
You should know that programmers from companies that used to have technical cooperation with Wanhu, when they came to Wanhu, they saw Wanhu's development environment and equipment they used, and their drooling minds were about to flow to the ground.
Although in Takahashi's opinion, this system is far from the convenience and speed he ideally does.
However, for programmers who now develop games, write assembly, and even have to translate them into machine code by themselves, Wanhu's set of things is already the same as future technology.
With this system of Wanhu, the time for checking errors and "translation" will be greatly shortened, which can greatly improve the efficiency of game production.
In the past, those game manufacturers were shocked by why Wanhu could launch several high-quality games so quickly. After seeing Wanhu's development machine designed at all costs, they got the answer.
It’s good to have money!
Compared with music producers in other companies, they need to manually convert the music they write into waveforms that machines can understand. Wanhu music producers have begun to use visual game music editing systems.
The difference in production tools has caused huge differences in productivity, which is also the reason why Wanhu can quickly launch complex role-playing games.
"Our game development tools are still in the stage of functional improvement, because the price of co-hosts has been reduced so much. Although our software providers have subsidized some profits on hardware, it is obviously unlikely to adopt hardware standards that are exactly the same as the original plan.
Therefore, it will take some time to develop the tool. However, it will definitely be a friendly development tool."
Both Nintendo and Sony in another world have made the mistake of developing tools being too unfriendly.
Because of its weird architecture, Sony's PS3 was not developed to its full strength even until the end of its life cycle.
Early and late games of PS3 are not like those of the same generation or on the same console.
As for Nintendo's N64, it seems that only the first party has made games that maximize their performance.
"Well..." Takahashi thought for a while, "Wanhu can launch games on the co-host, but there is a requirement..."
Chapter completed!